
An cute, silly, game filled to the brim with squishy invertebrates! Strives for total accuracy to Game Boy Color hardware!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
A really fun game with cuteness overload and cool gameplay! I hope this game will sometime gain more popularity because its really good!
Not as good as the first one, only because the retro dungeon parts are really too many and I really didn't like them. At some point I was questioning which one was the main game. It still deserve a positive review tho because it's a game worth supporting.
The game is really good. It improves on the simple formula of the first game but adding a roll that has I-frames and can bounce on walls so you can jump indefinitely on vertical walls. The problem is that I didn't see any tutorial for that and even though I realized that as soon as I got the ability, some players may get stuck on some parts where this knowledge is necessary. My only complaint is the ''Doom'' part. I mean, it's a good idea but I think it was implemented kinda poorly. The enemies would sometimes just stick to me dealing constant damage and I could barely get out. The last boss was VERY janky. I know says that I should hide and I did after trying to trade blows, but then I caught the boss from behind and they didn't move at all, I just sat there dealing damage and they didn't turn even when I stopped attacking them. Maybe it was a bug but even so, I think it'd be better if this mechanic was implemented in a third game: Squidlit 64. Overall, the game is great! *hugs*
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 27 reviews with recorded playtime.
This game is criminally underrated, the first Squidlit was good, but this. This is a masterpiece. It takes everything that was good about squidlit and makes it superer, and it really really has that retro gameboy color feel. So much charm, and they basically quadrupled the content from their first game. 10/10
I loved the first Squidlit game, but I can't get passed the controls in this one. There is a lot of charm with Super Squidlit, and the story isn't half bad, but the lack of option to change the controls ruins the experieence for me; especially during the 3D-like sections. I'd pass on this one and just go play the original Squidlit.
This is everything you could want from a sequel: The same charming character-/dialogue-writing and sweet world but with lots of new gameplay mechanics, a longer runtime, and just a lot of cuteness. I usually very much dislike platforming-heavy games, but this one and it's prequel have won my heart. here's to the next one!
[h1]Gute Fortsetzung mit nervigen Egoshooter-Levels[/h1] Super Squidlit leistet einen guten Job das Hüpfspiel-Fundament des Vorgängers zu erweitern und die gröbsten Macken zu beseitigen. Der Umfang wurde stark angehoben und optionale Sammelobjekte regen zur Erkundung an. Plips Movepalette wurde durch den Roll Tackle sinnvoll erweitert und das Leveldesign ist nun deutlich interessanter als zuvor. Auch in audiovisueller Hinsicht gibt es nichts zu meckern. Super Squidlit sieht aus wie ein GBC-Game, hört sich so an und spielt sich auch wie ein Platformer für den Game Boy Color. Dummerweise besteht ein Viertel des Spiels aus Egoshooter-Levels, welche sich bemerkenswert sperrig anfühlen und Augenkrebs verursachen. Diese ziehen den Spielspaß des Pseudo-GBC-Spiels stark nach unten! Auch die lachhafte Belohnung für das sammeln der optionalen Knöpfe wirkt wie ein schlechter Scherz. Eine richtige Belohnung in Form von freischaltbaren Levels, Minispielen etc. wäre wünschenswert gewesen. Stattdessen gibt es nur Rezepte zum nachkochen im echten Leben. Unterm Strich ist Super Squidlit ein gutes Spiel und wesentlich besser als der schwächelnde Vorgänger. Aber es hätte deutlich besser sein können. Da ist immer noch eine Menge Luft nach oben. [h1]Pro und Kontra:[/h1] Pro: - erzeugt ein authentisches Game Boy Color-Feeling - lupenreine Steuerung - gelungene audiovisuelle Präsentation - guter Umfang Kontra: - die Egoshooter-Level sind eher nervig und … - … der Endgegner wird in Egoshooter-Manier bekämpft und ist recht krampfig - die Belohnung für das aufsammeln der optionalen Knöpfe ist unbefriedigend - immer noch keine Abgründe für gescheite Platforming-Herausforderungen
The game was fan, had good art, and lots of variety.
"Super Squidlit" is a charming and cute sequel to the short original, adding some nice lore and interesing but really wonky first-person-sections straight out of FPS-Games on GameBoy. It is not extremely polished, but with a lot of heart - rightfully emulating and bowing down to nostalgia lane!
I love this sequel so much, such bright colors, and awesome little pixel animations. very cute and satisfying gamplay with easy to understand mechanics, lots of little encounters to have with random npcs along the way. My favorite is the old grandma squid in the rock alcove offering me a muffin to replenish my health. what a nice old squid. SKWIT KWOT is a female? oh la la. i really love that character. so funny. PLAY THIS GAME.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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