
Super Strawberry Man is a 2D Old-school Action Platformer based on the biography of Strawberry man whose mission is to reinstate peace in the Fruitis City.
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Languages: English
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This game is like one of these early 90ties Jump and Run Plattformers. It is really easy to beat. And you will earn the achievements in a heartbeat. I don't know why but this game was not counted in my statistics after i finished it 100%. To be honest, this game is not a big deal, the story is bad (One of your strawberry friends turned into an evil strawberry, so you have to kill it) some passages are unfair like the last level. But if you like Trash, you will enjoy it. It is a complete timewaster, but I like the graphics and the feeling of "what the hell am I doing here" If you are a skilled gamer you can manage a walkthrough in 20 min. The last level before the Finalboss was a pain in the ass and took me around 1 hour to manage. If you don't expect much this game is a nice timewaster. If you don't like to spend your money on trashy Rambo-Strawberries, go outside into the real world and buy the ones that are made out of fruit.
Flock of Seagulls had this one nailed with the lyrics: And I ran, I ran so far away, I couldn't get away. Run, run like you're being chased by a horde of Zombies. Don't look back, keep running. And when you can no longer hear the abomination that this game is in the distance, no longer feel it breathing down your neck and the memories of the excrutiatingly painful gameplay has faded, only then can you turn around to make sure it really isn't there. And I hope that you wake from the nightmare you've been having and realise it's just a bad dream, and you really didn't buy this game. If you're unsure: This game is crap. From the poor controls, the bizarre menu, lack of options, disasterous placement of enemies and traps, to the terrible sound and game play. It has every crap box ticked. It's only redeeming feature: It takes seconds to download and install, and even less time to uninstall. If you paid money for this, shame on you. If you got it in a bundle, I'm so sorry. You can delete it from your profile.
augh
Dreck. Viel mehr braucht man zu diesem unfairen Quatsch eigentlich nicht zu schreiben. Wir steuern 'ne laufende Erdbeere durch unfair designte Levels, und stolpern von einer Falle in die nächste. Die Sprungpassagen sind so schlecht gemacht, das es hier fast ausschließlich um Glück geht. So macht das Ding keinen Spaß.
Super Strawberry Man is a template flip from Anamik Majumdar, who keeps reskinning the same lame GameMaker Studio game templates and re-releasing it on Steam with a few minor changes. The GameMaker Studio templates he keeps re-releasing are just basic retro pixel (couldn't he rip off a template with proper graphics??) 2D top down/platformer stealth/action games. Here's some other copy + pastes from Anamik of [i]exactly the same game template[/i]: The 2D retro pixel platformer template: [list] [*] Balloon Azuna [*] Boon Boon [*] Christmas Cats Revenge [*] Electronic World Z [*] Fight For Love [*] Jaxon The Thief [*] Keatz: The Lonely Bird [*] Mission XAM [*] NightmareZ [*] Orange Santa [*] Smash Halloween Pumpkins: The Challenge [*] The Christmas Gifts [*] The Hero of Bangaona [*] The Valley of Super Flowers [*] Yui Tui [*] Zack Y [/list] There's also this other template which has been copied+pasted many times: The 2D top down retro pixel stealth/darkness template: [list] [*] Abandoned Croxon Mansion [*] Axizon Labs: Zombies [*] Gaze At Maze [*] Ghost In The Barn House [*] Gregor Hills Haunted Hospital [*] Haunted Jail: Alcatas [*] Heltons Haunted Hotel [*] House Number 666 [*] My Haunted Doll [*] Rescue Rina [*] The Chills [*] The Haunted Exmone Theatre [*] The Haunted Tunnel [/list] And honorable mentions, the two shoot 'em up copy+pastes, Proxy Air Force and Warships on the Halloween Night. These are all basically the exact same GameMaker Studio game templates with a different skin and a couple of things changed. No professional effort was made in terms of game development, using a game construction kit requires no game development talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. No matter how many times this guy copy+pastes the same game, it's not suddenly going to become anything but garbage. Rehashing the same game over and over again is just a cheap nasty cash grab. While Anamik Majumdar occasionally breaks Valve guidelines for partners and attacks reviewers, any legitimacy he may have is eracticated by the way he pumps these copy+paste asset flips out and bulk sells keys to crapware bundle merchants like DailyIndieGame. It's also important to note Anamik Majumdar has denied using GameMaker Studio to make his asset flips, despite every single one being made with GameMaker Studio. It's unclear why Anamik Majumdar has been misleading about these templated cash grabs. As usual, my recommendation is to never give money to asset flippers and construction kit copy+paste cash grabs, so don't reward this one.
