
In Super Hiking League DX your skills in 2D platformers will be put to the test against an AI like no other! Features an easy to use but hard to master elastic rope, single player mode, vs mode and time attack mode!
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 38reviews | 95% | — | $4.2K |
| $4.99 | 21ratings | 76% | — | not modelled | |
Engagement
Reviews
‘Super Hiking League’ is a very innovative and fun title. Objective is very simple: Climb to the top of every stage before everyone else. It’s a mix of platform, racing and a little bit of sport genres resulting in something that feels really fresh. Graphics and sound are excellent (retro aesthetics fits the game perfectly and you can run it even on old computers.). Controls are also very easy to learn and I’m sure gameplay will please kids to adults (there are many difficult levels to choose). I only played it alone but must be very fun to try with other friends simultaneously. I really enjoyed Super Hiking League and recommend this game!
If you're like me, you're wary of purchasing "retro 2D platformers" on Steam right now because of the metric crud-ton of Unity & GameMaker tutorial asset reskins out there. Maybe you're even, like me, making your own 2D platformer that you think is 'better'. As a similarly-inspired developer: This game is one you should get to play in between sessions of making your own. Not for direct level design inspiration or anything, I just mean to put you in the "Damn! 2D platformers are FUN, especially when they have a great design and jolly chiptune soundtrack" sort of mood. Mr. Dev seems like a cool chap, as well. But speaking just as a player: It's exciting to play something as smooth and authentic as Super Hiking League. Really good stuff. Excellent controls (and numerous control/difficulty/style options- BIG EXTRA CREDIT). The graphics are really good (better than they look in the static screenshots, they really breathe in-game). As I alluded to, the music is lovely. I will play LOTS more. Kudos! ~ Josh http://dirtbug.games
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Japanese
| $4.99 |
| 11ratings |
| 84% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 38 reviews with recorded playtime.
Super Hiking League is a fantastic arcade style platforming/grapple game. It's very satisfying to learn some speed strats and beat the developers best times. Also worth mentioning that the AI is quite great in this game and will provide a real challenge to you on the master difficulty. Highly recommended!
[quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Seriously Flawed ★★☆☆☆[/h1] [h1]First Impressions[/h1] My reason for choosing to play Super Hiking League DX (SHL) is really irrational. I recently played another game I quite enjoyed that had DX at the end for no reason, and knowing few games do something like that, was sufficient cause for me to install this title now. If I liked one, why not the other? [h1]Gameplay[/h1] The title of the game is a bit wordy, but it more or less summarizes the game's focus. This game is all about hiking to the top of any location faster than your opponent, in order to snag the gem there. Sometimes enemy slimes will get in your way, you'll occasionally mirror your opponent and take your own identical route to the top, and a few races have more empty space and flowers than land. Anything is possible in the wacky world of gaming. Now that I think about it, hiking is probably the wrong activity considering you make use of elastic safety ropes to fling yourself upwards. That's more of a mountain climbing accessory, which would go hand in hand with these races to the top of steep peaks. Regardless, I'd say that an unspoken flaw of the oldest classic games from the NES era is how the small number of levels makes for a playthrough that won't feel that distinct once you get used to the title. When people speedrun these games specifically because everything is so rote, you can't really argue otherwise, but it seems like a complaint I never hear. It's probably because those who still fawn over and replay that era of gaming wouldn't do so if that was an issue for them. https://steamcommunity.com/sharedfiles/filedetails/?id=3473487673 [h1]Controls[/h1] Certain jumps and layouts aren't very user-friendly, such as ones you can find in levels 24 and 25. Even if you aren't going for an amazing time, merely getting to the top is difficult due to the level of precision and accuracy needed in specific spots. I don't think the problem necessarily stems from the controls, I'd just chalk it up to difficult level design. However, with all the intricacies of the elastic rope, I think the tutorial section could delve into greater detail and explanation for how it works. For instance, showing an exact distance for sticking back to a flower in order to get the best jump height. [h1]Story[/h1] Arcade Mode is where the plot is presented, oddly enough. While a hiker is riding about in his speedboat, a cloaked stranger hovers nearby, before suddenly blowing apart an island. Not being the biggest fan of such destruction, the hiker rebukes such an act, and finds out this person is a flat-earther obsessed with gems. I think this story would have worked better if there was more explanation for each race you participate in, especially against the hikers who have nothing to do with