
In Super Flippin' Phones, you flip phones out of people's hands to warn them about an impending disaster. Unfortunately, no one in the mall is listening to you because they're too busy with their phones. While slapping away phones you evade cops, save humanity and unlock new officers, floors and outfits!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
人々が携帯電話の画面を見続けるようになった今、訪れる災厄を防ぐため人々の手から携帯電話をはたき飛ばすのが救世主である主人公の使命である。 どうもそんなストーリーのようで、ゲームの方もちゃんとカオスゲーになっています。主人公は腕をバタバタさせながら走りまわり、商業施設の客の手から携帯電話を弾き飛ばし、警察を華麗にジャンプでかわしていきます。調度品や店内設備の破壊エフェクトがしっかり作られており、店内をめちゃくちゃに破壊する感覚があり爽快です。得点もコンボシステムで、救った人々を一度に多く集めることで高得点が狙えるシンプルでわかりやすいゲーム性をしています。 ただちょっと狂人の表現が過剰で、音楽も若干不快な雰囲気を醸し出しており気持ち悪く感じるところがありました。そういう設定なので演出としては正しいのですが、爽快感と同じぐらいで気になるレベルなので、単純に頭空っぽにしたい人に薦めて良いのか自信がありません。変なゲームが好きな人には普通におすすめできます。 ボリュームももちろんあまりなく値段相応です。
Much flip, very phone. Great game!
horrible game. frustrating, ♥♥♥♥♥♥ humor and most annoying of ALL the goals are totally guessed. It's like they say sky wing and you have to figure out you supost to do 300,001 points on level 3 while slapping 2 different guards and only in 1 floor. It is ridiculous how random you have to guess the goals of the game to progress. its pure luck. Besides the dificulty which is frustrating as hell because of the seizure inducing light and annoying repetitive sound of sirens and almost unseable dogs. Besides all that crap and having no COMEDY whatsoever, you have to guess what to do based on 1 or 2 words. i Bought this crap because some youtuber was playing it and i thought it had a decent challenge/gameplay, nope. Stuck on lvl 3 (50%) ran back and forward to guess what the ♥♥♥♥ is the "dog wihisperer", have no idea. i have spend on that single goal (each stage has 10 goals), i have spent more time on "dog whisper than in the entire of the game just because i want to finish that crap because i am an achivement ♥♥♥♥♥. TL;DR: THE GAME HAS NO POSITIVE SIDE TO IT. For people who just want to try it and have 1 laugh at the beggining of the game i recommend you buy the game , play it about 45 seconds and then uninstall it(it won't get better). For people who like to finish games/achivements stay away from this garbage
3/10 tiny little game that is fun for 5 mins with almost no content
Pretty much sums up my feelings about being in boring social gatherings.
Below is my review for Super Flippin' Phones as seen on MyGamer.com (http://www.mygamer.com/super-flippin-phones-review/) Score: 7.0 Bottom-line: Fast-paced, satisfying arcade-action that could do with some more content and variety. Positives: -Fast, responsive controls -Intuitive mechanics -Clean visual aesthetic -Well-employed risk-reward elements Negatives: -Little variety -All too repetitive music loops -Weak tutorial Nobody thinks twice about a one-note joke. Nobody needs to. Super Flippin’ Phones’ meager one-liner about smartphone trends didn’t evoke even a chuckle from me but, luckily, wasn’t loud enough to get in the way of its inviting mechanics and playful nuances. Successor to Blueprint and 3xBlast’s quite similar Flippin’ Phones (2014), Super Flippin’ Phones brings us much-improved and overall great retro-inspired visuals and pure arcadey fun and flare but too little variety in terms of visuals and music. In case you didn’t notice, everyone at the mall has their eyes glued to their smartphone or at least it seems so. Now imagine if a hobo were to run riot through Macy’s or Neiman Marcus, knocking phones out of everyone’s hands. Haha. What then? That’s about it. Super Flippin’ Phones utilizes this catchy but shallow social commentary to give their game some initial pop and, after some consideration, that’s quite alright by me. Actual gameplay neither reiterates the premise to a point of annoyance nor wholly relies on its meme-ability to move forward like Goat Simulator, Nyan Cat games, and so many others. Taking the joke a step further with an iOS and Android port could bring that extra “meta” to earn a full chuckle. The controls are simple enough and, frankly, the game holds up better played in small bursts than full hours so it could be great, but I digress. Using only WASD, you must guide your hobo on a rampage as he wildly flails his arms, knocking