
You are Ada Frost, a lieutenant of the blue army. You find yourself deep behind enemy lines, with the stolen black army plans in your hands, you can end the war. That is, if you and your squad can make it home alive!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⢸⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⡷⠀⠀ ⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⣀⠀⠀ ⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇ Are you winning son? ⢸⠀⠀⠀⠀ ⠖⠒⠒⠒⢤⠀⠀⠀⠀⠀⡇⠀⠀ ⢸⠀⠀⣀⢤⣼⣀⡠⠤⠤⠼⠤⡄⠀⠀⡇⠀ ⢸⠀⠀⠑⡤⠤⡒⠒⠒⡊⠙⡏⠀⢀⠀⡇⠀ ⢸⠀⠀⠀⠇⠀⣀⣀⣀⣀⢀⠧⠟⠁⠀⡇ ⢸⠀⠀⠀⠸⣀⠀⠀⠈⢉⠟⠓⠀⠀⠀⠀ ⢸⠀⠀⠀⠀⠈⢱⡖⠋⠁⠀⠀⠀⠀⠀⠀⡇ ⢸⠀⠀⠀⠀⣠⢺⠧⢄⣀⠀⠀⣀⣀⠀⠀⡇ ⢸⠀⠀⠀⣠⠃⢸⠀⠀⠈⠉⡽⠿⠯⡆ ⢸⠀⠀⣰⠁⠀⢸⠀⠀⠀⠀⠉⠉⠉⠀⠀⡇ ⢸⠀⠀⠣⠀⠀⢸⢄⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀ ⢸⠀⠀⠀⠀⠀⢸⠀⢇⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀
нет
different from Super Trench Attack 1 but I really enjoy that game :)
Super Trench Attack 2, developed by Retro Army Limited and published by Paulstephendavis, is a small yet ambitious indie project that attempts to blend turn-based strategy, survival management, and light rogue-like elements within a satirical war setting. Acting as a loose sequel to the original Super Trench Attack, this installment shifts from the top-down shooter mechanics of its predecessor toward a more tactical structure. It puts players in the role of Lieutenant Ada Frost, a soldier tasked with recovering stolen intelligence and navigating through enemy-infested territories. What makes the premise intriguing is the game’s promise of a procedurally generated campaign, unpredictable events, and a quirky tone that doesn’t take itself too seriously. It aspires to deliver both strategy and humor, a blend that not many small-scale tactical games manage to balance effectively. At its core, Super Trench Attack 2 operates on a turn-based tactical grid system, where movement and combat require careful consideration of positioning and resource conservation. Each mission demands the player to think ahead about supplies, ammunition, and squad endurance, since survival depends as much on logistics as on marksmanship. Every run is built from a mix of handcrafted and randomly generated events—ambushes, skirmishes, weather hazards, and environmental traps—that test the player’s ability to adapt. There are over two thousand possible random encounters, ranging from serious battles to comically absurd scenarios that reflect the game’s irreverent tone. This unpredictability gives the early hours of play a sense of discovery and tension, with the looming threat of permadeath encouraging caution and forethought. Even in its low-budget form, the sense of adventure is palpable as you move through war-torn deserts, frozen mountains, dense forests, and enemy strongholds. The combat system is serviceable but somewhat shallow. Movement is turn-based, attacks are governed by line-of-sight and weapon range, and missions often resolve in small, fast-paced engagements. The enemy AI behaves functionally but not intelligently, and after a while, most encounters fall into familiar patterns. The challenge is often less about tactical brilliance and more about managing randomness—luck in event outcomes, hit percentages, or resource spawns can heavily sway the outcome of a run. For some players, this randomness adds replayability and tension; for others, it introduces frustration, especially when a good run can end abruptly due to a single unlucky roll. The difficulty curve, too, is inconsistent. Early missions can feel overwhelming with limited resources and fragile squad members, while later segments, once the player masters the system, may become repetitive or too forgiving. This uneven pacing occasionally undermines the satisfaction of tactical success, making victories feel arbitrary rather than earned. Despite its flaws, Super Trench Attack 2 does manage to charm through its presentation. The pixel art style is simple but distinct, with bright colors and exaggerated character animations that convey a sense of personality amid the chaos. The game doesn’t strive for realism; instead, it embraces a comic book aesthetic reminiscent of pulp war stories and retro strategy titles. The humor is tongue-in-cheek, poking fun at military clichés, incompetent superiors, and the absurdity of war itself. Though not every joke lands, the irreverent tone keeps the experience from feeling too heavy or monotonous. The soundtrack, while limited in variety, complements the action with upbeat, chiptune-inspired melodies that evoke a sense of nostalgic adventure. Technically, the game runs smoothly even on low-end hardware, requiring minimal system resources and boasting quick load times. Its lightweight design makes it accessible to virtually any player, even those with older machines. The game’s structure encourages replayability, but its content depth doesn’t always justify repeated playthroughs. While the procedural generation ensures that maps and events are slightly different each time, the core gameplay loop remains largely unchanged after a few hours. There are only so many variations of patrols, supply shortages, or minor story encounters before