this scheme. Devising a few lines of dialogue before each race could have given each character some personality, and helped pull someone through this tiring mode. https://steamcommunity.com/sharedfiles/filedetails/?id=3473487955 [h1]Visuals[/h1] Despite growing up through the NES and SNES era of gaming, I don't know enough about bits, pixels, and blast processing to distinguish the real difference in those systems' graphics. I frankly don't care, as the only thing that matters to me is whether I think it looks good. From my vantage point, whether it's closer to one console or the other, I do appreciate the visual style used in SHL. Even though you'll see the same wall and floor pattern repeated often within any given race, the composition, shading, and use of color makes for simple landscapes that look great. Not only do some of these island settings look the part properly, I wouldn't mind taking a trip to a few of these places. [h1]Sound Design[/h1] I think the biggest factor with how the songs were designed pertains to the fairly short playtime of any given race. This is especially obvious when looking at the master times, as even more complicated stages were meant to be finished before the minute mark. Such a choice has significant consequences for the music, as a longer, more complicated song that develops through different phases wouldn't fit in a game like this. Instead, they're short songs that loop on themselves fairly quickly. Moving from one race to another area swiftly prevents a problem some NES titles had, as a highly repetitive song would drone on and on, driving players crazy. The developers handled what could have been a significant drawback quite well in this title. https://steamcommunity.com/sharedfiles/filedetails/?id=3473487486 [h1]Pros[/h1] 🌟 There's a decent variety to the layouts and mechanics across the races. Some felt a bit long, but there's also really short races too. 🌟 I guess this is a shoutout to hikers, because when the island got destroyed, the lack of hiking was the protagonist's first concern. [h1]Cons[/h1] ❌ Since SHL emphasizes speedrunning, I'd have created a mode that allows for intense practice sessions. It's what I wanted after seeing the ghost zoom ahead of me, while I had no idea how it was making such fast progress. Let me control the footage and try specific jumps or moves with rewinds. ❌ The AI is a little obnoxious. When I was letting the AI win so I could get an easy achievement, it took more than two minutes to finish the race. However, as I was trying to win, it was keeping even with me, although I was taking half the time to reach the end. ❌ Despite having a few game modes, since you're playing the same tracks across all of them, there's not enough variance to stretch the content very far. [h1]Tips[/h1] 🔍 There's so much minutiae to how your elastic rope works with respect to timing, distance, and so forth. You really have to know all the rules for how it propels you to make it work consistently. Even if you're primed to win, if you're one shot away and botch it, the AI will happily zip past. 🔍 The developers added an easy to unlock cheat character, right around when the levels start getting tough. Odd lil coincidence, I might say. [h1]Final Thoughts[/h1] After beating Arcade Mode once on the easiest difficulty, I tried out the other modes, and saw very little reason to play any of them. Honestly, once you know what the core mechanics of this release are, it doesn't take long to realize it's an idea with minimal playtime available. You race against the AI or one of your friends, and that's it, ad nauseum. Competing against an absurdly efficient master time is hardly a change to the repetitive gameplay, “Instead of actually racing against the AI opponent directly, I'm just trying to beat their time?” A race is a race is a race. I was getting kind of bored with this concept before clearing all 27 races in Arcade Mode, so more of the same doesn't encourage me to play any further. Unlocking more races for clearing Arcade Mode also isn't the amazing reward the developers think it is, because it's too much of the same thing. Unless you're a speedrunner hankering for a new game to challenge, I'd probably avoid this title, as it won't hold your attention all that long. [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - SHL is healthy [/td] [/tr] [/table]
Jogo sensacional e desafiador que vai te levar de volta aos tempos do nintendinho. Ótimo para jogar com os amigos.
Super Hiking League DX é uma ótima surpresa para os fãs de jogos de plataforma Traz as mecânicas tradicionais do estilo, mas substitui a rolagem de tela lateral pela rolagem vertical, adicionando também uma divertida mecânica de corda elástica. Tudo isso com controles muito bem ajustados, belos gráficos cheios de personalidade e uma trila sonora deliciosa. Para complementar, temos um ótimo nível de desafio e uma excelente quantidade de fases. Entre a campanha principal, as fases extras e o multiplayer local, existe uma quantidade enorme de diversão a ser obtida por aqui. Principalmente se considerarmos o preço. Foi um dos jogos que não consegui largar até finalizar a campanha principal, uma das melhores surpresas que tive neste ano. Me transportou diretamente para uma época muito feliz de minha vida, onde tudo era mais simples e autêntico, inclusive nos videogames.
