
Super Samurai Rampage is a small, simple high score chaser that's bloody, retro, and challenging. .
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Languages: English
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Super Samurai Rampage es un buen de acción arcade adictivo y de ritmo rápido. Es bastante frenético y no puedes evitar sonreír cada vez que te lanzas a través de uno de los atacantes en el camino de tu espada. No es perfecto, pero si estás buscando un juego que llame tu atención desde el primer corte hasta el último, entonces definitivamente deberías echarle un vistazo.
[h1] 「うおおおおお――――!うぉおおおおお――――――!」 「うぉおおおおおお!死ねぇ! 死ねぇ――――――え!」[/h1] このゲームを端的に説明するとしたら以上です。 ストアページの宣伝画像を見ての通り、ブチギレした侍がエンドレスに沸いてくる敵を左右に移動しながらぎったばったと切り殺していきます。※キレた理由はゲームをプレイしたらすぐわかる [b]ただし侍の耐久力はまさしくスペランカー並、一発でも攻撃を受けたら即アウト![/b] 敵の攻撃に倒れるまでに敵を切り殺して稼いだスコアを他の人たちと競い合うのがこのゲームの醍醐味というヤツでしょう。 分かりやすい例えを別のゲームで表すとしたら、ワンフィンガーデスパンチの武器装備ラウンド(ヌンチャクなど)にゲームシステムがとても近く、あのゲームが好きならまず買って損はしません ただこのゲームに興味を持っている人なら大丈夫だとは思いますが [u]斬られたザコ敵は首チョンパはもちろん、胴体を斜めにざく切りにされて死亡は当たり前と 流血描写はそれほど多くないですがバイオレンス要素は少なからずあります。気になる人はやめておいた方がいいかもしれません[/u] 日本語がなくてもほぼ直感的な操作で遊べますし総じてストレス解消にはもってこいのお安く買えるゲームだと思います。 暇つぶしはもちろんストレスでむしゃくしゃした時や、頭の中空っぽにしてひたすら侍の狂瀾怒濤に興じたい時このゲームに触れてみてはいかがでしょうか?
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Samurai Rampage is a cool score attack / wave survival game done in a 2D format with unique pixelated graphics and a variety of enemy types that you must evade, parry, and annihilate throughout a handful of feudal settings. Enemies explode sprays of blood or their skeletons electrocute and disintegrate as you mow them down. As cool as all of that looks, sounds, and can be, from a gameplay perspective the game is very simple. You spend most (well, pretty much all) of your time in Samurai Rampage clearing either a ground level or flying set of enemies from left to right in 3 panoramic arenas which span a few scrolls of background. This would probably get old fast, but thankfully these look great with smooth animations and a heavy eastern style to the enemies and protagonist. You face off against an assortment of ninja and samurai-ish looking dudes, including people who hurl axes or throw torches at you, as well as a variety of menacing floating enemies. Everyone seems to only take one dinky little hit of the attack to die (yourself included) which adds to the game's rapid pace, but also makes for at times simple spamming of the attack and holding left or right to clear either the top or bottom row of enemies. If the game were only this it would probably get old fast, however the gameplay is varied with the addition of a parry and time slow system. By holding the attack button down you slow time, which allows you to evade enemy attacks, line up your own, or parry them if there are too many sprites to dodge, as you jump from the lower tier to the higher one to better clear the area. For better or for worse it felt like at times there were so many enemies and effects on screen that I didn't know what to dodge or "what killed me," leading to a gameover. The game has no traditional "jump" button mapped separate from the attack, which took some getting used to. Instead, you remain stationary until you charge up or point in a direction and attack, if you aim up, for example, he will jump / slash that way simultaneously. This sounds more stilted than it feels once you get the hang of it, and the inclusion of an arrow / meter of where you are aiming to jump to when slowing time makes things more discernable, but some may find it off-putting. If you kill enough enemies rapidly you hit a super mode where you are temporarily invincible and quickly vaporizing large swaths of enemies. This looks cool and is violent. Being able to select different powerups or effects, like increased speed in lieu of invincibility (or something beyond the one ultimate ability) would be nice. From what I can tell there isn't much purpose to the game beyond seeing how long you can last, hoping to reach a score tier to unlock the next level (i.e. 2000 points on Stage 1 to unlock Stage 2.) That being said, if there are only 3 levels is a bit disappointing. All-in-all Samurai Rampage provides a flashy, straightforward mechanic via its parrying and time slow, and its enemy variety and background locales match the overall setting well. Some different modes, levels that scrolled more vertically, or collectible items/powerups of some kind might give the game more longevity beyond its initial set of levels, but what is here is enjoyable if you like feudal eastern style setting and don't mind somewhat shallow gameplay.