best game I've ever payed. It changed my life, after playing this game I finally got the confidence to quit my job at McDonalds and pursue by life long dream of selling frogs. I am now a multimillionaire and am living a very happy life and it's all thanks to this amazing game unlike anything anyone has ever even seen.
Super Strawberry Man is a colorful retro-inspired action platformer that proudly embraces the chaotic spirit of classic arcade gaming while building an experience around one of the strangest superhero concepts imaginable. Developed and published by Anamik Majumdar, the game combines fast-paced side-scrolling combat, pixel-art visuals, exaggerated arcade action, and a bizarre fruit-themed storyline into a project that feels both nostalgic and oddly charming. At first glance, the idea of controlling a strawberry-themed hero fighting military enemies and rogue assassins may sound completely absurd, but the game commits so fully to its unusual identity that the strange premise quickly becomes one of its greatest strengths. Rather than trying to modernize the platform shooter genre with cinematic storytelling or highly complex mechanics, Super Strawberry Man focuses entirely on recreating the energy, challenge, and simplicity of old-school arcade platformers. The result is a game that may not be technically polished but succeeds through sincerity, creativity, and nonstop action-driven gameplay. The story takes place in Fruitis City, a colorful world populated by fruit-inspired warriors and defenders tasked with maintaining peace against growing threats. The protagonist, Super Strawberry Man, serves as one of the city’s greatest protectors and fights alongside his fellow Strawberry soldiers to defend their homeland from dangerous invaders. The situation spirals out of control after one of Strawberry Man’s trusted allies becomes separated from the group and slowly transforms into the villainous Dark Assassin. Corrupted by darkness and consumed by violence, the former ally begins attacking innocent citizens and slaughtering Strawberry soldiers across the city. Facing betrayal from within and increasing military aggression from enemy forces, Strawberry Man launches a dangerous mission to stop the Dark Assassin, restore order, and save Fruitis City before the conflict destroys everything. The narrative itself remains intentionally simple and arcade-focused, but the fruit-themed setting and over-the-top premise give the game a memorable personality rarely seen in retro platform shooters. One of the strongest qualities of Super Strawberry Man is its visual style. The game fully embraces retro pixel-art aesthetics, using vibrant colors, exaggerated effects, and cartoonish character designs to create a world that constantly feels lively and energetic. The environments range from enemy military bases and underground caves to dangerous industrial facilities and colorful outdoor landscapes packed with hazards and enemy patrols. Bright projectile effects, flashy explosions, animated traps, and exaggerated enemy sprites all reinforce the game’s arcade identity. The graphics may be relatively simple compared to larger indie platformers, but the consistency of the art direction helps the game stand out. Everything feels intentionally designed to recreate the atmosphere of older side-scrolling action games from the arcade era, where gameplay readability and energetic visuals mattered more than realism or cinematic presentation. Gameplay revolves around classic run-and-gun platforming mechanics mixed with environmental hazards, enemy-heavy combat, and exploration. Players control Strawberry Man through increasingly difficult stages while fighting enemy soldiers, avoiding traps, collecting items, and surviving dangerous platforming sections. The controls are straightforward and accessible, making it easy for players to immediately understand the movement and combat systems. Running, jumping, shooting, and dodging form the core gameplay loop, and the game constantly pushes players to remain mobile because standing still often results in being overwhelmed by enemies or environmental dangers. This creates the kind of fast arcade rhythm that retro gaming fans will immediately recognize and appreciate. Combat is intentionally simple but surprisingly satisfying because of the game’s pacing. Strawberry Man gains access to multiple firing modes that help vary encounters throughout the campaign and