Excelente jogo de plataforma de CORRIDA. É uma corrida entre dois jogadores num sistema de jogo de plataforma 2D que você joga cordinha pra se pendurar tipo o Umihara Kawase do SNES e PS1. O modo single player é bem legal, achei a AI bem de boa de enfrentar, e o modo pra 2 players é bem bem divertido pra jogar entre amigos. Os gráficos são pixel arte super bem feita. Fica ai a recomendação.
First and foremost, although I am giving this game a positive review, please read through the entire review for my overall thoughts. I initially had wishlisted this game after a friend had posted about it on Facebook. It looked interesting, and I'm always interested in games with retro 8-bit art and sound. When the game released, I was hit with sticker shock at seeing it displayed for $20 U.S., which upon further investigation is 2-5x more expensive than any other country. The developer stated that this was "an error with the Steam's regional pricing generation". I still decided to purchase the game, but this greatly soured my current perceptions. Graphics & Sound: All in all, a fantastic looking retro-styled game, and the soundtrack is upbeat and catchy. Definitely feels like an 8-bit game by default, and you can use the shaders in the options to change the look to something else if you want (my personal preference is the '5xBR' shader). Controls: Controls are very simple, with the exception of the elastic rope. It's very easy to accidentally throw the rope diagonally instead of straight up if you're even slightly pressing left or right. Often times, you need to give yourself an extra split second before throwing it while moving to make sure you're not still pressing the directional buttons. The AI: In a nutshell, incredibly well designed and very competitive at higher AI difficulty levels, so much so that at the highest difficulty level you may get so frustrated that you'll break your controller (which I almost did). The AI almost invariably will knock you off cliffs if you even get close to it, or snipe you while you're trying to swing from flower to flower in the space of a heartbeat. Most of the times, the only way to beat the higher difficulty AI is stay in the lead, and look for good choke points you can knock it off from to throw it far down the level. Gameplay: 1) Arcade Mode: After a very, VERY minimal plot introduction, this mode is simply a gauntlet of 27 levels of best-of-3 matches to see if you or the AI gets the gems first. Progressively gets harder and harder over time, with some levels seemingly being overly-difficult compared to where they are progression-wise (I'm looking at you levels 11 & 17). Definitely felt satisfied when beating the AI on the last level, but boy was my jump button thumb sore. 1st full run completion: 3h 56min 2nd full run completion: 1h 31min Versus Mode & Race Mode: Essentially the same thing, where you can play versus another person or the AI in a best-of-3 match on individual levels. Versus mode is similar to Arcade in that you can interfere with your opponent, whereas in Race mode you can't affect them in any way. Time Attack: Personally, I did not play this all that much, as the times set to beat seem to be on TAS-level precision. Good luck to anyone who wants to try to beat them. The ghost feature is nice, but doesn't offer much help at figuring out how to improve your times when you're close. Conclusion: The developer did seem to put a whole lot of love into this game, and its polish shows. On that, I would gladly recommend the game. HOWEVER, to me personally, I would not purchase this again at its current U.S. price of $20. It does honestly feel more like a $10 game for me due to the fact that I effectively will never be able to find and convince a physical person to play it with me.
