
A precise 2D platformer with a twist. NO JUMPING. Master your magnetic powers to beat each level with speed and skill. Enjoy classic 16-bit gaming vibes, tackle challenging achievements and compete for global leaderboard supremacy along the way.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.14/day in the week after.
About
The system of Magnetia is in great peril as an evil villain tears through the galaxy. It’s all down to one robot explorer to save the day – Magbot!
Armed with the power to control both positive (red) and negative (blue) magnetic polarities, Magbot must navigate through a myriad of challenging platforming environments to save his home planet of MagTek.

Use Magnetic Force to Attract: Use the power of magnetic attraction to pull yourself towards platforms and across perilous pitfalls.
Use Magnetic Force to Repel: Magbot is too heavy to jump! Luckily you can use the power of magnetic repulsion to boost yourself through the air!
Collect Star Fragments: Master each level by collecting hard-to-reach star fragments that unlock additional challenges.
Enjoy Classic Gaming Vibes: With vibrant 16-bit style pixel art and an energetic chiptune soundtrack by Moonsailor.
Genres
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 424reviews | 84% | — | $45.6K |
| $1.99−80% | 9ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The main mechanic is unnecessarily obnoxious and it's very easy to missclick the wrong buttons when doing quick jumps.
Such a joy to play and listen to :)
Super Magbot is a precision 2D platformer developed by Astral Pixel and published by Team17 that boldly reimagines one of the most fundamental mechanics of the genre: jumping. Instead of giving players a traditional jump button, the game centers entirely on magnetic attraction and repulsion as the sole means of traversal. This single design decision reshapes the entire platforming experience, turning what could have been a retro-inspired homage into a distinctive mechanical challenge that demands thoughtful control and spatial awareness. You play as Magbot, a small robotic hero tasked with restoring balance to a threatened galaxy. While the narrative remains light and mostly serves as a framework for progression, the gameplay concept is anything but simple. Magbot cannot jump at all. Instead, he fires magnetic pulses in two polarities—red to attract and blue to repel—allowing him to pull toward magnetic surfaces or push himself away from them. The absence of a jump fundamentally alters how players approach level design. Momentum must be generated through careful aiming, timing, and understanding of magnetic physics, creating a rhythm that feels both calculated and dynamic. The early levels serve as a tutorial in understanding polarity and trajectory. Pulling toward a magnetized surface can gently guide Magbot upward, while repelling from a surface can launch him across wide gaps. However, these actions are not automated or forgiving; every movement requires deliberate input. Angles matter. Timing matters. Overcommitting to a polarity or misjudging a launch vector often results in instant failure. As the stages grow more complex, players are required to chain magnetic interactions in rapid succession, weaving through hazards while maintaining control over speed and direction. Level design is where Super Magbot truly shines. Each stage is constructed with meticulous precision, emphasizing spatial puzzles and layered challenges. Some sequences demand slow, careful positioning, while others push players into rapid decision-making under pressure. Additional mechanics are gradually introduced to keep the formula fresh—moving platforms, alternating polarity zones, and environmental hazards that demand split-second polarity swaps. The game steadily builds mechanical depth without abandoning its central magnetic premise, ensuring that mastery feels earned rather than accidental. The difficulty curve is unapologetically steep. Super Magbot aligns itself with the tradition of demanding platformers that reward perseverance. Checkpoints are placed thoughtfully, but the margin for error remains slim. Success often comes after repeated attempts, with each failure teaching subtle refinements in aim and movement. For players who appreciate games like Super Meat Boy or Celeste, the trial-and-error process will feel familiar and satisfying. The challenge is rarely unfair; instead, it demands consistent execution and patience. Visually, the game embraces a vibrant pixel-art style reminiscent of 16-bit era platformers. Bright color palettes and clean sprite design make magnetic surfaces and hazards easy to identify, which is critical for a game built on precision. The retro aesthetic is polished rather than nostalgic for its own sake, blending classic influences with modern clarity. The soundtrack complements the action with energetic, chiptune-inspired compositions that sustain momentum without overwhelming the experience. Replayability is enhanced through collectible items, optional challenges, and leaderboard integration. Players seeking perfection can aim for faster completion times or attempt more difficult bonus stages. Because movement is skill-based rather than stat-driven, improvement comes from refined control rather than external upgrades, reinforcing the game’s emphasis on mechanical mastery. Overall, Super Magbot distinguishes itself through a single bold innovation executed with consistency and confidence. By removing the jump and replacing it with magnetic mechanics, it reinvents the platforming formula in a way that feels fresh yet tightly controlled. Its high difficulty, thoughtful level design, and crisp presentation make it a standout among modern indie platformers. For players who enjoy precision challenges and are willing to adapt to an unconventional movement system, it delivers a rewarding and memorable experience grounded in creativity and skill. Rating: 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Russian, Catalan
| $9.99 |
| — |
| 72%* |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very hard controls, but very fun!
