
Feel the excitement of the 90s with the isometric perspective, its huge number of vehicles and its brilliant soundtrack. More than 70 cars from six manufacturers from different countries to buy, an extensive campaign mode, dozens of circuits, rally stages, championships, and much more awaits you!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Simplified Chinese, Spanish - Latin America, Greek, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian +7 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After watching the credits I just have to recommend this game! For an apparently little team this is one hell of a game. I instantly fell in love with the isometric view (thanks for branding me,Icewind Dale ;) and I have to say that this is like-wise Super Woden's unique trait as well as part of the difficulty. I've read somewhere that weather makes the car not handle differently, which seems correct, though rushing through a gush of water in combination with the view makes it really hard to find the right braking point. In regard of this: each car handles completely unique and going by the best values won't always make you the best racer - especially on various tracks. Often it strongly depends on your kind of driving style. And switching from a hard-gripping A-tier to a faster one with about 1/3 of grip values will likely catapult you into the walls. It's possible to drift around corners with all cars, but one will have to adapt to each traits and anticipate the right braking points. Sometimes the opponents get in your way and especially on the long endurance races it will be a clash of control over your own car and watching the surroundings, because there's a status bar of you car and with the changing weather mid-race you might just cling to the last three bars. Each track is hard on its own, from speedy corners to sharp S-turns and tight places. It's a lot of fun trying to master your car and the track and also aiming for the leaderboards. It's crazy to see you're about 150 places away from the top 10 by just a margin of 0,9 seconds. I got SWGP in a bundle with the second part, where I played the demo quite a lot and I found it a very sweet entrance to the series as a whole. It's much like Gran Turismo 2 and resembles the late 90's games sweetly for a rush of nostalgia. Once I'm through with all race tracks (and hopefully most of the achievements) I'll swap to the 2nd installment. And I'm really looking forward to it. :) Thanks for this great experience!!!
THIS GAME IS HORRIBLE, the game is filled with bugs and the gameplay issues make it way to harder then it should be and it's not even your fault it just sucks.
It's a vibe. It's a feeling. It's a memory.
Super Woden GP, developed and published by ViJuDa, is a passionate tribute to the golden age of isometric racing games, capturing the spirit of 1990s arcade and console racers with a modern indie sensibility. It doesn’t try to compete with today’s ultra-realistic simulators—instead, it focuses on the immediacy and rhythm of fast-paced racing where quick reflexes, memorization, and instinct are everything. From the very first race, it becomes clear that this is a game designed for enthusiasts of old-school racing—those who grew up on titles like Micro Machines, Rally Cross, or Sega Rally—and who appreciate the purity of mastering a car from a fixed, elevated viewpoint rather than relying on physics realism or flashy presentation. Its top-down isometric perspective offers a deliberately nostalgic touch that evokes an era when racing was about track knowledge and timing more than horsepower and hyper-realism. The visual style of Super Woden GP is simple but distinctive, using bright colors, sharp edges, and clean environmental design to recreate the feel of classic arcade racing. The tracks take players through a wide variety of settings—forests, cities, deserts, and icy circuits—each rendered with minimalist charm. There’s a clear focus on readability, ensuring that every curve and chicane is visible even from a high camera angle. Despite its modest graphical fidelity, the game’s presentation has a cohesive retro aesthetic, blending modern polish with old-school clarity. The music perfectly complements the visuals: a lively, synth-driven soundtrack channels 90s arcade energy, giving races an infectious sense of pace and momentum. The sound effects are punchy and raw, and while they may lack the layered depth of modern racers, they reinforce the game’s nostalgic direction rather than feeling dated. Super Woden GP’s structure borrows from both arcade and simulation traditions. At its core, it’s a career-based racer built around progression. Players start with a small budget and a basic vehicle, entering minor races to earn money and unlock better cars. The game boasts an impressive lineup of over seventy vehicles inspired by real-world manufacturers, divided across different classes and performance levels. Races are grouped into various categories—sprint events, endurance challenges, rally courses, and championship cups—each offering cash rewards and new opportunities. There’s a clear sense of accomplishment in upgrading to a faster, sleeker car, and the steady drip of new content encourages repeated play. However, Super Woden GP doesn’t feature deep car customization or mechanical tuning; the focus is on mastering the handling of each vehicle rather than modifying it. This simplicity aligns with the game’s philosophy of accessibility and immediacy, but players accustomed to modern racing sims might find the lack of tuning options limiting. The handling model defines the experience, and it’s both a source of charm and frustration. Cars slide and drift with a heavy, momentum-driven feel that demands precision. The controls are intentionally unforgiving at first—one overcorrection or misjudged turn can send you spinning into barriers—but once you adjust, the satisfaction of nailing perfect laps is immense. The physics exist somewhere between arcade responsiveness and simulated weight, offering a tactile sense of traction that rewards patience and practice. Mastering each track becomes a game of rhythm, where anticipating turns and balancing throttle input matter more than outright speed. This learning curve is steep, and some