
The Citizen Kane of Super Crate Box clones - dance with death through randomised rooms to clear your space freighter of irradiated aliens in a brutal arcade platformer shooter stuffed to the brim with unlockable weapons, explosives, special abilities and defense moves.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
About
Three fleets of spaceships flee a doomed Earth carrying the last humans in cryostasis. Pursued by aliens, it’s up to the lowly security droids to save humanity. Taking up arms solo or with a friend, you must dance with death in a brutal and addictive arcade platformer shooter inspired by Super Crate Box and stuffed to the brim with unlockables.
Fight through rapid fire single screen levels each with a random combination of platform layout, objective, vending machines and enemies. Dodge and weave amongst the aliens to stay alive but don’t leave them standing too long or the ship’s radiation will mutate them into bigger, nastier versions.
Only by unlocking and mastering the wild variety of weapons, explosives, special abilities, defense moves and perks can you hope to survive across all three galaxies, rid your ship of the mutant menace and save the oblivious humans.
- rapid fire levels give you no rest as hordes of enemies arrive, hell-bent on your destruction. Clear the objective quickly and be sure to kill each enemy before it has the chance to mutate into a bigger, nastier version of itself. Take a tiny breather and then it’s on to the next room.
- in the tight confines of the space freighter, standing still is not an option. Your ability to dodge around enemies is as important as your aim. Survival requires quick thinking and rapid reflexes and a true master of the dance is a beautiful thing to behold.
- each single screen level is randomised, drawing on a pool of platform layouts, objective types and enemies as well as which vending machines will be present. You’ll never know which weapons or grenades will spawn in the vending machines whilst crate drops containing special abilities, sidearms, perks and defense moves are also random, adding further to the mind-boggling possible combinations.
- a wealth of weapons, sidearms, special abilities, perks, explosives, defense moves and character skins awaits you. Each new unlockable joins the melting pot of random ingredients, increasing your options but also the need to master each individual element and the way they combine with each other.
- take on the mutant hordes by yourself or team up in local co-op. Two player adds further complications to master as you must be careful to avoid friendly fire from explosives and will have to share/fight over item and health pack drops.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 177reviews | 86% | — | $42K |
| $9.99 | 154ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just figured I would drop this comment here. This game runs flawlessly on the Steam Deck. Read the other reviews to see if this game is for you. If you don't want or can't get your hands on a Steam Deck and you absolutely MUST play this game at 60 frames, which is how it's meant to be played, you can install Linux on your machine and then run it using Proton. I find it amazing that the game was made for Windows and it doesn't run well in it but you can run it under Linux using Proton and it runs perfectly. What a strange time for games. ENJOY!
gun.
There are many good things about this game: The co-op. The constant drip-feed of new stuff. The clever escalation. The chakram (oh my gosh the chakram). You start out with a pretty generic set of items and guns, but then then things start unlocking. Constant new stuff. I don't know where the bottom is, I'm still unlocking. The bad: sometimes too chaotic to feel fair, the acid/blood on the floor is terrible, gun models sometimes too big, and spawn bullets from the end of the gun model (meaning the enemies are sometimes behind the barrel of your giant mini-gun, and you don't hit them). Play it. Play it with a friend. You won't regret it, even if you will never ever be able to remember its ridiculously generic name.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 111ratings |
| 83% |
| — |
| not modelled |
| $1.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun if somewhat frivolous little game that will entertain you for a few hours before the novelty runs out. The concept is sound, but the game never evolved past its introductory stage to expand on it, making it feel like wasted potential. The roguelite formula doesn’t gel too well with the game’s pace, as the drip feed of unlocks does it no favours in complimenting the rather shallow combat and enemy compositions, and only serves to prolong the runtime by gating new toys behind its tedious grinds. Depending on how you feel about the gameplay loop, it can serve as a nice distraction from boredom for an hour or so, but beyond that there’s really not much to see, and probably won’t be worth the full price it’s asking for.
Great game! Graphics, controls, challenge, pacing, weapons and level variety, everything is great. Some strategical thinking needed, not just a frenetic shooter. Music was too agressive for my taste.
While there is quite a lot that I like about this game i'm going to warn you all now, this game isnt easy. The guns that you are given is like if you were looking through your house for your mp3's but all you could find were tapes, some records and if youre lucky a CD, the grenades are where its at, the perks are Definitely at sci fi level but pretty normal for most games, hacking, double jump that kinda stuff. The monsters you gotta face tho, set patterns, acid blood and goo, follow you around and generally make the tasks you gotta do practically impossible. I find the lack of dependability in the guns you are given to kinda ruin this game, give me an AK and just let me get bullets for it. The guns are just weak AF i cant stop negging on these guns. Oh, At least the graphics are pretty much as promised, retro, colorful, its great.
