
Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 17 → 0.6/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 2.8Kreviews | 83% | — | $4.3M |
| $59.99 | 2.4Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fan of SRW from more than 20years. love the serie. just hope they will return to a more standard sory driven flow rather than this open world pick your mission
AMAS LOS SUPER Y REAL ROBOTS? AMAS UN CORAZON LATIENDO CON SANGRE CALIENTE? Y MÁS IMPORTANTE AUN... SABES QUE ES LA MACHINE SOUL? LO SABE, BIEN QUE ESPERAS, ADELANTE, NO... Bien, ES HORA DE APRENDERLO, JUEGA. MACHINE SOULS IS MIRACLE CALLED... IMPACT POWER!!
할만함
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
趁打折入手了 機戰Y一開始看到那介面真的很勸退 這款故實其實不錯,體驗比30好很多了,機戰30我打到會睡著 這款唯一的缺點就是UI設計的真的很爛,很不直觀 身為喜歡機器人大戰的玩家,已經不敢要求太多,願意繼續出已經很感謝了 希望下一款有機會提升畫質到2K....
往年の薄っぺらいコミュニケーションと違って、ウィンキー時代のキツいツッコミのような、この状況にこのキャラがいたらきっとこういうこと言うんだろうなみたいなものがきちんと表現されてて良かった。 UIの仕様やアニメの方向性についても、これからのスパロボはこういうスタイルでいくというメッセージが出てて良かった。 大きく変えるときは反動も当然大きいと思う。 UIのブラッシュアップはしつつもこの路線で続けてほしい。
儘管是早在預購便入手並廢寢忘食的通關了第一輪,仍在前陣子發佈了破界RE的消息後才留下評論。 經歷了30與Y的洗禮,我更加確信自己還是喜歡單一線性少量分歧的方式。太多的關卡為了幾句短短的對話而塞一堆雜魚而缺少核心,就算Y改善了一些,這種無趣且割裂的作法我還是難以適應。 DLC1、2更是加劇了這種情況,為了幾台機體要先經歷複數雜魚關卡,走走過場的雜魚關卡、拿到新武裝的雜魚關卡,接著迎來小物臭的原創BOSS關卡,就算連著打完了這些關卡,我仍感受不出這DLC參戰的作品人物之間有激起多少羈絆,更遑論在本傳形同空氣,和各BOSS戰鬥沒多少特殊對話與戰鬥台詞。 DLC3雖接續了本傳的故事發展,仍有著與本傳割裂的問題,讓打著出完DLC1、2、3再接著破第二輪算盤的我因割裂感而感到疲憊不堪,至今進度仍卡在第二輪DLC1的BOSS之後。至於DLC4,哪天心血來潮時再說吧。 它陪伴我的童年乃至長大成人,儘管接觸作品不多,僅有掌機到PC上的作品,它依舊是我心中分量十足的IP。 我享受每一個作品登場時的驚喜與連貫的劇情,也享受著每一台機體的演出。 =====以下跨作品牢騷===== V開始的作品我便將每部機體(含隱藏)的武裝動畫至少看過一次,甚至機戰X中因為兩台魔神的戰鬥演出讓我嘖嘖稱奇而只用這兩台再破了一輪,卻在Y讓我徹底地將這兩台在第一輪就封印,追加的武裝演出與台詞的演繹方式造成了雙重打擊,那種開著巨大機器人充滿古早味的回音讓我氣力宛如吃滿脫力降至50。 X中的魔神雙皇擊與鐵也帥氣的喊出雷霆爆破簡直百看不膩,但是Y裡甲兒每一句台詞都莫名脫力,鐵也虛脫般的雷霆爆破更是壓垮我的最後防線,就算演出很好我也無力派出了。
基本上是好玩的遊戲 但是戰鬥動畫不知道為什麼看起來就超卡 UI也不習慣 Basically this is a good game, however the battle animate loos so weird. The UI is also strange too.
everything is peak, except Dynazenon movement, looks so clunky.... and there's also a bug where you can't press the confirm button, the solution is just go to the different tab, and then go to the game again, no need to restart
ITS VERY CHALENGGING
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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| $10.8M | 6.5K | 86% | $59.99 | |
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| $89.1K | 42 | 64% | $49.99 |