
The infamous, tough-as-nails platformer – now in 3D!
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About
Super Meat Boy 3D is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux – IN 3D!
Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old trash sacrificing his own well-being to save his damsel in distress – IN 3D!
Super Meat Boy 3D brings the old school difficulty of classic retro titles we all know and love and streamlines them down to the essential no bull straight forward twitch reflex platforming. Ramping up in difficulty from hard to soul crushing Meat Boy will brave lush (but also on fire) forests, vast dumps filled with the waste of mankind, and high-tech forges producing the very traps that will inevitably kill Meat Boy over and over and over - IN 3D!
And if a bunch of levels weren't enough, we also have epic boss fights and tons of unlockable secrets – IN 3D!

Tough-as-nails precision platforming action
Brutal, but fair levels designed to break you.
Boss. Fights.
Dark World levels so tough, you'll scream in the rain at a bus stop.
A soundtrack that was once described by a Guitar Center employee as “hey, either buy the guitars or get out. We’re seriously going to call the cops!”
3D!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Arabic, Danish +8 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The quick and short of it: Is this a good Meat Boy game? Nnno. Is it a good 3D platformer? I mean it's okay? [b][u]Visuals:[/u][/b] I'm going to be real and say from the get-go that the cutscenes are just. Weird. They're weird, aside from having no real story to follow or show, it just feels way too shiny and the ridicoulus amount of [liquid] being splashed around from however or wherever Meat Boy moves in them just genuinely make me think "This was made by AI, what??" Though this is 'just' the cutscenes, sucks, but.. At least it's not all visuals! Well, no. The artstyle is best encompassed and written up as: "Unreal Engine 3D cartoony with bright coloring". They work, they do their stuff - Are you gonna remember them for much more than a few hours? No, honestly not. With some of the level layouts there is a definite subtle feel of yellow paint in how your route is colored more brightly and intentionally than the rest, but for a fast paced 3D platformer that's perfectly fine and good. Genuinely, don't get me wrong, but there's pretty much no deeper character behind much or any of it than that. It's servicable, not memorable. Some smaller set pieces in World 1 feel a lot more elaborate than other worlds' stuff, but honestly that's another downside more than anything with falling off -pretty- hard. [list] [*] Also, I do really feel the need to mention the obsession of grotesque-ness in all of this game. "It's a game about a boy made of meat running through mazes of saws, of course it's gonna be bloody!", which is what SMB was, but the need to keep beating up Meat Boy more while you play fail a stage, giving him a black eye, missing a tooth, until one of his eyes just hangs out and flops about (with plenty of glitchy interactions) is a little weird to me. From SMB's [i]explodes into [liquid][/i] when hit by a flying buzzsaw to 3D's ejecting your upper body with your decapitated lower half still standing there is, also, weird but that one's at least 'funny' in the 'Yeah makes sense' realm of things. Collapsed, run down city with bus/train cars taken over by abominations that incorporated themselves into the vehicle? Got the cheeks hanging out in the back. Unlocking the dark world is a portal getting its bumhole pulled open by two tentacles. I don't know it just goes past the 'Funny Cartoony' vibe for me.[/list] Long yapping about visuals behind; [b][u]Gameplay:[/u][/b] It's. How do I even put this. It's game. You probably already read a bunch of times that the camera is bad, which, yes, absolutely. A lot of the time you're just not gonna know why you just fell into a pit because depth perception is really bad. Playing this game on a pad, using the stick as one would do for a 3D game, is absolute dogwater in terms of accuracy; The hyper specific pin-point movement to thread the needly like in SMB is horrendous with these controls. Until you turn 8-way movement off and get full 360° motion range, your airdash suddenly -doesn't- just go into the completely wrong direction and every level just kind of blows apart from not being 'fixed' to a grid. This game does not feel like it was fully meant and considered to be a fast, precision 3D platformer, it is comparably laughably easy and doesn't feature some final world of tough as nails levels - It just ends, abruptly. But that doesn't even cover half of it; The [b][mandatory Airdash in modern games][/b] really just breaks so many levels past the point of being a challenge TO die. Hyperbolic? Sure, but the leniancy you get for readjusting before you touch the floor again is crazy, the fact your airdash fully halts vertical momentum is wild and not even many jumps feel like it's really needed, but breaks jumpable ranges for the sake of placed platforms also pretty badly. "Oh, but with that in foresight, A+ timers are adjusted and really short compared to casual clear ti-" No. I'm just gonna be blunt, absolutely not. I've had plenty of levels with DOUBLE DIGIT times ahead of A+ timers, this wasn't even some huge skip in the level -- If anything, that should have been THOUGHT OF first to create a notion of "[b]What??