
Run up the score in a relaxed slugfest or push the limits of your reflexes in this refined baseball simulator. The third entry in the series features all-new Franchise and Online Leagues modes, major graphical enhancements, and on-field additions including pickoffs and situational player traits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 2.1Kreviews | 91% | — | $3.4M |
| $44.99 | 1.1Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super Mega Baseball 3. Great game offline. Has lots of customization and AI is pretty challenging to boot. I've had a hell of a lot of fun playing this game and would recommend to anyone interested in an arcade baseball experience. Just don't play online. Save yourself the time and just don't.
Просто поражает, у этого вида игр, и так аудитория не большая, а они еще и отсекают ее, тем что за копейки не могут еще локализацию на несколько языков сделать, даже не говоря на русский, просто "EA выстрел в колено", но у игры впринципе и англичан хватает, но ведь можно было бы больше, эххх
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $44.99 |
| 908ratings |
| 62% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
所以,既然你們已經明顯地完善了棒球。。。 接下來我們能在PC上玩一場好的冰球比賽嗎? 拜託? 這是正確的運動類比。 你們都可以擁有這些(超級超級冰球、超級足球、超級籃球),讓EA蒙羞。
Videogames that changed my life: 1. Portal (the game that made me a gamer) 2. Celeste (the game that inspired my bachelor's thesis and opened my eyes to some of my mental health problems) 3. Super Mega Baseball 3 But why? I hear you ask. Let me explain: The game is masterfully designed. Every aspect of the gameplay is well crafted, easy to learn, hard to master, intuitive and incredibly juicy. I can't tell how, but the game amazingly conveys the creators' enthusiasm and love for the sport. Is it because of the goofy humour? The attention to detail? In any case: this love is contagious. Where I come from, Baseball is not really a thing. But when some American friends streamed it, they got me interested. Now one of my goals in the future is to take a vacation in the US and watch Baseball in the stadium. Another thing to mention is the team and character editor. While the graphics can be slightly goofy, just like the game's humour, they offer a wide variety of options to be creative. The ability to customise every player down to the shoelaces and then spend entire campaigns with them really made me bond with my first and still favourite team. In fact, this team even inspired me to write down their personal stories in what might be a [strike] fanfiction [/strike] novel one day. Of course just as juicy, goofy and heartfelt as this game and as overly dramatic as this review! Up to today, only a few games in my life were as eye-opening and inspiring as Super Mega Baseball 3.
This game is superb. Hitting and pitching is not too difficult to master, which is what I like. Sometimes I don't want to drop 100 hours in something like MLB The Show to get pretty good. Also the customization is out of this park (pun intended) because it has team customization, which is already better than what you would get from a large developer like EA. However, there's some things that I would personally want to change if there was to ever be a 4th iteration. - Signing players to actual contracts, instead of unknown lengths (since the players can choose to resign from their teams at the end of every season). I would like to keep track of how long I extended people and when they might need extensions, not be ♥♥♥♥♥♥ out of a player just because they decided "oh i'm just gonna opt out teehee". - Franchise trades. If we can sign and release people, we really need trades in franchise mode. Keep it the same player for player (or pitcher for pitcher) like how it is for sign and release. It allows for more of an interesting regular season, just like how sign and release does. - Rework of power hitting mechanics. Now, the power hitting mechanics on controller are absolutely abysmal. For those who don't already know, you have to flick the right trigger while (i'd assume) you hit A (or X i believe for you Playstation folks) to hit the ball. Please just make it LB or RB. I have small hands, so reaching my thumb to get to the right trigger while trying to hit A is just a mess. Also the negative power (at least for hitting) should be removed, in my personal opinion. I see why it's there for fielding, but hitting is a completely different ballgame. Thank god you don't need power hitting to hit dingers. In closing, this game is really fun and I'm not trying to say you shouldn't buy it by any means. I've had a blast playing this game for the 30-31 hours I've played so far, and I'd recommend anybody new to the SMB series to try it. I just think there's things that could elevate a potential SMB4.
I am coming back to 3 after playing 11 hours of 4. overall i feel this is a better game.
I'm so glad I found this series before EA got it's franchise killing hands on it. I've spent hundreds of hours on my console playing this game, designing team logos and uniforms, creating custom characters and leagues so it was a no brainer when it went on sale for my new PC. If you remember RBI baseball (or any baseball game) from waaaaaaay back and always wished there was stat tracking and what seems like endless customization options, you've found your game. Very highly recommend! Wish the devs would make a hockey game like this!
한글화..
한글패치좀;;
They have very funny names and hit homerun is goo
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $3.4M | 4.5K | 91% | $19.99 | |
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| $3.4M | 7.8K | 88% | $14.99 |