
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.8Kreviews | 84% | — | $5.7M |
| $24.99 | 3.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A roguelike follow up to the innovative SUPERHOT. Roguelikes tend to be my Achilles heel and the unforgiving nature of them can deter me, however SUPERHOT: MIND CONTROL DELETE isn't too bad with this as you are initially given three hits before death - after which you thankfully only have to restart the current set of levels. This, along with persistent upgrades, means progression isn't ever too (too) far away. Don't get me wrong, it can be a challenging tile (I hope not much more than it already is), but this can be curtailed by switching up your strategy or using the right upgrades. I have found myself frustrated at times, there's no doubt about it, but sooner or later I have managed to make inroads. Kudos to the SUPERHOT Team for expanding on the original title and not just serving the player with a sequel filled with the same mechanics. At its core it is more SUPERHOT, but this is a sophomore release that actually feels different.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $24.99 |
| 787ratings |
| 87% |
| — |
| not modelled |
| $9.99−60% | 76ratings | 72% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
相较于一代,加入了生命系统、轻度的Rogue元素,玩法上有所丰富。 但故事方面可谓狗尾续貂,体验完重复的无数个关卡后,除了脑子晕晕乎乎的就只有疲惫,完全没有一代的那种META感。 综上,只适合玩过一代的玩家购买。如果没玩过SUPERHOT,那就请移步购买并游玩原版。 [spoiler]NOW YOU CAN PLAY SUPERHOT FOREVER [/spoiler]
Если первая часть была интересным проектом, который цеплял визуалом и задумкой, то вторая часть это просто паразитирование. Из игры на пару часов они захотели раздуть чото типа роуглайк хренотени. А давайте всю игру сделаем аркадным режимом, с "процедурной" генерацией уровней (рандомный порядок одних и тех же уровней раз за разом). Сюжет хоть какой то отсутствует, не то чтоб он был нужен такой игре, но в первой части хоть что то было.
全成就党注意:最后档会被强行删掉,最后那个成就要挂机三小时才给你把档要回来。 开CE加速比较合适,别真像傻子一样等3小时!!!! 不要犹豫了,买吧,买爆。 首先,这游戏难度对我这种手残来说,肯定是很高的。 其次,爽不爽,肯定爽。关卡和怪量大管保,就那么点点花样,硬是被设计出36张地图,很多操作诀窍和小妙招。 还有无敌怪跟你躲猫猫。 从射击到体术到物理到太刀,你能学忍者跑跳反弹子弹射飞镖,还有黑客帝国夺舍敌人顺秒。 我是几十个小时看到一百关连战腿都吓软掉。 这量是真的足,真的玩到你吐。
I loved the first game, this one is a complete letdown aside from having flashy abilities, few new guns and a little more polish: Story and how they present is damn boring, over the top, smug, it's just bad. The first game gave us the same "warnings" but first created some connection. We were the guy who wanted to play. This time I was the guy waiting to see when the good part starts and it never did... And by that I didn't mean solely story, I mostly meant game play. I already mentioned what's good about the game in the first section. Now, everything else, which is arguably as important if not more, is ♥♥♥♥♥♥♥ missing from the game. Look at largely popular game like Doom Eternal, Ultrakill or something like Skyrim, Witcher and others. The first group has deep gameplay mechanics which have virtually no skill ceiling and the game requires it to be brought up. The second one has pretty shallow mechanics but amazing story, or lore, or characters... You see the problem here? This exact game has nothing. No challenge, no deep mechanics, no proper story or lore (just devs reveling in their understanding of the world). The reason the first game was good is that it had set up scenarios that got more challenging towards the end - a ♥♥♥♥♥♥♥ puzzle. Hence a challenge was there. This game turned towards complete randomness and introduced harder enemies which feel less like actual difficulty but more like a luck check. I am genuinely frustrated since I enjoyed the first game so much, watched the whole 30 mins chat (♥♥♥♥'s fun), and completed all challenges in one sitting. This game kept me wanting to close it(shame I'm hunting for achievements), I this fact never changed. Play the first game, the polish that everyone talks about is extremely subtle. This game itself feels like an inferior product (and don't get me started on the 2.5 hour wait)
⠀⠀⠀⠀
Man. I tried so hard to enjoy this. The gameplay is still fun... but where's the intrigue? Where's the story? This isn't even nostalgia blindness for the original, it's just out-right missing what drew me into the original. Maps are a repeating slog of randomly spawning enemies, and now you have health? There's nothing particularly fun about the maps either. Part of the fun of the OG SUPERHOT was figuring out the puzzle that the maps put before you. But nothing about the maps is handcrafted with care, and the level layouts are just... meh. I found myself running around trying to find the enemy often. Meanwhile, the enemy was right behind me beating me with a baseball bat. I just wasn't impressed. It's SUPERHOT, but it's missing the soul imo. (I refunded this).
Игра очень однообразная и ощущается скорее как паразитирование на первой части, чем как полноценное развитие идеи.
не ну какбы прикольна и сюжет глубже но мне надрал задницу чувак с головой пса неуязвимый на кулаках саветаю
I played the first game of the series and it was an absolute banger, the second one in VR same thing and now this one I can only recommend you to buy it and play it. 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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