
Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 17 → 0.6/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 2.8Kreviews | 83% | — | $4.3M |
| $59.99 | 2.4Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情融合的很对味,反派塑造也很好
After 30 years of playing these, I still have fun with it. Nothing has evolved that much over the years, but I like it all the same.
摆脱了之前几作的公式系统,支援技能更多样,优化了经济系统,养成更方便,还是值得一玩的。希望机战能更好吧。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有喜欢的W,剧情有进步,但操作便捷度不如30
연출 미묘한 캐릭도 있긴 해도, 생각보다는 잘 나왔네요.
I am really like the stories and how the characters interact with one another. Hopefully Bandai also remake the OG or make sequel
This game feels like when you gathered up all your toys as a kid and smashed them together. The game become much more enjoyable the more of the included shows you watch. I also think the premium sound pack is worth it.
好玩 希望下一代能拔掉(連擊)跟(共感)
애증의 게임
Just as with SRW 30, something simply doesn't feel right. It's not bad, however it's not good either. In this case I decided to give it a negative score. At one point a warning sign has to be given. I will be harsh, but completely well meaning as I happen to like the series. Save for two entries. 1. The map mode of choosing the stage is not a good idea. It forces the writing team to write generic nonsense instead of creating a narrtive. Not a good fit for the series! 2. The recycled animations - which to are to a certain level a neccesity - are somewhat janky, and some redo would have been welcome no matter what. And considering the steep price of the game some time could have been really put into it. Games much cheaper are better in that regard. From here on simply add that remark to every criticism. 3. The mech design, and the whole ninja theme. Nah, it feels forced. Some units are simply horrible, and I'm not talking about the ones from some 70s and 80s anime. Those are fine. No, it's the new stuff! Bulky and unrefined. Simply unacceptable! 4. As for the sound, the music is a given and not the merit of the sound team, however what is original, the sound effects. Those are horrible. The level up noise, because its just that, an annoying noise. It is simply atrocious. Someone please examine the heads of the sound team and in particular the head of the engineer that thought that THAT particular noise is apprpropriate for marking a level up. To quote my wife, who happens to be a musician: "What kind of ***** approved of that! The release is missing! It is wholely painful to listen to!" 5. Stage design, I have a feeling even after a few hours of play that it's going to be the good old, one base group and then a reenforcement to one side before wrapping it up. Isn't it a bit overused? Add some flavour for god's sake. At least you can't wipe out a whole stage in a single turn anymore. That's gotta be something. 6. The entire game feels somewhat choppy and rough. It was definitely a rush job. Someone go and kick the leaders of the project in a certain area. They deserve it! You are supposed to be an entertainment firm. Be sure to make good entertainment. If you do the money will come on it's own. If you prioritise money, you've allready lost it. Look at Ubisoft. They prioritised money! And consider this I'm a dude who has been playing SRW games since the early 2000s. I've played the Original GBA games and consider those superior to your current products. Heck, I think I'll crank out my old GBA and do some SRW J that one is way superior compared to this particular game. After the bad, the good. 1. Gone is the stupid ExC system in its traditional sense. It made the game simply too easy. 2. Finally there is some difficulty. For once the player actually has to think in advance and position instead of blind attack. Good to see this one back. 3. The whole of mech customisations is way better and making the creation of a single battle winning unit much harder, which is a good thing overall. 4. The option menu is more natural, the ability to save is in a more intuitive place. The key map is displayed, although some of the hotkeys feel a bit wonkey. Overall not bad. Final verdict on my end. This game was rushed by a corporate pencilpusher. It could have been much better. It is absolutely NOT worth the full price tag. Please do a pivot. I really don't want to see this series taking the Homeworld or Command and Conquer route. 5. Kudos to the translation squad too. There are a few things I would have done differently, but considering the differences between Japanese and English, it's great.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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