
Super Shooter is an all-new FPS game where players use an experimental tool to activate unique stage elements, solve puzzles, and propel themselves through the air ("rocket jumping"). In other words, it's a game where you solve all your problems by shooting at them!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
[h1]7,0/10[/h1] Очередная пародия на Портал. А сюжет стыпзен из Халфы, мы взрываем какое-то ядро и теперь нам надо куда-то идти, чтобы его починить) и всё. Направляющий персонаж, конечно, не уровня Глэдос. Стилистически игра очень противоречивая, местами графика красивая, например, текстуры водопадов отпадные, а посмотришь, например, на дизайн главной героини, и сразу появляются мысли типо "в какую хрень я играю".. Только оружие выглядит дизайнерски реально необычно, а почему же это называется Супер Шутер? Ну потому что выстрелами вы можете нажимать на кнопки и подпрыгивать вверх от пола (да да, как рокетджампы). То есть полу-головолмки, полу-шутера тут не ждите, это скорее просто головоломка, просто почему-то автор её так назвал. В геймплее нет ничего прям уникального, но тем не менее это нормальная игра для любителей головоломок, имеющая право на существование, кому-то может прям зайдёт. [code]Подписывайтесь на Кураторство: https://store.steampowered.com/curator/37365104/ Добавляйте меня в друзья, будем игры обсуждать :) [/code] / Another "Portal" game. And the plot from the Half-life, we blow up some kind of core and now we need to go somewhere to fix it) and that's all story. The guiding character is certainly not good as Glados. Stylistically, the game is very contradictory, in some places the graphics are beautiful, for example, the textures of the waterfalls are awesome, but you look, for example, at the design of the main character, and immediately there are thoughts like "what the ♥♥♥♥ i am playing" .. Only the weapon looks really unusual by design, but why is it called Super Shooter? Well, because with shots you can press buttons and jump up from the floor (yep, like rocketjumps). That is, do not expect a half-puzzle, half-shooter here, it is rather just a puzzle, just for some reason the author called it that. There is nothing really unique in the gameplay, but nevertheless, this is a normal game for puzzle lovers that has the right to exist, someone might just go straight.
This game is very challenging but super fun! I will be posting a video about it! Not so challenging in the make you rage kind of way but challenging enough that when you finally solve the puzzle you are in, it is very very rewarding!! This game has great voice acting and looks really good too, runs very smoothly. I highly recommend checking this game out yourself if you love puzzle games and support this great game creator!!
パズル要素と3D精密プラットフォーマー要素とエイム力、すべてが鍛えられる、3Dパズルプラットフォーマー パワーアームの射撃で遠くのスイッチを押せたり、チャージショットの反動で遠くまで飛んだりできるのが特徴的で、更にステージが進むごとにアップグレードされ、難易度も爽快感も上っていってとっても面白かった! 言語は英語だけど、主なストーリーはこのページ内に語られているものなので英語がわからなくても問題なし (ただしN.Gineerという通信で話しかけてくる女性は"Hand"という単語を異様に多用してて、もし英語が理解できたら会話内容がより楽しそうではあった) ポータルへのリスペクトも感じる、おすすめのゲーム!
I really, really wanted to like this. It's my kind of game, I love speedrunning, rocket jumping, etc. But I just can't recommend this game, it's just too frustrating to play because of bugs & bad design coming in the way. While trying to get through the puzzles you'll get stuck on cosmetic geometry (beams for example), have to sit and wait for slow platforms to reset and if you're really unlucky have a move'able platform get stuck or disappear completely towards the end of the game. Forcing you to reload and replay a particularly hard puzzle. Twice. Because for some reason the game only lets you save the game every 2 or 3 puzzles. Even if the bugs mentioned above were fixed, the level design isn't great. As the game progresses the puzzle rooms become huge and your arm gun becomes crazy strong; making you spend a lot of your time just flying in the air, waiting to take the next shot. It feels like the boost could have been weaker and puzzles could have been much smaller and tighter (which would have made the slow walk speed less frustrating). And often the difficulty in the puzzles comes from having to do the same somewhat tricky action 3 or 4 times with no checkpoint in between. Speaking of difficulty, the game starts out incredibly easy until the puzzle when the player is just about to get the second part. Then the difficulty spikes to an incredible degree... though that may mostly be because 80% of the time in that puzzle is spent waiting for a moving platform. Add to that a pretty generic and obvious story, mediocre dialogue and rooms that all look the same. What positive things I can say is that when the game and puzzle design works... then it can be pretty fun. But when it's not, it's frustrating agony. And sadly, a lot of time is spent in the latter camp.