phones out of the hands of so many unsuspecting smartphone zombies in his path. Doing so “hips them” to his freewheeling lifestyle, inspiring a legion to follow his every step and inciting the wrath of countless mall officers, police dogs, and undercover cops. In addition to flipping phones, our hobo can slap cops and dogs out of his way, given he has enough stamina. Stamina depletes as players leap over or slap cops and replenishes slowly while running and quickly while standing still. Get caught standing still or with low stamina and it’s game over. Followers must be turned in at the hobo’s cardboard box in exchange for points. The larger your following, the greater the reward per evacuee. Get caught before turning in any followers, however, and you’ll come out empty handed. Whether scoring in the hundreds-of-thousands or zero, this arcadey implementation of risk-reward elements essentially won me over, tempting me to push my luck over and over again. Controls are responsive enough for quick turns and last second getaways and the runner’s pace of gameplay perfectly maintained the excitement. Gameplay’s mostly intuitive though the game could've used a dedicated tutorial instead of its halting tutorial prompts. Tutorial prompts pause the flow of gameplay whenever players run into something new, taking control away from the player and diminishing the feeling of discovery. It comes off as sloppy and gets annoying, especially since it brings the otherwise fast game to a full stop. High enough scores unlock additional game modes which feature a greater variety of obstacles. For instance, the League of Extraordinary Police difficulty adds an officer on stilts and one with a riot shield to the mix, both of which have their own simple but complementary solutions: riot shields knock you backward and need to be vaulted over while stilt cops require you to jump to slap them, eating up more stamina than the usual mall cop. Randomly placed giant gift-box drops contain a variety of quirky costumes like underpants only, caped wrestler, and moustache man. They add a good bit of visual variety to gameplay and give players something to work for other than achievements. I found the overall package to be entertaining but too limited in scope and production to keep longer play sessions feeling fresh. For instance, you spend the entire game in multi-level malls, rioting to the sound of only a few peppy but short tracks. The tracks themselves aren’t so great to begin with and wore out for me after only a few runs. While the enemy variety and core gameplay loop are exciting, the game world begins to feel monotone early on, especially since it can take some time to unlock new levels. In the earliest level for example, the restaurant part of the mall has its own theme and color scheme but the rest of the mall lacks anything remarkable. A few more explicitly detailed shops within the mall, more locations varying in layout and size, and just more of everything could've done a lot to keep the world feeling lively. The “good,” in a way, is as “good, honest fun” as it gets. Gameplay is addictively challenging and mechanically concise and there’s little if any pretension behind the game’s premise - honestly, knowing nothing about the title before playing, I went in expecting to be bludgeoned over the head with commentary about Generation Z. Although currently lacking in content and variety but considering its $3.00 launch price, Super Flippin’ Phones is well worth its value because it’s straight up fun. Some content support post-launch could help the game become a sure winner though developers have yet to formally announce future plans, if any. I also feel it worth reiterating that I believe the game would excel on mobile platforms: it’s perfect for quick pick-up-and-play and perhaps better suited to thrive in that context than in formal, sit-down desktop sessions. Let’s hope we see a few content updates post-launch and - fingers crossed - a mobile port down the road.
this is a game
游戏一脸懵逼 从左跑到右,从右跳到左,从上窜到下,从下逃到上 不停抢别人手上的手机还要躲避出现的警察 不过游戏真的很无趣,玩起来就是不停跑动
Intense
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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