完整评测在https://steamcn.com/t381145-1-1 总体而言游戏很棒,虽然说玩久了会觉得玩法单一,但是偶尔拿来消遣还是很不错的,特别是变身后,会玩得非常爽。 音乐、音效、游戏画面等,都在及格线以上,给他8分不怕他骄傲,点一下,玩一年,贪玩武士,找回年少时贪玩的你 游戏玩法 鼠标左键点击后可以选定要砍的方向,可以向四周360度砍,左键按住越久,砍的越远,在空中也可以挥刀,右上角的能量槽集满后会自动变身,变身时无敌+砍的范围变大,得到的分数变多,变身结束后能量清空 优点 1、好听的音乐、带感的音效 2、像素风 3、操作简单 缺点 鼠标微动使用寿命疯狂-1 敌人 敌人分为这几种 兵长、蛮王、小红帽、遛鸟侠是地面单位 雷王、火法是会飞的 攻击模式 兵长 跳起来用两把刀施放旋转打击 蛮王 向前突刺 小红帽 跳起来丢飞镖 遛鸟侠 掀开披风丢手里剑 雷王 集气后落地,向左右各发出一道冲击波 火法 施放火球术,火球砸到地上会向上喷火
[h1] Genre [/h1] Ein 2D Arcade Style Action Clicker Spiel [h1] Gameplay [/h1] Eine Story an sich gibt es nicht. Wir haben 3 Level, die wir nacheinander freischalten. In jedem Level müssen wir uns durch Massenweise Gegner kämpfen. Gespielt wird dabei nur mit der Linken Maustaste. Wir klicken die ganze Zeit und schwingen von Links nach Rechts und andersrum um die Feinde zu vernichten. Ziel ist es ganz einfach so viele Punkte wie möglich zu machen bis man halt stirbt. Gegner sind nicht nur auf dem Boden sondern auch in der Luft. Am besten ist es wenn man von Links nach Rechts am Boden bleibt und dann von Rechts nach Links in die Luft springt und wieder zur anderen Seite geht, natürlich klickt man permanent die linke Maustaste weil man sonst sofort stirbt. Hat man die Kombo Anzeige genug gefüllt, kommt man kurzzeitig in den Lightning Mode wo man unverwundbar ist und Blitze verschießt. Die Animationen sehen gut aus und die Musik ist passend [h1] Achievement Schwierigkeit 6/10 [/h1] Es gibt insgesamt 30 Erfolge. Man bekommt alle beim spielen so gut wie Automatisch. Die 3 grindlastigsten & schwierigsten sind wohl 15.000 & 20.000 Punkte zu erreichen und 100 mal in den Lightning Mode gelangen. Ich habs gerade so geschafft die 15.000 Punkte zu erreichen und bin dann hops gegangen. Frustirerend ist es aber durchaus machbar, auch die 20.000 Punkte wenn man denn Zeit & Geduld mitbringt [h1] Pro/Contra [/h1] + Günstig + Nett für zwischendurch + Nette Animationen + Musik ist passend + Achievements + XBox 360 Controller Support +/- Die 20.000 Punkte zu erreichen kann frustrierend sein besonders wenn man kurz davor hops geht [h1] Fazit [/h1] Ein durchaus gut gelungenes kleines Gelegenheitsspiel. Definitiv mehr was für zwischendurch mal oder für Achievement Hunter mit hoher Frustresistenz. Ich kann es durchaus Empfehlen 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
A rare Unity game which is good (yet small) with easy achievements - a crazy single-screen beat-the-score chopping/slashing activity that helps to significantly relieve the stress in a couple of minutes. It tells the story of a deeply insulted samurai full of determination to teach the ceorls some rules of feudal etiquette. The gameplay consists of very energetic moves across the screen (vertical as well, for the character walks the air) dissecting scenery & actors altogather. It all reminds of a theatre stage where thousands of new bit players are always at hand to serve as props for the glory of the performer. Still they do provide certain opposition, especially when the score rises higher & more qualified scoundrels with projectiles inhabit the screen volume. Generally, i think it's a quality software for what it means to accomplish.
歩くっていう操作がない。なので行きたい方向へ左スティックを倒しながら攻撃ボタンで突進攻撃を行って移動する。 ジャンプの操作もない。なので上方向へ左スティックを倒しながら攻撃ボタンで空に向けて突進攻撃して代用する。 もちろん回避する操作もない。なので多分死なないんじゃないかなって方向へ左スティックを倒しながら攻撃ボタンで突進攻撃の突進力を活かして逃げる。 要するに左スティックをあっちゃこっちゃ倒しながら攻撃ボタンを連打して、ざくざく出てくる敵をズバズバ斬り殺したり、なんだかわからない内になんだかわからない死因で死んだりするスコアタ侍ゲー。死因がわかる死亡時のリプレイが欲しい……。
Style is very nice but gameplay so simple. Just endless clicking. First moment I was like: "Ah cool, could be fun." Then you begin to feel like you are in a clicker game. Maybe it would have been a nice game with some skills/spells then it could be a nice game for at least one evening.
I thought this may scratch the same itch that One Finger Death Punch did but unfortunately Samurai Rampage is really basic and didn't hold my attention for long at all. While the presentation and overall quality isn't awful the mobile game roots are very obvious and the gameplay is lacking after the first couple runs. It's essentially spamming the attack button and then jumping to avoid damage when needed, the jumping is awkward and you will experience deaths you knew were coming but couldn't get the jump to co-operate, game doesn't really have any depth to it and gets boring quickly, silver lining it's cheap and was some fairly easy achievements i suppose. But if you like the look of this just play One Finger Death Punch 1+2 for a more engaging arcade smash-em-up
BRU-TAL!
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