players may find it alienating early on, but it’s also part of what gives the game longevity. Every victory feels earned, not handed out through forgiving mechanics or rubber-banding opponents. In terms of game modes, Super Woden GP offers a satisfying amount of variety for its scale. The career mode serves as the main attraction, encouraging players to climb the ranks by earning money and stars. Alongside that, time trial and single-race options allow for more casual play, while the inclusion of local split-screen multiplayer for up to four players is a standout feature. In an era when local multiplayer has all but disappeared from racing games, Super Woden GP’s couch co-op feels like a gift for nostalgic players who remember the joy of competitive racing on the same screen. The absence of online multiplayer is a notable limitation—it restricts competitive play to local sessions—but for those who appreciate a more personal, social racing experience, the local mode adds tremendous replay value. AI opponents are competent, though occasionally predictable; their consistency makes races more about personal mastery than chaotic luck. Where the game falters slightly is in its campaign structure and progression pacing. The need to grind for currency and unlock specific cars before entering certain events can become repetitive, particularly in the midgame when rewards slow down. The repetition is compounded by a lack of narrative framing or meaningful variation between championships, leaving some races feeling interchangeable. Yet, this minimalist approach is in line with the game’s old-school ethos—it’s meant to be about pure driving skill rather than storytelling. The visual filters and track design also occasionally draw criticism for being too uniform or for obscuring track details under heavy lighting effects, though these are minor issues that rarely disrupt the flow of play. Super Woden GP ultimately succeeds not because of technological innovation but because of its clarity of purpose. It knows exactly what it wants to be: a throwback to an era of pure, skill-based racing, where the fun comes from mastering the lines, shaving seconds off lap times, and feeling the joy of control. Its simple systems hide surprising depth, and its accessible yet demanding driving model ensures that every improvement feels meaningful. For fans of retro racing, it’s both a nostalgic reminder and a refreshing modern entry in a neglected subgenre. While its limited customization and lack of online features might deter some, its heart lies firmly in the right place. Super Woden GP stands as a love letter to the past—a game built not to impress with spectacle, but to remind players how rewarding it feels to earn victory one corner at a time. Rating: 8/10
Отвратительный кусок мусора. Я совершил огромную ошибку, когда купил этот понос обезьяны. Это аркадка! Зачем на столько сложно? На легком уровне сложности ты будешь проигрывать в 80% случаев. Боты - максимально тупые. Едут по одной дурацкой траектории, постоянно виляя то в центр, то к ней. Они не видят тебя, они тяжелее тебя, а так же их машины не равны твоей. Квалификации нет, а значит ты будешь вечно стартовать последним. Ну так казалось бы, поставь легкий уровень сложности, в чем дело? Так я и описываю вам легкий уровень! Однажды на гонке с ограничением рейтинга машины в 250 pp лидер ехал на Cinder 910 у которого рейтинг 254 pp. Ну хорошо, разработчик решил не тратить время на разработку нормальной системы подбора соперников. Тогда почему я должен тратить свои время и деньги на этот мусор? Раздавай игру бесплатной и уже пройденной, че нет-то? Управление отвратительное. Машина не слушается, постоянно останавливается от легкого касания стены. Трава = остановка как вкопанный, даже если чуть задел одним колесом на скорости 350км/ч. Трассы отвратительные. И логически, и играбельно. Максимально отбитые повороты, столбы стоящие на обочине НЕ ЗА БАРЬЕРОМ БЕЗОПАСНОСТИ! Да и вообще, разработчик знает, что асфальт = асфальт? Ну там, что гравий на обочине такой же, как и гравий в центре дороги, нет? Ну так а почему тогда машина останавливается, если я чуть уйду правее?! Игра крайне сложная, ведь тебе одновременно нужно смотреть на твою машину, на машины соперников, на дорогу впереди и на мини-карту. Да, есть какие-то там предупреждения о поворотах, но работают они через раз. Буквально, впереди 2 поворота подряд. Предупреждение сработает только на первом. А может только на втором. Может повезет с обоими, а может и не будет вообще. Повороты в ралли так же нарисованы от болды. Какой зеленый право? Тут чуть ли не красный! Я не понимаю, для чего была сделана эта игра? Просто веселую аркаду? Нет, это не весело. Серьезный проект? Тоже нет, тут 300 человек за всю историю было. Получилась игра, в которую поиграют 1 вечер и забросят на десятой гонке. Похвалить могу только за набор машинок и активностей. Про графику и визуал ничего говорить не буду, я в ней ничего не понимаю. Вся остальная игра ужасна. 2\10.
Dogsnot camera. On one of the first available tracks, the view of a corner is obstructed by trees. It is possible to be on the track, and out of view of the camera in a corner. Big sarcastic thumbs up to the track designer. Fingers crossesd for the next two games in the series being an improvement.
Прекрасная изометрическая гоночка с разными режимами и кучей автомобилей, сделанных по реальным образцам. Аркадная физика, никакой духоты с управлением, напомнило "Микромашинки" и "Rock'n'Roll Racing"
yes
Es difícil hasta en fácil. Poco disfrutable y es una pena porque la base es buena.
It's not a terrible game, but it's aged poorly compared to the sequels. The lack of analogue control for steering, accelerating and braking makes the game feel cumbersome, and the menu is less clear than it is in the 2nd game (especially in how it only shows one car at a time instead of showing a full list of the manufacturer's cars). If you're interested in this game, buy Super Woden GP 2 and Super Woden: Rally Edge instead because they're both far superior games. The only reason why you'd get this one is if you're getting it as part of a bundle and/or want to support the dev by giving them a few extra dollars (which is not a bad idea btw).
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