[/b] How am I meant to save 5 seconds still, can I? Ohh.. Oh my god I get it.", but it's just not there. There ARE some small points, gaps in obstacles or walls you can abuse to save some time, but it's so unnecessary to try and do in the levels that have them; unless you're trying to upload speedruns this will mean nothing. (And I'm sure those will have other, MUCH more gamebreaking skips than these). The guest characters are cute, some are skins like Brownie or Bandage girl, others give you a double jump AND airdash because it wasn't easy enough, and others are Meatball Boy that turn you into a rubber ball and make everything really difficult. No penalties or other times if you wanna clear stuff with those either as it should have been made for mostly Meat Boy in mind to challenge the player. Small note on Bosses, they're really eh. Incredibly scripted list of what they do so you just move as the list says to beat them - alas. Music is just ... there. Lots of Guitar riffs, none really memorable. Heck, I still have the Super Meat Boy tracks in my mind from decades- (God I'm old) ago and how good those were. These are not. I can't remember a single one. Should I have made a new paragraph for Music? Yeah, but it just blending in is part of the point. [hr][/hr] All in all, this just isn't a game I can recommend with the legacy of Super Meat Boy in its lineage. It's not iconic in any unique way, it's trying to be much and not really doing anything. This game genuinely feels undercooked and put out anyway. It could have been great with more in-depth touching up and some proper finale of a world, but it's not there. This is a loaf of white bread in a bakery. It's nice to have in-between, but it's not gonna blow you away. Grab it if you're real hungry for some platformer or if it's on sale.
Not quite as great as the original but still good enough to play. I went in a little skeptical about how the series would handle the jump to 3D and while it doesn't quite recapture the magic of the original it's still a solid time. The boss fights are a highlight as they are genuinely fun and a good test of what you've learned. The regular levels held up well too with plenty of that classic precision platforming tension. The 3D presentation itself is an interesting experiment. Most of the time it works, but there were definitely moments where the camera angles and perspective made it harder to judge jumps and distances than it should've been which led to some frustrating deaths that felt more like a camera problem than a skill problem. Overall a fun game. Not a replacement for the original but worth playing if you're a fan of the series or just want more Meat Boy in your life.
круто
I think the game has a really cool base and some levels are quite fun. There a lot of small flaws that really prevent me from loving the game and recommending it. There are some really odd level design decisions that maybe were forgivable in the era of the OG game but today just feel unpolished or not well tested. Depth perception is a HUGE issue in the game. It can be VERY difficult to tell the depth of your player (even with the shadow and outline enabled) and the depth of objects. There is a secret level based on another game that I thought would be a fun callback but ends up being extremely infuriating because SMD3d's floaty movement is inherently less precise than the game the level is based on. Overall I would say, unfortunately, that it's only worth it for huge SMB fans, otherwise I think there are better platformers to play.
It's like one of those games where everything about it is bad, but the gameplay (and music). As someone who grew up with 3D platformers, this feels like almost everything I want from a 3D platformer. Unfortunately, there's no bonus content besides the Dark World levels. I would greatly appreciate a DLC expansion with more levels and a better story.
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Though its nice to see the og format from the first game get brought back in glorious 3d, it feels like every new Meat Boy game is designed to be more and more difficult, while forgetting to focus on having decent level design. Camera angles can also be super deceptive. I am a huge fan of these games so its really unfortunate that I have to give this one a negative review. If you really like SMB, this game is worth it. If you arent, dont buy this game unless you are getting it on sale.
very fun, relaxing and totaly not infuriating! chill/10 would get cruched and sawed every way imaginable again!
This game is buggy and has at least two levels I counted that you pretty much have to switch to a different character to get through with any consistency because of said bugs, but it's a lot more fun than Forever. I heard someone say it's basically SMB but 3D, and, not really. It's more like a reimagining than a 3D remake. If you're coming into it hoping for Cotton Alley or the same level of difficulty as SMB, you will be disappointed because there's no Cotton Alley and this game is a great deal easier. Though for a buggy game made in UE4 with the stability of wet cardboard, that's probably for the best. Despite the game being undercooked, I found it enjoyable enough to 100%, which is more than I can say for Forever.
The gameplay is really well translated to 3d BUT ♥♥♥♥♥♥♥♥♥ ALL THE SOUL FROM THE OG IS GONE
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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