
Super Space Jump Man is a fun and challenging gravity based runner. Traverse from planet to planet while dodging spikes, lasers and collecting oxygen.
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About
Super Space Jump Man is an exhilarating gravity-based 2D adventure that will have you leaping across the cosmos! Navigate through space, jumping from planet to planet, and reach the portal to advance. But beware—spikes and lasers are out to get you! Collect enough oxygen to keep your journey going before the meter runs out. With its super-simple one-button control, this game is easy to pick up but challenging to master.
Key Features:
One-Button Gameplay: Enjoy intuitive, physics-based controls that make the game accessible yet challenging.
Stunning Visuals: Immerse yourself in beautiful graphics that bring the galaxy, stars, and planets to life.
Epic Soundtrack: Groove to a great electronic soundtrack that enhances your space adventure.
Defy Gravity: Leap from planet to planet, defying gravity and dodging obstacles.
Achievements: Conquer 24 stages and unlock Steam achievements to showcase your skills.
Join the interstellar fun and test your skills in Super Space Jump Man—a game that’s easy to learn, hard to master, and impossible to put down!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[h1] I'm face to face with the unknown, My scary movie will be shown. I've got one evil mind, My own, my own. [/h1] [code] Продолжаю баловать себя скромными безделушками от NanningsGames, перекусывая ими в моменты отдыха от более крупных проектов. Ничего гениального, но в каждую игру можно залипнуть на некоторое время без дискомфорта и отвращения. [/code] Здравствуйте, я довольно часто копаюсь в бюджетной ниши магазина, вынюхивая хоть какое-нибудь дельное развлечение на пару часов. Чаще всего мои поиски заканчиваются негативными обзорами, ибо большая часть ниши занятна откровенной халтурой и сломанными продуктами, но бывают и исключения. Сегодня без алмазов, но кое что выкопал. Super Space Jump Man - казуальная аркада про космонавта, которого выставили за дверь космического корабля из-за прослушивания скверной музыки. В игре нет сюжета и иных прелестей более продуманных развлечений, но геймплей вытягивает ситуацию в нужное русло. В игре однокнопочное управление, хотя и его прикрывают побочные механики окружающего мира. На каждый минус всплывает плюс...ну и дела. [h1] Грустим мы о Земле - она одна. [/h1] Каждый из 24 уровней заставит нашего космонавта прыгать по космическим объектам, избегая всевозможные ловушки и препятствия, дабы в конечном итоге опустить макушку в черную дыру, ну а после вылезти из нее на новом уровне. Персонаж бежит вперед сам по себе, а игроку выдали под управление кнопку прыжка, которая и будет нашим входным билетом в мир холодной пустоты. Основной геймплей завязан на вычислении удачных таймингов для прыжка. На некоторых кометах можно встретить циркулярные пилы и шипы, что убивают нашего бедолагу при первом же касании, а спустя время игра добавит новых красок, ограничивая нас в количестве кислорода, что выглядит в виде некого таймера. Благо на уровнях можно найти баллоны с драгоценным кислородом, но так уж случилось, друзья, что целый баллон уходит за считанные секунды, а из-за этого темп игры походит на безжалостный раннер. Что же нас может убить? Шипы, пилы, неудачный прыжок в сторону бесконечной пустоты, лазерные установки, удушение, гравитационное притяжение, кривые руки и все в этом духе. А не нужно было включать Бузову, товарищ космонавт. [list] [*] Рабочие достижения. Не идут в общий зачет. [*] Возрастающий уровень сложности. Игра походит на детское развлечение, но ближе к финалу игрока ждут испытания. [*] Контрастная картинка. [/list] [h1] Подушка арлекина. [/h1] Игру сложно похвалить за визуальные эффекты и качество картинки, ибо все предметы и фоны нарисованы от руки аляповатым способом, но явно намеренно. Мне понравился контрастный подбор красок, что сразу же помогает осознать все смертоносные вещи на карте. Музыкальное оформление тоже никак не мешает, а первое время даже радует развеселыми мотивами на фоне бесконечных смертей. Игра лежит в бюджетной ниши и выглядит соответствующе. В конечном итоге я поставил бы нейтральную оценку, но такой нет, а причин для негодования у меня не оказалось. Если Super Space Jump Man уже лежит на вашем аккаунте и вы ищите развлечение на свободный часок, то ужасы космоса уже ждут новых гостей, остальных же призываю трезво оценивать актуальность покупки, понеже в магазине Steam всегда можно урвать что-нибудь более интересное за эти же деньги. До связи! [quote=Сергей Павлович Королёв] „Люди будут летать в космос по профсоюзным путевкам.“ [/quote] Хочу поблагодарить всех за отдачу и лайки, берегите нервы и избегайте шлака в магазине. Если понравился обзор, то приглашаю в свою новую группу: https://store.steampowered.com/curator/39102887-Sad-Jelien/
Simple gravity based game where you must jump across planets, collect oxygen masks to stay alive and dodge various obstacles along the way. The game felt quite boring and repetitive at times but it was a bearable gaming experience. It takes about an hour until its full completion so those who are looking for an easy game to finish in one sitting this title might be worthwhile.