patterns become apparent. The limited variety of enemy types and mission objectives further highlights this repetition. Nonetheless, for those who enjoy the challenge of unpredictable survival games, the tension of limited supplies and high stakes remains compelling. The sense of accomplishment that comes from surviving a difficult run, even one marred by bad luck, provides bursts of satisfaction that reflect the spirit of the genre. Super Trench Attack 2 also benefits from its simplicity. It avoids the cumbersome micromanagement that bogs down many modern tactical games, focusing instead on fast-paced decision-making and concise missions. The absence of complex progression systems or stat-heavy customization makes it approachable, allowing players to jump in and out without a steep learning curve. This accessibility, combined with its low price point, gives the game a certain charm—it doesn’t pretend to be a grand strategy epic but rather a modest, replayable experiment in survival tactics. However, this simplicity can also limit its appeal for players looking for strategic depth or narrative complexity. Beyond its randomized events and straightforward campaign structure, there is little in the way of story branching, character development, or evolving mechanics to sustain long-term engagement. Ultimately, Super Trench Attack 2 is a scrappy, imaginative indie effort that reaches for more than its limited resources allow but still manages to deliver an enjoyable, if uneven, tactical experience. It’s rough around the edges, with repetitive combat and uneven balance, yet it has a sincerity that makes it easy to appreciate. The combination of procedural design, comedic flair, and quick-paced missions ensures that it remains entertaining in short bursts, even if it lacks the depth or refinement of larger strategy titles. It is a game that thrives on experimentation, unpredictability, and charm rather than precision or complexity. For players who enjoy quirky, low-stakes tactical adventures and can accept its flaws as part of its personality, Super Trench Attack 2 offers a light, occasionally chaotic romp through a world where strategy meets satire. Rating: 6/10
평점 5/10 1탄 모험 액션이랑 다르게 전략 시뮬레이션(?) 으로 장르가 바꼈다. 기본적인 그림체만 같고 완전 다른게임이 되었고 히든 요소가 많은것 같다 (1인칭 악어잡는다던가...) 난이도는 초반만 했는데도 어려운편이다. 전투가 끝나도 HP가 회복 되지 않는다. 80% 헤드샷 2연속 미스 뜨는걸 봤으니 충분히 어려운거 맞다. 엑스컴이랑 비슷한 시스템이지만 한칸한칸 움직이는게 아니라 조심히 움직여야한다. 나름 전체공격 스킬같은것도 있어 할만하다. (주인공 전용) 전투 사용가능 케릭은 4명이다. 예비 전투병들을 더 가질수 있다 중요 영어를 읽을줄 알고 그림체가 맘에 들었다면 세일때 한번 생각해 볼만하다. 난 둘다 불가능해서 하차한다.
Вы — Ада Фрост, офицер стратегических сил синей армии. Ваша миссия — проникнуть в глубокий тыл врага, где расположены тщательно охраняемые штаб-квартиры и архивы черной армии. Вам предстоит добыть конфиденциальные документы с планами противника, которые могут изменить ход конфликта. Ваша цель — не только получить эти ценные сведения, но и вернуть их в тыл безопасно. Это позволит разработать контрмеры и, возможно, завершить затянувшуюся войну. Однако миссия крайне рискованна и требует от вас и вашей команды высокого профессионализма, мужества и слаженности.
Собираешь отряд, который собрался поставить на колени своих захватчиков и встать с колен, но во главе отряда обязательно стоит [spoiler]баба, которая своим голосом способна тр@хнуть голову всем врагам настолько, что после этого вы найдёте их на грани между жизнью и смертью.[/spoiler] Судя по именам, можно0 утверждать, что воюем не только с серой(коричневой) формой, но и с полицаями. Во время путешествия будут мини-игры, которые разбавят невыносимую сложность бытия. если вам нечем заняться, то вам подойдёт этот продукт(особенно для идеальной игры).
Rundenbasiertes Squad Game, mit lustigen random Events, ab einer bestimmten Stelle aber auch echt schwer. Bei mir hat das Spiel ab dem dritten Bereich leider immer einen Gamebreaking-Bug. Sobald ich ab dem dritten Bereich (oder später) eine neue Einheit anheuere habe ich im nächsten Pre-Fight Screen keine Einheiten mehr die ich auswählen kann :/
Wer den ersten Teil von Trench Attack gespielt hat, sollte diesen Teil lieber liegen lassen, denn er hat nichts mehr mit dem ersten Teil gemeinsam. Hatte der erste Teil noch eine Story, fehlt diese bei hier gänzlich. Eigentlich ist man nur mit einem von vier Damen hinter feindlichen Linien unterwegs und versucht sich durch mehrere Areale in Richtung Heimat vorzukämpfen. Dabei kann man in "Shops" Kämpfer, Nahrung und Ausrüstung kaufen die einem das Leben auf dem Schlachtfeld erleichtern. Im Prinzip sind die runden basierten Kämpfe nicht schlecht, werden aber ebenso schnell auch monoton, da man immer wieder auf die gleichen Einheiten trifft, wenn man weiß wie man diese Einheiten am besten bekämpft, dann ist das auch nicht mehr aufregend. Für zwischendurch ganz nett,...mehr aber auch nicht.
No entiendo las malas críticas, quizás porque el estilo de juego es muy distinto a la de la primera entrega. Estamos ante un juego de estrategia por turnos sencillo, pero divertido. 7/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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