
Minesweeper but the rules are changing, again.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
起一个好名字有多重要?14mv告诉我们,可重玩性高的游戏一定要起一个在“未分类”时自动排到靠前位置的名字,即以数字开头,甚至以1开头
Alright, I'm going to be blunt here. Despite playing 14MV2 for twice as long as the original, this is a much weaker recommendation. Play that first, do everything you want in it, and then if you want more, 14MV2 is right there. Go ahead, it'll wait. As to why? There's two main reasons - the variants in this game are significantly harder to work with, and the endgame content wants to combine every rule with the secondary boards. 2L in particular always felt like a bit of a slog, and in order to complete the game (all achievements) you have to do so so so many of these. 2B and 2A were also especially brutal and easy to make incorrect deductions in - and an incorrect deduction means doing the level again from the beginning (or trying a new one). I enjoyed my time with this game, which I suppose says a lot given the 200 hours, but I feel like if I came in with less logic puzzle background I would have had a much worse time, and by the end 14MV2 was definitely overstaying its welcome. I guess that's on me for how I chose to play it? But yeah, if this game looks like it's up your alley, exhaust 14MV1 first, and then come here if you want more.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, Korean, Polish, Russian, Vietnamese
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
日扫地雷三百颗
steam上我最喜欢的游戏,14种扫雷变体的一二代,终于都打完全成就了。但是还有很多没解锁我还要一直玩,能玩一辈子。喜欢推理的一定不要错过,每个格子都能通过线索得出是雷或非雷,这种确定感就很爽,不允许瞎猜。期待出第三代~
Every time I complete a level in the ultimate mode of a certain rule for the first time, the perfect count wont be increased which not make sense. It can be counted normally from the sec time. Is this a bug... Anyone encountered the same situation...
hang on a second, this is way more than 14 variants
A highly creative set of variants which constantly challenge and surprise. A must buy if you enjoy logic/pencil puzzles.
极少数我不会一直挂机的游戏,游戏时长基本就是思考时间,到目前为止,41个小时,估计得有40个小时是实打实的闯关时间,过了600多关,一个小时也就是15关,那也就是4分钟一关。不知道后续还有多少复杂的关卡,也不知道这游戏我能不能通关了,慢慢过吧。
I like this game, play it on ultimate mode with every modifier for the best experience on a 2L 8x8 (:
前作に引き続き、非常に良質なパズルが飽きるほど出てきて ってああああ!誰が!そんな良質なアップデートを望んだというのか! 労力、ほぼ倍になってませんかねぇ!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $244.4K | 1.6K | 97% | $6.99 | |
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| $4K | 24 | 96% | $11.99 | |
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| $635 | 7 | 100% | $3.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.6K | 366 | 95% | $6.99 | |
| $45.6K | 424 | 84% | $9.99 | |
| $45.6K | 252 | 88% | $6.99 | |
| $45.6K | 409 | 76% | $4.99 | |
| $45.6K | 96 | 84% | $14.99 | |
| $45.6K | 104 | 83% | $19.99 |