Mutants storm the ship Bullets rain through twisted halls Chaos claims the crew
I just played solo, so all the comments I do right here are only avaliable for solo mode. I dunnot know how it is to play this with friends, but none of mine are interested in this. The game is not ugly, it's pretty ok. Music is fine if you like dubstep (I don't) but is ok either ways. Concerning the gameplay: It it way too basic for me. Rooms are not enough diversified, you'll have the feeling to do EXACTLY the same things all along your runs. I am used to roguelikes, but most of em are well though so you don't get bored too easily. With this one, I'm bored after 30 mins of playing, which corresponds to 1 run, maybe more if you're used to it. Plus: you can't realy play it nervously because of all the explosive weapons that brings you to be sooo careful in order not to die from yourself. It's pretty annoying knowing that you can't have permanent weapons except a single gun that deals no dmg. This isn't realy a platformer neither: you just got enough space to fire, and ennemies to pop. In the end I don't think it is a bad game, but it's not a good one neither. I think that it's ok, it's playable and maybe fun for some (not especially for me). But 10 euros for this is kindof a scam, I'd say it's worth 3 or 4 euros maximum.
有卡 有成就 没中文 超级变异异形突袭 三支星际舰队搭载着休眠舱里最后的人类,逃离濒临毁灭的地球。外星追兵紧追不舍,拯救人类的重担落在了不起眼的安保机器人身上。你可以独自执枪作战,或是和好友本地联机协力。这款硬核上头的街机风平台射击游戏借鉴了《超级箱子》的玩法,海量解锁内容满满当当,你要在生死边缘浴血奋战。 每一关都是单屏快节奏关卡,平台地形、任务目标、售货机、敌人种类全部随机搭配。在异形之间辗转腾挪保命,可不能放任敌人存活太久 —— 飞船辐射会把它们变异成体型更大、杀伤力更强的恐怖形态。 只有解锁并熟练掌握五花八门的枪械、爆炸物、特殊技能、防御招式与增益天赋,你才有机会闯过三大星系,肃清飞船内的变异威胁,守护浑然不知危险的休眠人类。 游戏特色 极速高压关卡 敌潮源源不断、攻势凶狠,全程没有喘息空间。必须速通关卡目标,赶在敌人变异变强前将其击杀。短暂休整后立刻进入下一间舱室。 狭小舱室,身法为王 货运飞船内部空间狭窄,原地停留等于送死。闪避走位的重要性不输枪法。想要活下去必须思维敏捷、反应迅速,身法纯熟的操作者操作观感极具观赏性。 全随机单屏关卡 关卡地形、任务、敌人、售货机配置全部从素材库随机抽取。售货机产出的武器、手雷完全未知;空投补给箱里的特殊技能、副武器、天赋、防御招式同样随机,搭配组合千变万化。 海量可解锁内容 海量主武器、副武器、特殊技能、天赋、爆炸道具、防御动作与角色外观等待解锁。每解锁一项都会加入随机池,选择更多的同时,也要求你吃透每样道具以及它们之间的搭配打法。 单人 / 本地双人合作 既可独自迎战变异大军,也能双人本地联机闯关。双人模式难度更高,需要规避爆炸误伤队友,道具、回血包还要争抢或分配使用。
手に入るランダムな武器でエイリアンを駆除する、ローグライトな2Dアクション。二人までのローカルマルチあり。 ガンシューティングアクションとしては後述のランダム武器以外はありふれたデザイン。ストーリーはあって無いようなものなので割愛。ステージクリア式で、各ステージ毎にエイリアンを倒す+何かしらの追加タスクが設定されている。 日本語非対応だけど簡単な英語が出来れば大丈夫だと思う。基本操作やミッションのルール、新アイテムが登場するとしっかり時間をとってチュートリアルしてくれる親切設計……でもチュートリアルの再表示はしてくれないので注意。 武器はステージ内に設置されているディスペンサーから取り出して戦うのだが、出てくる武器はランダムで、一度取り出すと一定時間が経過して再び取り出せるようになる……武器ごとに全然違う使い勝手をしてるので戦い方が変わるし、爆発物は自爆の危険もあるのでほどよく緊張感もある。 ステージクリア数がフラグになってるのか、武器やアビリティアイテム、敵の種類なんかがステージクリア時にたまにアンロックされる。それらは以後ステージ内で登場するようになるので、リプレイ性で存外にゲームのボリューム感もある。……とはいえ1ゲーム12ステージでさっくり終わってしまうのでベースのボリュームの無さの割には、と注訳はつくが。 目だって悪い部分がなく良質な作品。ボリュームを踏まえると定価相当かなといった感じですがセール時はワンコイン以下のお値段なので元以上は取れます。Remote Play Togetherを使ってフレンドと遊ぶのがオススメ。
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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