
Intake is the new retro-futuristic drugstep arcade shooter from Cipher Prime. In this polychromatic love child of Dr. Mario and Ikaruga, you battle a never-ending barrage of pills, pushing your skill and reflexes to the limit to avoid a lethal dosage.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
아아, 이게 바로 약을 했을 때에 느껴지는 쾌감인가··· YG 관계자들이 이 게임을 하고 현실에서도 이런 타격감을 느끼고 싶어서 약에 손을 댄게 아닐까 싶을 정도로 타격감 하나는 끝내주는 [b]《복용》[/b]이다. 반응속도가 필요한 흔한 스코어 게임 중 하나이며, 난이도가 말도 안 되게 괴랄한 수준이니 끝을 보고자 하는 사람은 마음을 단단히 먹도록 하자. 이 게임을 보면 너무 아쉽다. 여러 장점들이 모두 '난이도' 때문에 다 묻혀버리는 수준. 도전과제를 생각한다? 이 게임은 그 순간 즐길 수가 없게 된다. 스트레스만 남게 되는 것이다. + 죽.여.주.는.타.격.감 + 끝.내.주.는.사.운.드.트.랙 + MG(=화폐)를 모아서 다양한 능력을 구매하고 업그레이드 가능 + 단순한 게임성으로 여러 사람들에게 접근성이 높은 편 + Simple is Best가 가져다주는 중독성 - 미쳤다라고 할만큼 상식을 벗어난 진행 속도(존.나.빠.르.게.떨.어.져.시.팔) - 알약 색깔이 겹쳐서 내려오면 빨강인지 파랑인지 헷갈림(심지어 회전까지 해대니 원) - 도전과제 올클리어 겁.나.어.렵.습.니.다(난죽택할 정도의 미친 내용이 대거 포진) 좋았다. 거추장스러움 없이 깔끔한 인터페이스, 게임성에 어울리는 사운드 트랙, 그리고 환상적인 타격감······ 이 모든 게 좋았고, 단순함이 가져다주는 중독에 순식간에 빠져들었다. 하지만 빠르게 달아오른 만큼 식는 것도 한순간이었다. 도전과제를 생각하자마자, 나의 이성은 냉철하게 현 상황을 파악하기 시작한 것이다. 체력을 잃지 않고 올콤보로 게임 클리어, 아무런 능력도 착용하지 않고 게임 클리어, 챌린지 모드 S랭크 달성, 알약 100,000킬, 게임 1,000회 플레이 등. 난이도와 노가다의 원투 펀치. 어느 쪽도 쉽지가 않다. 게임 속도에 익숙해지기도 전에 포기하는 사람들이 수두룩빽빽일 것이다. 후, 진심 미칠듯이 빠르게 손을 놀려야 한다. 그게 기본 소양이다. 그리고 정확성도 있어야 한다. 일단 속도에만 적응되면 레벨1부터 99까지 진행하는데 30분 안팎이면 충분하다. 그만큼 진행속도가 굉장히 빠르다. 그래서 올콤보가 불가능할 정도로 느껴지는 것이다. 라이프 하나도 잃지 않기? 이쪽은 가능성이라도 있다. 정확도 신경 안 쓰고 그냥 색깔 있는 알약들만 막 갈겨대면 되거든. 근데 올콤보는 진짜 앞이 깜깜할 정도다. 심지어 '노말 모드'에서 올콤보를 해야하는 도전과제다. 어느 경지에 이르러야 과연 달성할 수 있을지 감도 안 잡힌다. 가볍게 즐기기에는 최적의 선택, 하지만 도전과제를 신경쓰는 유저는 시도조차 하지말 것. 이미 겪어본 자로서 이 앞은 가시밭길밖에 없다. 한 걸음 한 걸음이 너무나 고통스럽고, 나아갈 힘을 상실하게 만든다. 상상해보라, 98레벨까지 올콤보를 유지했는데 99레벨에서 끊기는 광경을······ 만약 그런 일이 일어난다면 난 못 버티고 무너져 내릴 것이다.
