
Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 17 → 0.6/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 2.8Kreviews | 83% | — | $4.3M |
| $59.99 | 2.4Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I very much enjoy the slight changes that go from 30 to the New Game of Y. Such as the implementation of a shop to spend extra credits on items. As there is a point where you have fully upgraded robots, with a ton of credits, and nothing to spend on. The shop at least helps mitigate this and provides useful items and power ups that further increase the tactical prowess of each unit. Story is a little janky, but that comes with the field when you are trying to blend several different franchises into a single threshold of reality. The character interactions are always thoroughly enjoyed and can't wait to see what more can come from Super Robot Wars in the future.
包含剧透! 虽然机战的剧透好像……没那么有所谓? 爽!太爽! EX难度的前中期玩着实在相当刺激,但又有合适的资源产出在中后期通过叠数值来进行减负,可以说不管是想给自己狠狠上强度还是想哪怕在EX难度也不给自己太大压力的玩法都行得通。虽然为了获取资源刷战线的时间确实稍微有点长了。 一开始感觉奇奇怪怪的男女主人设和莫名其妙的忍者机在实际玩到以后发现真的越看越顺眼,原创机实际的战斗动画确实帅的。 但是除男女主和艾蒂卡以外的我方原创人设都实在是……一言难尽,米娜的商店立绘更是莫名其妙,制作组不会真的觉得这么整很好看很抓人吧。 剧情看的人也很爽,每个作品的融合度相当高,还有好多很有意思的互动彩蛋和互动剧情,好多设定又能和原创的反派设定联系在一起,几个原创角色的塑造也确实都挺有魅力,很有记忆点。 这部的夏亚也是真从头飒爽到尾,[spoiler]连砸石头都是天帝/西洛克给代劳的xDDDDD[/spoiler],太整蛊了。 除了水星,感觉水星的剧情一点脑子都没带,就是整个硬塞进去,和整个剧情甚至世界观都格格不入,一边是跨越革命战争的地球和殖民地向往和平,结果一到水魔的剧情学校里就是莫名其妙的地球居民和宇宙居民的互相敌视,哪跟哪这都…… 感觉都是学校完全可以和银河机攻队融一下之类的,疑似有点太不想动脑子了。 不论如何都给我玩爽了,[spoiler]可惜的就是梅萨没打赢复活赛,唉。[/spoiler] 还有一个小问题是本作的敌人种类确实有些单一,虽然高达的剧情写的很有意思,但高达系的敌人可以说就几乎没有,以往多是对抗新吉翁,所以还有吉翁军可以打,但本作的总帅白的不能再白,根本就没什么可打了,EW的故事本身就很短而且本身原作就没什么像样的BOSS,武斗传也是完结参战而且不同于T那种表面完结实质再演一遍,水魔第一季更是只有决斗,只能靠隔壁乌尔伽鲁撑正面战场,所以几乎相当于这一大票的高达作品其实根本没有敌人,自然就只能靠别的作品来撑关卡,结果打来打去都是那几个怪和那几个老熟人,确实是稍显审美疲劳。 不过这作好多作品都是有直球后续的啊,水魔第二季,马三角的剧场版,种自和古利特宇宙,再加上结局的结束感也实在不强,还直球留了战线任务让人打,感觉是不是有在规划Y2的样子,这样的话指不定还能干脆用古利特宇宙的设定和30联动,虽然那样好像又变成时空震穿来穿去了,实在不喜欢这种穿越来穿越去的设定。 诶,接下来把V高达补完,然后看看被骂烂了的30是什么情况,这次的选关做的还挺好,感觉都到了我回去补老机战的话可能会不适应的程度,不知道30是做成啥样了。这种可以塞一些在剧情之外的小互动小剧情小支线的模式还挺不错的。 打机战Y边打边顺手补完了哥斯拉奇点和古利特三部动画xD,哥斯拉奇点是真好看啊,从来没预期过是这种风格的作品。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
反撃!Fight Back!
这作还行
fun to play. not to hard, really good story
Great game.
Robots go boom
希望4,5年后的新作也能有这样的质量
오랜만에 즐겁게 즐긴 스토리였습니다.
nice games
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.8M | 6.5K | 86% | $59.99 | |
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| $2.7M | 1.3K | 94% | $59.99 | |
| $32.7K | 80 | 71% | $13.99 | |
| $106K | 50 | 68% | $49.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 3.6K | 86% | $29.99 | |
| $4.3M | 46.8K | 80% | $6.99 | |
| $4.3M | 18.2K | 80% | $14.39 |