Gran juego de plataformas que en parte se sienten como puzzles, con buenas mecánicas para speedrunners.
This game is far more interesting, fun and challenging than it looks. Really good gameplay, presentation and damn good music!
게임 진짜 잘 만든 거 같고 재미있습니다. 게임하는 동안 너무 헷갈려서 힘들었지만.. 그게 매력이라 생각합니다. 근데 색깔 블록 맞추기가 너무 힘들어서 피로합니다. 좌클릭 우클릭 헷갈리는 문제가 아니라 맞추는 에임이 너무 힘들어요. 결국 3스테이지 보스에서 게임 그만뒀습니다. 머리 복잡한 건 둘째치고 에임이 너무 힘들어서 지치네요. 따로 에임 보정을 해주는 난이도를 설정해주면 재밌을 것 같습니다.
점프 없이 자석 NS극 인력, 척력으로 이동하는 플래포머다. 일단 난이도가 높은 편이다. 이게 마우스로 각도도 조절해야 하고 상황마다 같은 색깔로 밀어야 하거나, 다른 색으로 당겨야 하는 상황이 계속 바뀌니까 하다 보면 손이 꼬이기 너무 쉽다. 진짜 정 안되면 하다가 그만하고 쉬고 오는 것도 좋은 방법. 그래도 맵 별 기믹이나 스테이지 구성 보면 제작자가 신경써서 잘 만들었다는 게 느껴진다. 스토리는 맨 처음에 잠깐 보고 나머진 그냥 다 스킵해서 잘 모르겠다. 결국 행성 구하는 게 주 내용 같긴 함. 개인적으로 가장 어려웠던 맵은 모든 조각 다 먹고 열리는 맵에서 7번째 스테이지였다. X-7이었나. 진짜 거기서 30분 넘게 쓴 듯. 할인하면 가격도 2250원으로 싸고 플래포머 좋아하면 한 번 도전할만한 게임이다. 추천.
I found the game really frustrating, and difficult to understand. The gameplay mechanics just didn’t jell with me. I would never have purchased this, but it was a Humble Bundle game. Even at free as part of the bundle, it isn’t worth continuing. Your mileage may vary.
Même après toutes ces années le jeu est excellent ! Beau pixel art, excellent bande son retro, et la mécanique est originale ! On reconnait quelques inspirations de Celeste, bien revisité. Avec une progression de difficulté bien amené, j'ai pris plaisir à devenir de plus en plus compétent. Le seul bémol serait l'histoire qui n'a rien d'intéressante, il faut jouer pour son gameplay. J'ai pris plaisir à faire chaque niveau avec collectible + temps enchainé (succès à débloqués) Mais un niveau a eu raison de moi, je me suis arrété au milieu de la planète qu'on débloque avec les collectibles en endgame, skill issue pour cette difficulté :')
Players by region
Where this game's players are, estimated from review languages.
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