Since each of these seven games produced by NanningsGames are mini games, I am going to review them all together. [h1]Super Space Jump Man[/h1] Decent little platformer/runner where you are an astronaut leaping from planet to planet to the end of the level (of which I believe there are 24). They begin to increase in difficulty with various obstacles being added along the way. It actually looks nice in that pleasing, 1970's Atari/Intellivision type way, with a catchy little soundtrack that despite looping repeatedly, doesn't really overstay its welcome. Decent game for what it is. [h1]Super Orb Collector[/h1] Same basic graphics and sound. In this one though, you control a large orb trying to consume all the smaller orbs on each level without touching anything else. If you touch something else, you explode and respawn with collected orbs remaining collected. [h1]Super Grower[/h1] In this one, you are a square trying to consume everything on the screen. However, in order to do so, you have to consume them in a certain sequence (which varies from level to level). The things you consume don't sit idly by for the msot part though, and enemies are color coded, which determines the type of attacks they use against you. This one is essentially bullet hell-lite. [h1]Hookshot[/h1] In this game, you basically hookshot your way around levels, again avoiding obstacles, on your way to the end of each level. That's about it. [h1]Cube Mission[/h1] In this one, you roll a cube around trying to solve each levels puzzle. As with the previous games, each new level might add a new mechanic. In this one, there are flamethrowers, spiked cubes, etc...all standing in between you and the end of each level. [h1]Tricky Cat[/h1] This one is a simple platformer with the twist that each platform can only be landed on once per level and disappears afterwards. The key is to clear all platforms and then still be able to make your final jump to the star at the end of each level. The puzzles will change a bit with teleport tiles, spike tiles, and so on. I found this to actually be the easiest of these seven games. [h1]Enchanted Path[/h1] This is a disappearing tile game where you have to find the correct path to the end w/o trapping yourself. Some of the levels up the ante with a second avatar that moves exactly like the first, thus making traversing the paths even more difficult. Other wrinkles are added as you progress as well. The graphics in this one were an upgrade from all of NanningsGames other games they produce. [h1]Verdict[/h1] I found no issues with any of the games. Each is k/m and gamepad compatible. Some favor one over the other, but both are usable throughout. All of these are pick up and play mini games. Play for a few minutes or achievement hunt your way to glory in an under an hour each. For a buck or so a piece, I think you will get proper value from each. [code]If you found this review helpful and would be interested in supporting my Curator group, it would be appreciated. Cheers. https://store.steampowered.com/curator/32549618/[/code]
[h1]Casual auto-runner with single-button gameplay.[/h1] [b]As other Nannings titles, [i]Super Space Jump Man[/i] has [url=https://www.newgrounds.com/portal/view/726640]a free version[/url] available on browser. Aside from Steam Achievements (currently profile limited), Steam version offers nothing else to the free version.