
The infamous, tough-as-nails platformer – now in 3D!
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About
Super Meat Boy 3D is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux – IN 3D!
Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old trash sacrificing his own well-being to save his damsel in distress – IN 3D!
Super Meat Boy 3D brings the old school difficulty of classic retro titles we all know and love and streamlines them down to the essential no bull straight forward twitch reflex platforming. Ramping up in difficulty from hard to soul crushing Meat Boy will brave lush (but also on fire) forests, vast dumps filled with the waste of mankind, and high-tech forges producing the very traps that will inevitably kill Meat Boy over and over and over - IN 3D!
And if a bunch of levels weren't enough, we also have epic boss fights and tons of unlockable secrets – IN 3D!

Tough-as-nails precision platforming action
Brutal, but fair levels designed to break you.
Boss. Fights.
Dark World levels so tough, you'll scream in the rain at a bus stop.
A soundtrack that was once described by a Guitar Center employee as “hey, either buy the guitars or get out. We’re seriously going to call the cops!”
3D!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Arabic, Danish +8 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Como fanático de la saga, estoy feliz y enojado. El primer juego es una auténtica joya, es mi juego favorito; el segundo, hay que hacer como que no existió. Esta tercera saga en 3D está bien, pero se siente algo desangelada; hay mucho potencial desperdiciado, se siente que falta algo más. No es mal juego, está bien, pero para mí, que soy fan de la saga y que desde que salió el primero he esperado una secuela digna, estoy un poco decepcionado. Repito, mal juego no es, pero pienso que pudo ser mejor.
哭阿 懶覺人
og smb still harder but damn did this game make me rage
The public wasn’t too optimistic about this game prior to its release. Fortunately I found super meat boy 3d to be a very good surprise! It has all the qualities I expect from a “small” platform game. The controls feel good and responsive and the levels are fun and fair to play. Some people reported that they have a hard time navigating in the 3d environment or that the camera makes the players misinterpret the exact position of the character. I agree that there is indeed a small adaptation time. As for myself, I was able to quickly adapt and didn’t have any issues after that. The levels keep introducing new and interesting ideas, it makes the player want to push forward. If you want additional harder content all the levels have their dark world counterpart (like in super meat boy). Overall nice game and worth the money
i almost broke my controller in anger 10/10
JEUX EXCELLENT
El salto al 3D le ha sentado de maravilla a Super Meat Boy, creando un juegazo de plataformas desafiante pero muy muy divertido que sabe medir muy bien la frustración, contando con niveles mucho mas cortos que el primero y que se sienten mas justos, por lo que aunque estés 100 intentos para terminar algún nivel que se atasque, los acabas con una sonrisa y ganas de más. El diseño de niveles me ha parecido genial y muy divertidos, con un buen sentido del humor en algunos casos, donde los personajes extra aportan una jugabilidad totalmente diferente y formas nuevas de enfrentarlos.
就这个平台跳跃受苦爽,除了变成3D并且锁视角后会导致偶尔对距离判断出现误差,不过熟悉之后就还可以,好玩爱玩
Having finished the light world. I have to say: I really liked this game! it a little bit flawed but overall I think this is a good transition from 2D to 3D. The controls feel just as they were in the original, and it is not surprising since Tommy Refenes, one of the original developers, was involved in the development. The levels are short but challenging and really fun. There are unlockable characters and light/dark world variations of the same levels. There are no glitch levels or retro levels like the original, but you do get to play secret levels that have been inspired by other retro games. The music is pretty good and the visuals, I thought, were alright given that Edmund McMillen is not involved. Now, it is flawed. The biggest issue is that, since this game has a fixed camera, you will have some problems with the depth perception in the more difficult levels. I did die a lot of times because of this. The good side is that the game does give you some options to make it easier to know where you are going or where you're going to land, but it is still hard to tell. Another thing that some people might not like, is that you get almost all the obstacles from the original (saws, rockets, lava balls), which is fine, and I didn't have an issue with that, but I would have loved that they added new things that would work well in 3D. Overall, if you liked the original Super Meat Boy, give this one a try. I truly felt like I was playing Super Meat Boy all those years back. If you haven't played the original, I still think this will be an enjoyable experience for you.
This is a bit of a mixed review. I'm ultimately recommending it, but there are some disappointments. Super Meat Boy 3D does an excellent job of bringing the feel of the original game into the 3D space. There are the spikes and buzzsaws that need to be avoided, fans and conveyor "belts" to be navigated, walls to climb up and jump off of, etc. All of the mechanics brough over from the og feel really good and things work like you would expect them to. They even kept the "glitch" where a first-frame jump on touching a wall causes you to slide up rather than jump off. It's clear they put a lot of work into actually making this game feel like Meat Boy, just in 3D. Where the game starts to struggle is in the implementation of some new mechanics (some taken from other game franchises) that didn't quite work for me. Too many levels (especially in later worlds) felt a bit too auto-scrolly in the sense that you were very much locked into a specific cycle and didn't really have a way to go faster (or slower, for that matter). Most of these "locked-in cycles" were directly related to new mechanics that were kinda just forced. Another big negative was the soundtrack. Obviously Danny B's work in the original is gonna be hard to beat. At this point, I feel like we're way past the best work Ridiculon has to offer, and this one feels like it was phoned in. So bland and forgetful. One last disappointment was the warp zone levels. The first one got me REALLY excited, but the rest were VERY uninspired. I would like to have seen more use of the unlockable characters in the warp zones, like in the original. At the end of the day, the parts of the game where they just took the original Meat Boy and said "let's make this work in 3D" were so good, I wish they'd taken that approach with the whole game. I had an enjoyable time with most of the playthrough, and that's why I'm giving it a thumbs-up.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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