
Super Stone Legacy is a hack n' slash action RPG that is fast, flashy and exciting to play. Dash at enemies, dodge fireballs and unleash huge "SUPER" attacks! Fight through an ever changing dungeon as the forces of evil grow more powerful with each room, or invite some friends over for couch co-op!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
I thought this game deserved another review from an inconspicuous source. [b]Super Stone Legacy[/b] is a fun hybrid of [i]Rogue-lite[/i]/[i]Dungeon Crawl[/i]/[i]Hack and Slash[/i] styles that should please any fans of similar games. It is immediately easy to grasp the feel of the characters (I got to level 5-3 on my first shot) and the controls are intuitive. The graphics and gameplay have a nice retro feel and it's fun to encounter new bosses and enemies as you progress further into the game. This is one of the better, more arcadey style of games in this genre currently on steam.
It definitely feels like an updated arcade game. I very much like the weight of the combat and all of the different bosses you run can encounter. SSL is a lot better since originally entering early access, probably because the dev is so responsive. My major issue, the difficulty curve, has been fixed. I really enjoy playing this game. This is a formal video that explains the game and my thoughts thoroughly, https://youtu.be/lJQyCBUmDsA
On the fence about this one. The main gameplay mechanics are solid, but other issues make it harder to enjoy the game. I suggest waiting for 50-66% discount at least before grabbing it. EDIT: the 30-second long victory screen has been significantly shortened, removing that point. [h1]Gameplay video + review[/h1] https://www.youtube.com/watch?v=ugSKRhQENf4 [h1]About the game[/h1] Super Stone Legacy is an action game. You go through randomly-generated dungeon rooms and kill all enemies that you encounter. One thing that makes it distinguishable is amount of boss fights: you encounter the boss after clearing two or three rooms. That means one boss fight approximately every 5 minutes. I must say right away that I’m on the fence about this game. Here are the reasons why, starting from the good ones: [h1]The Good[/h1] - The gameplay loop is really well done. The room battles are very dynamic and it is where the game shines. - Six characters with different attack patterns (that can be switched during game time) add enough variety to make fights exciting. - Skill-Based gameplay. Not much of a random factor: rooms are randomly generated, but nothing else. It’s up to you to dodge enemy attacks / move properly. [h1]The Bad[/h1] - Shooting/attacking mechanics: you have to click every time to perform normal attack. Why not make it possible to hold the left button for continuous attacks? There are two more attack types, but it would be much nicer to see them bound to right clicking / holding right mouse. - No difficulty settings. Once you level up your character to 7+ level, get plenty of hp and study enemy attack patterns, the game becomes a grind, you just go through enemies and simply click lots of times to defeat them without fear of being killed. - One walkthrough takes about 1.5 hours. You don’t have much incentives to start another one. There are no unlocks or anything like that. - There is no save feature, meaning you have to complete the game in one run. 1.5 hours might not be too crazy, but the feature would help. - UI: You can not alt-tab and minimize the window. It stays on top of the display all the time. For those of you with two+ displays: you can not choose the display in Unity launcher, which seems weird, because other the games made in Unity usually offer that. [h1]Summary[/h1] The game battles are fun and you can’t take that away. On the other hand, there are terrible UI / UX issues and not that much replayability. You completed the game – now what? You can try again with the different characters, but chances are you’ve seen most of the bosses and the enemies will be the same, even if they will be appearing in the same sequence. Taking the bad sides into account, I suggest waiting for 66% discount or more before grabbing the game.
I used to love playing Gauntlet as a kid and this game has that exact same feel to it! The ability to switch between characters on the fly really makes the game more interesting and makes sure it isn't repetitive. Also, whoever did the music deserves a lot of credit, it's definitely one of my favourite parts haha
I can honestly say that this game is very fun. It's in early access, so it has a couple of things that are 2% bothersome, and 98% killer. If you're a fan of games that are NES hard, or simply looking for a new challenge, I'd give this a spin. First game that came to mind for me was Contra, because of how great it feels to simply progress without dying, and how infuriated you get when you fail. The leveling up is intuitive, fair, and a cool addition to an overhead hack 'n' slash. It's simple to pick up but it seems like it'll curve quite well to being mastered. Additionally, it's a quick game to get into and get out of, but I could sit for hours playing it. For 10 bucks, it's an EZPZ, good value game with a very involved developer that is really working to make it perfect as quickly as possible. Give it a go guys and gals, you seriously won't be disappointed.
