
An endless baseball rogue-like where you play baseball and manage your emotions at the same time.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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As someone who played baseball as a kid, I can tell you that this is pretty realistic. Also let the Pog rain down from the heavens.
A fantastic simulator of what it was like to be in 3rd grade during summer camp- Also, I can customize my dad more in depth than I can in Oblivion.
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Concurrent players on Steam, sampled daily since tracking started.
This game is the equivalent to rubbing your belly and patting your head at the same time. Love the cute graphics and challenging gameplay!
high fantasy game of not only of my dad showing up for a game but to cheer me on when i was doing good. 7/10 hotdogs
I dont review a ton of games but stumbled on this and plan to play more. There are not a lot of baseball games doing anything "weird" and Super No Crying in Baseball gave me what I crave. Clickable Pigeons? Check Supportive Father Figure? Check Practice controlling emotions? Check But more important than that, it let me know its ok if I do end up crying in baseball. You can always try again, and frustration is just part of the game.
Beyzbol oynayıp aynı zamanda duygularınızı yönettiğiniz sonsuz bir beyzbol rogue-like oyunu. Amiga oyunları gibi süper.
Very interesting game! Hitting the ball while also balancing your emotions gets challenging fast in a fun way. It's kinda like punch out if it were baseball and you were trying not to cry. They added a daily mode recently which makes the game 1,000,000 times better.
"Super No Crying in Baseball" is a poorly made "joke" game that revolves around two simultaneous game modes. The story revolves around you playing a baseball game with emotional issues stemming from your dad's presence, with the objective to maintain composure while playing. You use a swing mechanic to hit baseballs, aiming for a marker on screen, and a meter that tracks your emotions; you hold down the spacebar to raise the emotion bar and release it to lower it. So yeah, a very shallow experience with no real value as a serious game for gamers, more of a demo piece for no real reason. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. It's a very shallow game based off that "joke" premise, so the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. It's free... now, but it wasn't before. The developer was charging $6 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. It's also a bit of a slap in the face to anyone who paid money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 6 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Seems like a cool idea but what the hell even hitting the ball normally is impossible.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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