
Super Orb Collector is a fun top-down agility game that lets you test your hand-eye coordination. The goal of this game is to collect all the white dots and reach the exit portal while avoid hitting the colored objects. Many moving obstacles can kill you at any time, so plan your moves carefully!
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About
Super Orb Collector is an exhilarating maze game designed to challenge your reflexes and strategic thinking! Your mission? Collect all the orbs to unlock the portal and advance to the next level. With 24 meticulously crafted levels, each brimming with unique obstacles and puzzles, you’ll immerse yourself in hours of captivating gameplay.
Navigate through intricate mazes using intuitive mouse controls, making it easy to pick up yet difficult to master. Each level introduces fresh challenges—from moving barriers to deceptive pathways—ensuring that no two mazes feel the same. The game’s progressive difficulty is tailored for everyone, from casual gamers to dedicated puzzle enthusiasts.
24 Engaging Levels: Conquer increasingly complex mazes, each offering new puzzles to solve and obstacles to overcome.
Simple Controls: Effortlessly maneuver using your mouse, making the game accessible for players of all skill levels.
Challenging Obstacles: Avoid a variety of dynamic barriers as you race to collect orbs and unlock the portal to the next stage.
Addictive Gameplay: Experience the perfect blend of simplicity and challenge, keeping you eager to tackle the next maze.
Join the adventure today and discover if you have what it takes to become the ultimate Super Orb Collector! Play now and embark on your maze journey!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
[h1] I can hear the scream of trumpets Smell the ash and sulfur Talons of battalion scratch out the sky Like black feathers, scorpion eyes [/h1] [code] Я уже собаку съел на прохождении игр от студии NanningsGames, но в последнее время пальцы все чаще смотрят в пол. И вроде все хорошо, но слишком уж просто, слишком уж мало, понимаете? [/code] [u] Хохотушка на четверть часа [/u] Доброго времени суток, сегодня мы продолжим ковырять бюджетную нишу, пытаясь отыскать хоть чего-нибудь интересного и достойного для похвалы, но пока что все мои поиски оборачиваются плохим настроением и откровенным разочарованием. Если лень читать дальше, то Super Orb Collector сложно советовать для приобретения, но если игра уже есть на вашем аккаунте, то можно и пробежать ее за 10 ничтожных минут! Super Orb Collector - казуальная головоломка, которая попросит вас пройти горсть скоротечных уровней, избегая при этом стен и иных преград. Если прикоснетесь шаром до любой поверхности, то сразу же погибните и возродитесь на линии старта. Для прохождения этапа необходимо собрать все точки на экране. Проще некуда, верно? [list] [*] Рабочие достижения. Не идут в общий зачет. [*] Время прохождения ~10-15 минут. [*] Смехотворный уровень сложности. [/list] [h1] На пенек сел? [/h1] В Super Orb Collector всего 24 уровня, сложными их и так назвать нельзя, но разработчик умудрился все упростить до уровня шутки. Если вы собрали определенное количество фрагментов на экране, а после неожиданно умерли, то собранные шары уже не нужно будет собирать повторно, а это в свою очередь превращает игру в полный абсурд. Куда проще намеренно убивать себя для возрождения в более удобной для прохождения позиции. Дизайн уровней позволяет маневрировать по лабиринтам без лишнего стресса, так что игрока ожидает максимально простенький забег по однотипным локациям. Спустя время на экране начнут всплывать интерактивные платформы, движимые фигуры и прочие препятствия, но и они движутся настолько медленно и безопасно, что это сложно назвать вызовом. В итоге игру осилит даже ребенок, а если кто и застрянет в каком-нибудь месте, то за смерть вас никак не поругают. [h1] С пенька встал... [/h1] Игра довольно яркая и каждый новый уровень предлагает собственную палитру цветов и фонов. Музыкальное оформление тоже поднимает настроение своим драйвом, но все эти радости тонут под грузом невыносимых минусов. Особо прыткие игроки успеют осилить игру еще до того момента, друзья мои, как музыкальный трек пойдет на второй круг. Добавим сюда не самую приятную цену, которая даже на скидках удивляет своей жадностью. Либо я слишком углубился в бюджетную нишу и познал бытие, либо же у разработчика свое собственное видение ценообразования. В игре так мало контента, что мне просто нечего больше добавить. Перед вами не самая плохая аркада, но она определенно не стоит запрашиваемых денег. Взрослому человеку будет слишком просто и безынтересно, а для детей есть куда более занятные предложения в магазине. Разработчик промахнулся с аудиторией, так что, друзья мои, советую обходить Super Orb Collector стороной, до связи! [quote=Фредерик Бегбедер] Скука тоже разновидность страдания. [/quote] Хочу поблагодарить всех за отдачу и лайки, берегите нервы и избегайте шлака в магазине. Если понравился обзор, то приглашаю в свою новую группу: https://store.steampowered.com/curator/39102887-Sad-Jelien/