首先感谢奶牛关所提供的评测机会, 总的来说,这是一款比较硬核向的类roguelike游戏,画风比较怀旧,和儿时红白机上游戏的像素画风很类似, 那么,接下详细说说游戏里的优缺点, +游戏画风,和如今的游戏大作的画风相比,自然是查了许多,但是却有自己独特的风格,与简单却硬核的游戏风格相符,不会很出戏。和恶魔城一样,这样的画风能给玩家一种阴暗的感觉。个人还是较为满意的。 +游戏配乐,偏重金属,或许对于某些玩家来说比较嘈杂,但是对于这种比较快节奏的游戏来说,它的配乐能给人一中紧张感,当玩家真正进入游戏时,这种配乐也能刺激玩家的神经,能让玩家更为专注。 +游戏剧情,其实没什么剧情(也可能是我没通关的原因),只是初次进入游戏时(或是在菜单中调出),进入的开场cg,或者说新手教程,给我的感觉是很棒的,代入感很强,讲述了冒险者为了财宝进入遗迹,惊扰了守护者的简单剧情,简单、朴实。 +游戏设计,为什么说是类roguelike的游戏呢,因为这个游戏并没有roguelike游戏特有的道具随机、怪物随机等等的元素,但是还是有一定的随机性,每次开局游戏地图的排布是随机的 每个怪物、boss都有独特的技能,需要玩家拥有不同的应对方式,尤其是boss,根据玩家与boss的距离会有近战与远程的技能判定,这也是这个游戏比较硬核的点。 在玩家远离boss时,会转为弹幕游戏,难度比较不友好,但是熟练的弹幕游戏玩家应该能适应,而且通过游戏内职业的特定技能也能让boss难度降低。且某些boss战中有场景道具帮助(炸药桶 近战职业在算是这个游戏比较难以生存的了,容错率低,极度依赖职业技能,由于boss的技能远近结合,想要远程风筝,或是依靠走位拖技能cd都是比较困难的。 游戏的关卡以地形区分,一个地形一关,每一关中,2个小怪房+1个boss房,玩家在击败boss后进入结算和商店房 这种提升方式有利有弊,不像随机道具那样有比较大的重复可玩性,玩家会研究出最佳玩法(最佳首发职业+购买属性方案)目前来看,攻击>生命>经验>食物>速度(个人看法 那么说说游戏中的职业, 游戏中共有6个职业 Knight 骑士 Archer 弓箭手 Wizard 巫师 Cleric 牧师 Duelist 决斗者 Fighter 战士 游戏中有三种攻击方式, 普通攻击(左键) 蓄力攻击(按住左键) 职业技能(右键) 骑士 普通攻击 快速中短距离的线型攻击(粗 蓄力攻击 顺时针8个方向普通攻击的刺击 职业技能 一段时间内抵挡所有攻击的护盾 弓箭手 普通攻击 极快速长距离的线型攻击(细 蓄力攻击 极快速的多段射击 职业技能 翻滚 巫师 普通攻击 慢速长距离的魔法弹 蓄力攻击 在玩家周围的地上产生绿色火焰 职业技能 在一段时间内免疫攻击 牧师 普通攻击 中速中短距离的线型攻击(粗 蓄力攻击 丢出一个旋转会往返十字镖,中距离,对沿途生物造成伤害 职业技能 变成无敌的闪电球,对经过的敌人造成伤害 决斗者 普通攻击 慢速长距离的飞刀 蓄力攻击 对鼠标方向以慢速丢出中距离蓝色的扇形火焰 职业技能 丢出一个飞斧 战士 普通攻击 极快速的短距离脚踢 蓄力攻击 布阵,对范围内生物造成伤害 职业技能 不断冲刺,免疫攻击,对经过敌人造成伤害(cd短 总的来说,骑士,巫师,战士是比较好的选择,较易上手,技能所带来的免疫效果也具有比较大的容错。 -游戏关卡,太过简单,且杀完最后一个怪物直接进入下一关,虽说有利于节奏的加快,但希望能通过玩家按键操作进入(比如杀死本关卡最后一个怪物后,提示按下Space进入下一关)。 -道具掉落,首先,游戏中的道具太少了,当然也可能是我所闯过的关卡太少,且如果飞行生物死在玩家所能移动的场景外,墙中、柱子中,掉落的道具会掉落在生物死亡的位置,导致玩家无法拿到。 总的来说,游戏还是不错的 7.9/10 虽然不错,但毕竟玩法单一,无法到达8分以上。 PS:原本想再写一份boss的攻略,但是想了想,这应当留给玩家们自己去探索~
This game is really interesting! The combat system is awesome and you can definitely feel the differences between the characters/classes (wizard ftw!). Would recommend to anyone looking to lose some time crawling through dungeons or to people that enjoy ragequitting after losing so close to the end (may or may not have attempted to smash my keyboard).
This is one of the more straight forward Hack n Slash Dungeon Crawlers Ive played in a while. No mass of items to worry about. Simple stats you can upgrade. Each character has the same functions that just involve different abilities. Its also a bit higher on the difficulty lvel than most too. Rather than ease you in and ramp things up as you get gear, you just need to avoid dying. You have around maybe 2-3 hits of health depending on the enemy, and your greatest enemy tends to be the environment itself rather than a big nasty boss. Overall I liked it, but it can be a bit hard. It throws things at you that are non intuitive, and you will die a few times just trying to reach the end of the first boss of a run. That said there is room to learn. You get essentially 6 lives to play with. As you die you pick from one of the other 5 heroes in your roster to try with next. So if you think a fast melee character will work better for one boss you can certainly try. I do recommend it. But it's certainly not for everyone. If you prefer a more chill experience or something that ramps up slower then something like Dungeon Souls might be better. https://youtu.be/FmI8UNTRJI0
Super fun, super challenging game! Very cool concept and absolutely love the soundtrack! Would for sure recommend checking out this game! :)
This game is FUN. When first starting the game, if using an controller, use the mouse on the main menu first, and keep using it until the character select screen. Once in the game, it brings back old school memories and you. will. die. Good luck!
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