[h1]88 / 100[/h1] As the saying goes [i]'Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.'[/i] This is personified in Intake with its super simple yet challenging, pill popping gameplay. Intake takes some practice to master; it's a true test of your reflexes & mouse control skills. Music (although limited) keeps the adrenaline pumping & the graphics look great! Hard not to become hooked as you hunt for your perfect run to Level 100. Very addictive :) http://steamcommunity.com/sharedfiles/filedetails/?id=193390647 { No Commentary - Straight Gameplay! } [i]Here is some gameplay footage without any hype so you can make up your own mind if its something you might like. More fun in playing than spectating though :)[/i] Be sure to adjust your mouse cursor speed to get the maximum control and highest scores! If your cursor is too fast (or slow) by default the game becomes crazy hard and is not enjoyable. [url=http://steamcommunity.com/groups/TrueBlueReviews#curation]If you enjoyed reading this review, please follow [u]True Blue Reviews[/u] for more recommendations![/url]
特效华丽的打胶囊射击游戏~画面很华丽很漂亮~进去后无脑射就是了! 还有各种解锁成就和金币等等!最棒的还是胶囊破碎的物理特效~ 如果担心鼠标按键寿命,还能用上按键精灵或者AHK~让脚本自动按左键~
Neon colors. Dubstep. Pills. Flashes. Bangs. Booms. Coin-up look and feel. Excellent game. Intake it's a rare gem, every single part of it in harmony with the rest, making this game an instant thumbs up. Gameplay is excellent, either you use keyboard or mouse: simple controls for quick, non-stop action. Graphics are sharp and bright colored and the interface is, for a lack of a better word in my limited vocabulary, classy. Sound effects are great and contribute to generate a really immersive experience. And the game's soundtrack it's glorious, making the game unique and memorable. The coin-up theme it's another plus, even more if you used to play arcade machines with the level of addictiveness and replayability that this game has. Let me tell it on more concrete terms: this game it's a good purchase for ten bucks (even if you can get it for one). That's high praise coming from me. Well done Cipher Prime, I hope you keep making awesome games in the future.
I wasn't sure about this game, but now I'm absolutely in love. It's almost pure gameplay, and at that the game excels. It's a lot of fun and has surprising variety thanks to a system of unlocks. It's also just challenging enough, which gives it nigh-infinite replayability. Definitely one of the hidden gems.
[h1] Shoot the pills and get your daily dose of medications. Swap colors to take down the right pills and get combo going. Presentation is vivid and dynamic but gameplay is pretty much shallow. [/h1]
Similar Games: Dr. Mario, Missile Command, Kaboom for the Atari 2600. The Good: The music. Cipher Prime has always had great music in all their other games (Auditorium, Pulse, and Splice come to mind) but this is, to my knowledge, the first dubstep-centric game which they have done, and the tracks are fantastic. Plus, everyone knows that dubstep is the sound Transformers make when they are making little Transformers. Sound effects are likewise well done and fit well with the music, so much so that listening to the soundtrack alone feels like something is missing. The gameplay is simplistic and easy to comprehend, yet rewarding. You use your mouse to shoot pills, which fall from the ceiling in two colors. Your spacebar (or second mouse button) switches the color of your laser, and the game records your ongoing combo. There are plenty of unlocks (new tracks and pill color combinations) and powerups to keep the game fresh through multiple playthroughs. Includes both local and global scoreboards, as well as Achievements. One of those achievements is called “Double Rainbow.” Don’t throw your money at the screen so hard, you might break it. Has the classic “Winners Don’t Do Drugs” splash screen which took me back to my days in the arcade playing Street Fighter II. The Bad: If you’re not a fan of dubstep/techno, you will probably not enjoy this game. Being a throwback to the days of arcade games where the only objective was a higher score, there is little replay value for those who prefer storylines or need some sort of ending. The game can be a little unforgiving at first, with only two or three mistakes resulting in a Game Over. Can you play it while the children are awake?: Sure, though it won’t make any sense to them. No real violence to speak of. You may want to keep your child away if they are epileptic, though the game has no specific warning about this. While I’m picking nits… Make sure you have a good headset or earbuds to play this game with. I found it enjoyable both on my Turtle Beach headset and my Beats earbuds. Also, I personally think Cipher Prime is an underrated studio which deserves support so they can continue making games. They just successfully kickstarted Auditorium Duet, so I am not the only one who feels this way. Cipher Prime makes fantastic casual indie games and amazing music. Their games are money well spent no matter which one you buy. Did I make time to complete it?: I’m not sure there is any “completing it.” Remember, arcade style. I have put a couple of hours into it and certainly came away satisfied. Also, the soundtrack made it to my iPod for working out. Recommended Purchase Price: $8.99 (which is the current sale price on Steam through Nov 12,). If you miss the sale, another dollar to enjoy this game isn’t going to kill you. or 90% of current retail value of $9.99 Reviewer: Rod Kimble http://www.gamersglance.com
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Absolutely insane! This arcade game takes 20 seconds to learn, but will keep you hooked for hours. The only thing I didn't understand at first was how the shield at the bottom worked, and I managed to figure that out after like 40 minutes.
Probably one of the best little score attack games out there. Easy to pick up on, extremely hard to master. The whole point of the game is to shoot colored pills and get as much score as possible, comes with unlockable power ups. Game is really visually pleasing, vivid colors and a great (but sadly, short) soundtrack. Definetely worth picking up.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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