Since each of these seven games produced by NanningsGames are mini games, I am going to review them all together. [h1]Super Space Jump Man[/h1] Decent little platformer/runner where you are an astronaut leaping from planet to planet to the end of the level (of which I believe there are 24). They begin to increase in difficulty with various obstacles being added along the way. It actually looks nice in that pleasing, 1970's Atari/Intellivision type way, with a catchy little soundtrack that despite looping repeatedly, doesn't really overstay its welcome. Decent game for what it is. [h1]Super Orb Collector[/h1] Same basic graphics and sound. In this one though, you control a large orb trying to consume all the smaller orbs on each level without touching anything else. If you touch something else, you explode and respawn with collected orbs remaining collected. [h1]Super Grower[/h1] In this one, you are a square trying to consume everything on the screen. However, in order to do so, you have to consume them in a certain sequence (which varies from level to level). The things you consume don't sit idly by for the msot part though, and enemies are color coded, which determines the type of attacks they use against you. This one is essentially bullet hell-lite. [h1]Hookshot[/h1] In this game, you basically hookshot your way around levels, again avoiding obstacles, on your way to the end of each level. That's about it. [h1]Cube Mission[/h1] In this one, you roll a cube around trying to solve each levels puzzle. As with the previous games, each new level might add a new mechanic. In this one, there are flamethrowers, spiked cubes, etc...all standing in between you and the end of each level. [h1]Tricky Cat[/h1] This one is a simple platformer with the twist that each platform can only be landed on once per level and disappears afterwards. The key is to clear all platforms and then still be able to make your final jump to the star at the end of each level. The puzzles will change a bit with teleport tiles, spike tiles, and so on. I found this to actually be the easiest of these seven games. [h1]Enchanted Path[/h1] This is a disappearing tile game where you have to find the correct path to the end w/o trapping yourself. Some of the levels up the ante with a second avatar that moves exactly like the first, thus making traversing the paths even more difficult. Other wrinkles are added as you progress as well. The graphics in this one were an upgrade from all of NanningsGames other games they produce. [h1]Verdict[/h1] I found no issues with any of the games. Each is k/m and gamepad compatible. Some favor one over the other, but both are usable throughout. All of these are pick up and play mini games. Play for a few minutes or achievement hunt your way to glory in an under an hour each. For a buck or so a piece, I think you will get proper value from each. [code]If you found this review helpful and would be interested in supporting my Curator group, it would be appreciated. Cheers. https://store.steampowered.com/curator/32549618/[/code]
Super Orb Collector is another Unity based WebGL game dumped on Steam as a lazy cash grab by Nannings in their ongoing crusade to pollute Steam and make gaming worse for everyone. It's an ultra lazy minimalist Unity asset flip tier action puzzle game where you move a dot from one place to another place without running into the obstacles. Yawn. They've published this free on the web in many places but they're trying to scam PC gamers into paying them $2 for it on Steam, which isn't acceptable. Of course they dumped this into DailyIndieGame bundles to try extract as much money as possible for what's basically a joke of a game.
마우스 드래그로 돌아다니며 오브를 모아 탈출. 닿으면 죽는 장르입니다. 죽어도 오브 리셋이 안되기에 난이도가 널널했네요. 총 24스테이지로 한판에 도전과제 하나씩입니다. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
[h1]꧁ NOPE ꧂ [/h1] rozejsci i i strugaci kartfole [h1]Fabuła[/h1] brakło [h1]GRAFIKA[/h1] wiudac [h1]Muzyka[/h1] idze [h1]Rozgrywka[/h1] kieurjemy dużo bialka kropke i zbeimay malutki by otwrzyci portla i tak w kułko [h1]Podsumuwjąć[/h1] jak dla mnei to nudnawe to jest ;/ ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
It's a precision cursor game. Using mouse and a big white orb, you collect small orbs and try to reach exit without hitting walls. If you hit walls the orb shatters and the level shakes, but a new orb will spawn and you can continue like nothing happened. This renders it a bit too casual for my taste, but okay. I'd like to mention that you can [url=https://www.newgrounds.com/portal/view/723256]play it free on Newgrounds[/url]. There are two small but significant differences between the Steam version and the free one. Curiously enough, in the trailer we're seeing the Newgrounds version. I'd like to adduce my suspicion that these differences might not be intended, so buckle up. [h1]First difference: Orb movement[/h1] In the Newgrounds version, the orbs that you collect to complete a level move around a bit (see the trailer). So does the big sphere before you pick it to operate. In reality, the orbs move in tiny circles, and so does the big, playable orb. However, in the Steam version, at least on my computer, the orbits of the orbs are way bigger. This has two consequences: 1) The small orbs tend to go inside walls or outside the level, requiring you to wait for them to reappear. 