prevent the action from becoming completely repetitive. Early enemies are relatively manageable, but later stages gradually introduce stronger opponents, projectile-heavy encounters, and dangerous environmental traps that force players to react much more quickly. The game thrives on chaos. Explosions, enemy attacks, spikes, moving hazards, and collapsing structures frequently appear at the same time, creating moments where survival depends entirely on reflexes and memorization. The arcade-inspired challenge structure works well because the gameplay always feels active and energetic, even during repeated attempts at difficult stages. The level design deserves praise for maintaining a solid sense of progression and variety throughout the adventure. Across eleven stages, players encounter constantly evolving combinations of enemies, traps, and platforming challenges that help keep the gameplay engaging. Some levels focus heavily on direct combat against large groups of enemies inside military compounds, while others emphasize precision platforming through dangerous environments filled with spikes, lasers, and moving obstacles. Hidden items, collectible resources, and extra rewards encourage exploration and give players additional reasons to thoroughly inspect each environment instead of rushing directly toward the exit. The gradual increase in difficulty gives the game a satisfying arcade progression where later stages genuinely feel more dangerous and intense than the earlier sections. Enemy variety also contributes positively to the pacing. Standard enemy soldiers are gradually replaced with stronger combat units, projectile-based attackers, environmental defenses, and aggressive enemy formations that force players to constantly adapt their movement patterns. Certain enemies pressure players aggressively at close range, while others attack from elevated positions or appear alongside environmental hazards to create especially difficult encounters. The boss battles scattered throughout the campaign serve as major highlights because they break up the regular stage progression and create memorable spikes in challenge. These fights may not feature deeply complex mechanics, but they successfully recreate the feeling of classic arcade boss encounters where pattern recognition and persistence matter more than elaborate systems. The soundtrack complements the retro arcade atmosphere extremely well. Energetic electronic tracks and fast-paced background music constantly reinforce the game’s action-heavy identity, while exaggerated sound effects for attacks, explosions, item pickups, and enemy defeats help every action feel impactful. The music never becomes overly dramatic or cinematic because the game understands that its strength lies in maintaining constant momentum and arcade-style energy. Combined with the colorful visuals and nonstop gameplay, the soundtrack helps Super Strawberry Man feel like a lost arcade platform shooter rediscovered years later. For players who enjoy retro-inspired platform shooters, arcade-style action games, and indie projects built around classic gameplay principles, Super Strawberry Man offers an entertaining and energetic experience filled with chaotic combat, colorful environments, and nostalgic gameplay. Its rough movement, repetitive enemy behavior, and lack of polish prevent it from reaching the highest tier of indie platformers, but the passion and creativity behind the project still make it memorable. It ultimately succeeds as a heartfelt tribute to classic arcade action games while adding enough fruit-themed absurdity and energetic personality to stand apart from many other retro-inspired indie releases. Rating: 6/10
慈善包喜加一 真·草莓兵 2D像素射击小游戏 语言:英文only,虽然剧情一直跳过也没啥问题,面板老几样 操作性:左右+跳跃+鼠标射击,该有的功能不算缺,不过没有打磨,跳跃比较鬼畜,刚好又有各种陷阱,虽然陷阱本身的难度还不足初版的马里奥,但是你懂的,卡关预计会很常见,所以玩起来不太开心 音乐:量产电子乐,至少是有个样子 音效:同样是小霸王时代的既视感 画风:小霸王时代(可能还差一点),有一说一,草莓兵结合时事(笑) 也许一块钱还能玩玩,因为没有太反智的地方所以习惯性好评,但是不推荐
Garbage Jump'N'Run. Clearly made to be controlled with a controller, with a keyboard its completely unbearable. The last level you need for the achievements (I ragequit after, no idea if there is anything after), is complete ♥♥♥♥♥♥♥♥♥. Enemy spam, not thought through, garbage. Im on a quest of at least trying every game in my library, of which I got plenty from all kinds of bundles. If you are interested in my journey, check out my other reviews :)
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