It's a very fun game!! \(^ヮ^)/ It has a simple story and pretty good mechanics, it may look maybe top simple ay fiesta sight, but the art that conveys the plataforms and other details Is very satisfying to ser; Also the mechanic of the jumps can be pretty tricky to understand ay first but it's not that hard and it makes the game More challenging. P.D: watch out wasting money to revive ☆ ~('▽^人)
From the very first boot up, the music and sound effects made me smile. Love all of that and the art style. Now, I am not one for puzzle games. I'm not one for any challenge in games actually. I just to breeze through and have fun. I'm to stressed out in life to add more from playing games in hard mode or having to rage quit because I can't get through a level and yet i had fun with this game. I definitely recommend it.
Game is what you'd expect for a game in this class I'd say. If you are fine with rough edges and all it is an enjoyable experience. Gameplay is slow and will be for most. Only way to go faster is to constantly boost yourself with the gun/tool. Which for reasons below doesn't feel nice when you try to do it fast. The Q to auto 180 turn is for me not an option. It just feels awkward. The puzzles so far isn't too complex and is more or less hitting the sweet spot of difficulty. It has introduced mechanics in a good pace as well as presenting it in a continuous way. Giving the player the experience of moving through the lab complex. Some puzzles have been annoying since they are dependent on platforms that don't reset on death so you end up manually resetting them and it just wastes the player's time. There are some caveats though that might be a hard no sale for some people. No exclusive fullscreen. So expect input lag no matter what. FPS seems to be capped around 60~isch so expect more input lag. In "fullscreen" (actual borderless fullscreen) the mouse isn't locked in so unplayable for multiscreen users. Which would be a lot of people. Workaround for that being playing in windowed mode, so expect more input lag. I did try the launch parameter fur Unity to go into fullscreen exclusive mode but it might be built on the Unity version between the change of default fullscreen mode and implementing the launch parameter. Or it just overrides it. Either way that doesn't work. Despite all this I can see what the games goes for and it isn't much of the mark. Some polish needed but as said on top, expect some rough edges.
Great portal-esque puzzle shooter.
After 1 year since it's release, I finally got to buying a gaming laptop and playing this hidden gem! Definitely worth the purchase just to experience it for myself. I enjoyed the music, the atmosphere, the humor between B-055 (I voiced him) and N. Gineer, and the platformer puzzles which would gradually get more difficult as you progressed through different labs and through upgrading your power arm. You definitely need to think and plan out your moves with the protractor and charge strength of your arm. Some levels have different elements in them which are hinted at in the very beginning of each start of a room from a hologram board. Sometimes consisting of lasers, chargers, hour glasses, teleporters, phase walls, and more. My patience was tested many times, but once you pass a difficult section, it's very very satisfying to move forward to the next challenge. I did encounter some bugs during my playthrough where I got stuck in a place where I wasn't suppose to be in, some issues with staying still on moving platforms and I would be shaked out of it, only to fall in a pit, and a moment where a cutscene wasn't triggered. All of which could be patched. Sometimes I wish there was a sprint button in the game to help speed up traversing to different parts of the room easier rather than resorting to the powerarm to launch your way forward faster. Maybe this was a design choice but I think it would be cool to have still. I do wish there was a bit more variety to the levels and a few more enemies. Overall, I enjoyed this so much. And would play it again when I have the chance just to see how fast I can beat my time and discover easter eggs or strategies I missed and didn't think of in the first playthrough. For anyone looking for a challenging game that tests your reflexes and aim, this is the ONE.
Me trae bastante recuerdos a portal en muchas cosas, tiene sus diferencias pero me da pena que no muchos conozcan o reconozcan un juego como este, los gráficos y visuales no serán lo mejor, pero tampoco es algo para quitarle merito, aunque tiene algún que otro error o fallo, no es nada que no se pueda solucionar
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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