2) The big orbs (the ones you play with) tend to hit the walls before you pick them up. You may "die" even before you pick the orb to play. The latter point has emergent consequences: [h1]Second difference: Shaky deaths[/h1] In the Newgrounds version, death results in the level shaking slightly. In Steam version, it shakes way more. And combined with some levels having many playable orbs, they tend to migrate and collide with the walls, making the whole level shake up a lot, even moving it a bit. This in turns might cause you to accidentally hit a wall yourself. Additionally, if the level shakes up too much, some small orbs might become unreachable, effectively forcing a level restart. [h1]Some technical aspects[/h1] The orb is moved with mouse. There are two technical qualms to the way this is handled: 1) The cursor stays on the orb constantly. It would look nicer if it disappeared when you operated the orb. 2) Orb just stays centered on the cursor. So, if you move your cursor fast, you can make it teleport from place to place: it's not true movement, so it would be easy to cheat. Finally, just a word on the presentation: though the graphics are simple and abstract, the music choice is quite fitting and energetic and I enjoyed it quite a lot. [h1]Conclusions: Steam version is harder[/h1] My advice? Try the free version first. Then, if you like it, get this more frustrating version where dying matters because of the larger orbits. Or if that sounds bad to you, just play the free version. I was done with the 24 levels on Steam in about 20 minutes. While there's a nice amount of variation, I can't help but think it could do with some more content as a paid, albeit cheap, game. E.g. a no-death mode (e.g. with big orbs not respawning if you die) or timed challenges. In effect, it's got barely enough content for a recommendation. Get it on sale if you like the free version and wish to support the dev. [url=http://store.steampowered.com/curator/9997062/]~Twistorian Curator~[/url]
I got it on sale for Euro 0,95 and beat the game 17 minutes later. This game does not have enough content.
评分:2/5 评测:玩法还可以,操控小球躲避障碍收集全部的小白点最终到达终点,手感还行。但是第六关是不是有bug,为什么同时出现了三个小球,有任何一个球撞墙都会强制重开,而且白点从开局10秒后就会自动消失,根本没法过关
[h1][i]Super Orb Collector[/i] (SOC) is a casual puzzle game themed around obtaining the titular objects whilst evading environmental hazards. This title is rather entertaining yet short, prompting little in terms of critique, so I will be brief with this writing. I received SOC through the Curator Connect function on Steam, and have played the title with both the primary mouse and controller maneuverability options.[/h1] Here are several objects of discussion for this title: Gameplay - Spanning approximately twenty minutes from my experience, [i]Super Orb Collector[/i] allots this presentation with the linear stage progression of moderately challenging puzzles. The primary objective of this game is to collect each of the glowing orbs in each stage, then progress to the revealed goal marker; you must do so while not coming into contact with moving map materials manufactured to be obstacles. For example, rotating wall segments, constantly expanding and retracting patterns, and even the entire screen boundary warping back and forth hinder the player’s progression, provoking hesitation while demanding precise response to advance. With these elementary features in place, SOC’s stages become progressively more difficult by combining various obstacles into the level’s central theme. The key feature I find most intriguing is that when your orb is defeated by coming into contact with said impediments, you do not immediately fail the level and instead are transported back to that orb’s spawn point. This is cleverly linked with level design to separate a multitude of challenges within a single screen. Both the controller and mouse navigation configurations are adequate for play, however I preferred the latter as it directed the player’s orb most accurately. Sadly, [i]Super Orb Collector[/i] retains said laconic nature regarding how long it takes to experience the title in its entirety while offering no extended challenges beyond the repetition of completed levels. TL:DR - [i]Super Orb Collector[/i] is an entertaining puzzle title for the short duration it requires for the player to complete it; ‘simple yet effective’ remains the key phrase regarding games such as this. I recommend SOC to those that enjoy games of similar genres, as well as those that wish for a more casual experience. Thanks for reading. Do you feel this review helped in any way? Feel free to visit my Curator Page at [url=http://store.steampowered.com/curator/9793734/]Spearpoint Reviews[/url].
Stars received: 4.1/10 _ Note: v.5 [0.0 to 1] = personal impressions [0.7] Controls & Training & Help [0.3] Menu & Settings [0.5] Sound & Music [0.4] Graphics [0.4] Game Design [0.3] Game Story [0.5] Game Content [0.6] Completion time (level/game)? [0.4] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII Game description key-points: move mouse pointer avoiding obstacles Overview: simple, not difficult game-play requires to concentrate, relax and allow slow hand sliding moves
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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