[/b] A rare miss from [i]Nannings[/i], for me anyway. [i]Super Space Jump Man[/i] is an auto-runner, i.e. the astronaut runs automatically clock-wise the planets. Jumping gets him to next planet, and the next, until the finish worm hole. First, it was a little too easy, and I only got annoyed by the weird jumps (it's initially difficult to predict where you'll be landing). Game then introduces the usual spikes, sawblades and periodic lasers as traps. Half-way through, time limit is also introduced in the form of oxygen, postponed by collecting oxygen tanks. [h1]Annoying game mechanics[/h1] While the gameplay is fairly casual, I grew to resent the traps. Sometimes they are really well placed (kudos I guess) so that if you immediately jump to the planet, you'll get gloriously impaled. The issue is that usually only the very next planet can be seen, and shortly after successfully jumping the next one becomes visible. So, unless you go around the planet to wait for the camera (an important choice once the time limit is added to the mix), each jump becomes a leap of faith. You might be accidentally jumping off the screen (bottom of which is death), or straight towards a nasty trap. This makes the gameplay feel unfair. I can't plan for longer than half a second, and many a death feels like I could have avoided it if I had been able to see it sooner. [h1]Mediocre at best[/h1] Unfortunately, I did not enjoy this title much. My playthrough was about 35 minutes long. Free version is virtually identical to the paid version. Try that first. Only differences are some Steam features like cheevos (note that it's still profile limited) and Steam Cloud (a nice touch but superfluous for such a short game). [url=http://store.steampowered.com/curator/9997062/]~Twistorian Curator~[/url]
[h1]***Many thanks go to a very special person in my life. [i]Super Space Jump Man (SSJM)[/i]-developed by [i]Nannings Games[/i]-is boasted as a runner platformer with gameplay concentrated on timing the character’s leaps between rotating orbs projected to be planets as the proverbial Space Jump Man travels clockwise around them. This simple concept becomes exponentially frustrating with progression as further detailed below, and exemplifies the negative connotation toward “Achievement Get” mobile ports witnessed within this medium of play. I feel I must admit that I received this title from the developer through Steam Curator Connect.[/h1] Here are just a few topics of consideration concerning this title: Aesthetic - [i]SSJM[/i] utilizes a black and white palette for much of its environment and the protagonist, deviating only slightly by detailing red on hazards. A blurry bloom effect is cast by the orbs that, admittedly, become disorienting with repeated exposure, as I personally was unable and unwilling to adjust to this glaring-pun intended-issue. Overall, the visuals were not entirely pleasing nor elaborate enough to stave a bleak deliverance. The musical score remains a stable feature as it was not jarring in contrast to the stated visuals, and remained generally unassuming. Gameplay - This title features twenty-four levels with increasing duration and difficulty themed with jumping between floating orbs and avoiding obstacles by accurately clicking the ‘jump’ command or pressing the spacebar for traversal. Each stage invariably flows from the left to the right along a narrow pathway, and it can sometimes be troublesome to discern jump arches and gravity pull zones. Given the timing required for certain puzzles and the acute camera perspective permitted to the player to maneuver within, this layout endorses a trial and error approach that becomes less about skill for the player and more about memorization. These issues combined with a depleting oxygen timer utilized approximately midway through this title develops and annoyance in routine and outlines a flawed presentation. TL:DR - [i]SSJM[/i] advertises itself as an “Achievement Get” title but is mechanically and aesthetically too unsound to merit exposure. This title reflects a far more negative regime to [i]Nannings Games’[/i] library than can be seen with its other titles, and I cannot recommend its purchase based on its disregard for polish. Thanks for reading. Do you feel this review helped in any way? Feel free to visit my Curator Page at [url=http://store.steampowered.com/curator/9793734/]Spearpoint Reviews[/url].
