
Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 17 → 0.6/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 2.8Kreviews | 83% | — | $4.3M |
| $59.99 | 2.4Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
조금씩 변화 하려고 노력하는 것 같다 이번에 많이 벌었으니 다음 작품은 더욱 기대 된다
买买买,不买就没有下一作了
还不错,设计的比30合理,但是为啥DLC1和2要等一年,谁一年后还玩啊,亏了没认真看。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worth it. I've been playing SRW games since 2003, and being able to play them on PC and in English is still pretty crazy. The cast list is pretty good, everything is woven together pretty well, and it wraps up plots in a satisfying manner. The animations are great, the music choices are more-or-less good (though you can use your own). My only quibble is that the translation's a little off at points. They use the dub names for the G Gundam units (which might be a Bandai thing), and other times you'll hear English words in the dialogue that aren't used in the text.
劇情設定的爆點在近幾年的機戰裡罕有,故事相當有趣,同時對於石川老師遺作的蓋特ARC做了良好的補完; 拯救世界的道理,在於人類如何透過不斷積累的對於和平的渴望,終究戰勝了命定的、充滿硝煙味與血腥的未來。 然而劇情優點的部分卻是在中後期才開始發揮,整部作品被寡淡的個別作品支線、重複性過高的大量地圖稀釋地相當嚴重,人物彼此之間的默契或火花、在戰鬥上的發揮沒有像同樣劇情優秀的W、UX讓人可以一再回味(這兩部個人至少重破了4,5次有了); 後期劇情是讓人感到享受的,但進入那之前作業感讓人感到疲憊.....或許製作方認為新引擎就該給人吃到飽,但減法做得好反而更能讓人好好體會這難得的故事才是。
近几年最好的机战,玩得很开心
y04i
ex难度开荒有感,都回来了,一切都回来了,ed超级好听,爽玩!!!!!
作为战旗入门最好的作品,机战粉丝更是必入之作。
没想到居然会有游戏内自动保存的功能,朱雀解体卡ui强退还以为得重新打了,还是值得一个好评。不好的地方也就每章敌人太多了,打的真的很累
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8M | 6.5K | 86% | $59.99 | |
| $5.9M | 6.9K | 82% | $39.99 | |
| $270.1K | 886 | 89% | $14.99 | |
| $2.7M | 1.3K | 94% | $59.99 | |
| $32.7K | 80 | 71% | $13.99 | |
| $106K | 50 | 68% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 3.2K | 92% | $29.99 | |
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 3.6K | 86% | $29.99 | |
| $4.3M | 46.8K | 80% | $6.99 |