Rope swinging vertical platformer with adorable characters, amazing soundtrack, single player story mode, arcade mode, local and online versus, and most importantly that 90's vibe when you used to play SNES games with your friends. It features retro style graphic SNES like, 8-bit soundtrack, smooth controls and overall gives amazing feelins, It is challenging & interesting, but somewhat tricky. at first seems easy, but it'll start to beat your ass from level 5
Quem joga hoje já foi criança um dia e sua infância muito provavelmente foi cercada de títulos de plataforma coloridos e desafiadores. Com sorte, seus amigos se reuniam na sala de alguém para ver quem era o mais "fera". Com isso em mente, Super Hiking League é um resgate dessas sessões vespertinas, com gosto de leite sabor morango, bolachas recheadas e cafuné de vó. A desenvolvedora brasileira Bit Ink Studios acerta no tom e na jogabilidade, com um charmoso título de plataforma focado no público que até hoje curte um desafio e relembrar os bons tempos. A premissa e a abertura de Super Hiking League são puro Sonic. Faltou ali o som inesquecível clamando "SÉ-GAÁ", mas nossa mente preenche a lacuna com perfeição. Ao se dirigir para fazer sua trilha normal, como um bom trilheiro, o jogador encontra um mago maligno que está sequestrando todas as montanhas do mundo e quer deixar o planeta liso, para alegria dos terraplanistas de plantão. Banido para uma realidade paralela ou algo assim, você é obrigado a participar de disputas para, de repente, salvar o fino hobby de pegar trilhas. Afinal, sem montanhas, sem trilhas. E é isso. A história acaba por aí e está muito bom. Tem o selo de aprovação do Sindicato dos Encanadores e do Instituto dos Animais Antropomórficos de Cores Bizarras. Super Hiking League permite desbloquear e trocar de personagem principal, porque todos eles fazem parte da tal Super Liga dos Trilheiros bacanudos. Mais improvável seria impossível. O que podemos esperar em termos de jogabilidade são saltos e inimigos para serem derrubados, entretanto o jogo da Bit Ink Studios introduz um elemento extra e essencial para as partidas. Esse componente é o gancho de escalada, que permite agarrar determinadas bordas no cenário e obter uma movimentação vertical. Alcançar o topo do mapa é prioritário, ao contrário de jogos de plataforma mais tradicionais. E, para isso, o gancho é fundamental. Ele poderia ser um pouco mais preciso, principalmente quando você ainda está em movimento e acaba lançando o gancho na diagonal, mas ele cumpre seu objetivo ao longo das partidas. O desafio aparece quando precisamos superar nosso "fantasma", uma versão de nós mesmos a serviço do mago trevoso, que também está escalando em direção ao topo. Se ele alcançar primeiro, é derrota após um determinado número de rodadas. Isso oferece uma dinâmica mais frenética a Super Hiking League, que foi pensado do zero para ser competitivo, não para ser um passeio com pulinhos. O título, inclusive, pode ser jogado em tela dividida com outro jogador, para ver quem é o melhor. A campanha solo é disputada contra a Inteligência Artificial, que surpreende com sua agilidade. A desenvolvedora recomenda o uso de um controle e frisa que Super Hiking League não tem suporte para teclado, o que não corresponde à verdade. Dá para jogar no teclado tranquilamente, desde que, claro, você tenha experiência. Para quem está acostumado com controle, segue no controle. Quem joga plataforma no teclado, segue no teclado. Agora, para quem não aguenta a pressão e só quer curtir a trilha sonora 8 bit e o visual retrô, dá para jogar completamente sozinho em um modo contra o tempo. Seu único oponente, nesse caso, serão seus próprios recordes. Por outro lado, nem todos os mapas estão liberados, já que eles precisam ser conquistados na campanha. Por outro lado, se você é aquele "fera" que humilhava os primos e os coleguinhas no sofá da sala, vai achar Super Hiking League curto, mesmo com 27 níveis. Felizmente, o jogo apresenta diferentes níveis de dificuldade e você pode acabar se sentindo como sua patota se sentia e finalmente entender por que eles pararam de ir na sua casa. Dependendo do grau de dificuldade, a Inteligência do jogo não vai apenas subir de forma impecável como também não vai hesitar em infernizar sua vida, te jogando ou derrubando de formas que vão te levar à derrota. Para aumentar a nostalgia, o título permite ajustes visuais através de shaders que são capazes de reproduzir aquela distorção de TV velha. HDR? 4K? V-Sync? O bom mesmo é chuvisco, curvatura do tubão da casa da vovó em dia de férias, cores saturadas. Por tudo isso, Super Hiking League é uma declaração de amor a tempos mais simples e o molecote dentro de você (ou a próxima geração) irá se sentir eletrizado, como uma boa dose de achocolatado ou um boost de balas hiperdoces. Publicado originalmente em: [url=https://www.gamerview.com.br/reviews/super-hiking-league]https://www.gamerview.com.br/reviews/super-hiking-league[/url]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57.3K | 165 | 98% | $14.99 | |
| $16.8K | 45 | 87% | $14.99 | |
| $12.3K | 64 | 98% | $7.99 | |
| $5.7K | 32 | 100% | $9.99 | |
| $5K | 70 | 94% | $4.99 | |
| $1.8K | 26 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2K | 83 | 76% | $2.39 | |
| $4.2K | 53 | 49% | $4.99 | |
| $4.2K | 53 | 42% | $4.99 | |
| $4.2K | 53 | 92% | $4.99 | |
| $4.2K | 119 | 98% | $1.99 | |
| $4.2K | 165 | 70% | $0.99 |