Super Space Jump Man is another shovelware cash grab from NanningsGames who have a tendency of dumping their browser games onto Steam and trying to extort Steam gamers for a game they give away free on the web. Just who do they think we are, polluting Steam like this? Anyway, let's get into why it's absolutely not worth buying this garbage. Super Space Jump Man is basically a ripoff of a Russian GameMaker Studio template for a runner game (although this has been recreated from scratch in Unity apparently). The template you can see in play from Russian asset flippers HotFoodGames/Reforged Group in games like Lovely Kitchen, Fruit Basket and Dangerous Planet. Look them up if you like, you'll see they're all reskins of exactly the same game. So that's the level of quality we should expect here. Gameplay consists of jumping between small spinning planets as you run around them in circles. When you jump at the right time, you move between gravity wells, and moving from planet to planet while avoiding obstacles will eventually get you to the end of the level. Yeah, it's a one button trash game that makes 1990's Adobe Flash games look sophisticated. They're trying to scam Steam gamers into paying $2 USD for this, but if you really have such a low opinion of yourself, you could play this free on the web. But I think you deserve better.
What may be difficult for someone to interpret as when the time to jump over, it would be an understatement especially when defying gravity can be a tricky nevertheless. I eventually worked it out although my timing is out of whack. Be a Spaceman and jump planet after planet and dodge the inevitable obstacles. You'll have fun, when focusing on a certain jump would lead you away from frustration or maybe not depending on the sudden movement where the little man in your eyes goes prancing forwards and backwards. Menu handling is laid out with the the graphical tweaks excluded except the resolution which can be adjusted on the fly even while playing. Overall, while people would expect some improvements later down the track, i cannot count any fault apart from it being a good casual game. Jump Super Space Man and conquer the universe. Err.. don't eh forget you need to breath. Thankyou to the developer for the privilege of having the chance to review this game. :) If you enjoyed this splendid review, please be sure to join my group and follow our curator @ [url=https://steamcommunity.com/groups/spiffybulletbandits#curation]Spiffy Bullet Bandits[/url] for more reviews to come!
[h1]꧁ PLANETY I AUSTORNAULA ꧂ [/h1] czyli to co na moblikahc jets znane [h1]Fabuła[/h1] brakło [h1]GRAFIKA[/h1] wiudac [h1]Muzyka[/h1] no [h1]Rozgrywka[/h1] nasz ludek jak kilkamy jump w odnim momencie mzoe przenisc się na next palmente chodzi nostop w jendym kieurnku [h1]Podsumuwjąć[/h1] daje neagtywa bo nci innowcyjnego i wałkowane sto razy teamt gra nie jest az tak zla ale jednak litosci ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
很有意思的小游戏,不是传统的重力竖直向下的平台跳跃,而是每个星球都存在各自的引力场,当从A星球跳到B星球时得A的引力<B的引力时才能成功(根据万有引力公式F=GMm/r²,也就是需要小人离星球B的距离r足够小),否则就会被A星球的引力拉回去。我觉得这个游戏改改都可以用来辅助中学物理教学。 唯一不符合物理学定律的是屏幕底部区域,这下方不是真空而是黑洞?当小人位于屏幕底部与星球之间时,原地跳就不会被自己所在星球的引力拉回去,而是会被扯入屏幕底部死掉。 尖刺太高血压了,能过第7关的都是猛士,敢于正视淋漓的鲜血。 —— 玩到17关:玩顺手了之后还挺爽,很解压。 —— 已经全成就通关。 氧气罐出来以后明显好玩了很多,不像前面的关卡那么考验操作,能不能成功的关键在于氧气罐的取舍,有些氧气罐其实就是诱饵,不要贪反而能过关。 这个游戏学习成本挺低的,很快就能上手,上手之后蹦蹦跳跳的非常解压,是那种关闭之后第二天、第三天还会想继续玩下去的游戏。
Overall I like the idea of radial gravitational effects, but as implemented it's still relying on traditional up-down gravity with the player able to fall off the bottom of the map but not the top, but requiring that freedom of movement to actually move forward. For that reason I don't' think this is worth a pickup. The main hook isn't fully to it's fullest potential here. But if you want a 100% achievement it's fine.
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