
Rebuild your kingdom and explore a vibrant fantasy world in this roguelite city builder. Defeat hordes of monsters with a unique team of defenders as you harvest, build, mine, cook, brew, and grow. But if your defenses should fail, be prepared to watch it all burn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Returning from a hunting trip to find your lands in ruin, you must rebuild your home while fending off hordes of monsters that attack your gates every night. Should your city fall and the forces of darkness sweep across the land, you will awaken to begin a new run where you carry forward the rewards of prior attempts – more heroes at your disposal, previously unexplored lands already uncovered, and every opportunity to push further as you uncover the mystery that has you trapped in a never-ending cycle of life and death.

As night falls, hordes of monsters emerge from the darkness in an attempt to destroy everything you’ve built, charging towards your gates and growing more vicious as the night draws on. Powerful bosses will test your defenses ruthlessly, and the only thing standing in their way is the collection of stalwart warriors, powerful creatures, and magical beings you’ve recruited to defend your lands.
Each run you may choose a different powerful guardian to lead your defenses, each with their own strengths, weaknesses, and opportunities for unique strategies and growth through equipment and experience. Will your ice priestess freeze monsters in place for your crossbowmen and halfling to score easy shots from range, or will your knight charge into battle while a trebuchet flings rocks overhead?
Explore the world to meet over 50 unique units that you can recruit into your cause to find the best combinations – vampires guarding halfling slingers, dinosaurs charging ahead of genie spellcasters, or crossbowmen supporting brave men-at-arms? Seek them out in the world, using your hard-earned resources to hire them to your cause and upgrade their abilities, or wait for wandering warriors to appear, with each run offering different opportunities for recruitment.

Careful planning and strategic choice will define each run as you manage resources, troops, and the kingdom at large. With limited locations for buildings, and more options than you’ll have space for, prepare to make simple but difficult decisions with lasting impact.
Resource locations and availability are randomized with each run and you’ll need to make vital decisions on what to prioritize – quick access to raw materials is essential early on, but optimizing production chains is vital as time goes on.
Unlock more advanced methods of acquiring resources over time to free up your workforce, but make sure you prioritize what you need for your planned strategy – will you scale up your defenses by focusing on forestry and plank production to build trebuchets and catapults, or will you prioritize the acquisition of stone to build strong walls? Or perhaps you seek optimal gold production to more quickly afford upgrades for your most capable warriors?
As your heroes gather at the tavern to celebrate each night’s hard-fought victory, they grow stronger by eating the meals you have prepared. Build fishing huts, farms, mills, and more to feed your warriors and help them prepare for what lies beyond the walls!

Explore the world and uncover its secrets – from heroes and resources to quests, challenges, and more! The lands of Super Fantasy Kingdom are vibrant and alive, and you never know who or what you’ll find along the way. These elements mean that strategic choices for city building and combat will keep evolving and changing over time.
Earn enough glory in battle to gain access to more strategic options within your kingdom – the longer you survive the further you’ll be able to explore and the more opportunities available for the next run.
Your discoveries carry over to future cycles, unlocking entirely new starting options and strategic approaches that were previously several nights of battle away. These include powerful guardians, brave heroes, tricky relics, or even allies to help you out.
Super Fantasy Kingdom is designed for replayability with unpredictable opportunities and a variety of game-changing mechanics across worlds and kingdoms. Play endlessly with different strategies and approaches in a game that is easy to learn, but hard to master.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 87% | — | $4.4M |
| $9.99−50% | 64ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel macht richtig doll spaß! Man hat immer das Gefühl voran zu kommen und es macht spaß neue Dinge auszuprobieren. Es gibt so viel zu entdecken und freizuschalten, dass ich mich nicht entscheiden kann was ich zu erst machen möchte. habe auch das Gefühl es ist nicht so schwer wie andere Roguelikes. Klare Kaufempfehlung :)
This game has so many things that could work, but it is marred by an unsatisfying/frustrating gameplay loop. Everything stagnates into building your town up to the point of where you left off before you died last time, and the journey to get back to that is too slow. Also the dialogue and pub segments at the end are more long winded than they need to be and add nothing to the experience. It is fun to build paths to see what you get next, but this game doesn't really value people with low or even average patience. For the few town/soldier/etc. options available you are too wound on resource constraints for it to be enjoyable. I just dont really care for this one as it is currently.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil, French, Czech, Hungarian, Japanese, Korean +6 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game of the year, no joke. Thanks for the tons of fun, really.
I like this game very much, I hope it gets better in the future. I highly enjoyed it.
I think I went into this thinking it was way more rougelike/lite than it is. Sure you'll get stronger on each run, but you'll still just build the same buildings, and mostly recruit the same units. You'll always have access to your buildings and you'll easily get access to most of the heroes you want to recruit, either by just buying them off from the map or spending a few crosses on a reroll of the cards. The only element which is fun is the random unit equptment, unit buff and city buffs that are given. It's still mostly the same drop as the last run though
Jeu fort sympathique en "die and retry" avec un très léger coté tower defense et un soupçon de gestion. Vous progressez régulièrement jusqu'à livrer des batailles épiques. Je trouve ça plutôt détente.
Game is incredibly fun and the devs are super responsive and active. I made a post in the of the night on a Sunday evening about something that confused me as a new player, the developer responded and put out a patch within 3 hours to make it more intuitive. Can't wait for more content. Would love to see more kingdoms, more heroes, etc
Feels less roguelite/roguelike and more of a clicker type game with emphasis around grinding. Wasn't what I expected. Maybe I'm missing something but it's essentially impossible to beat without some heavy grinding/failing first. The repeat wears thin after you start to realize you need certain "unlocks" to have a chance and the amount of repeat you have to do on what is confirmed to be a winning strategy without the unlocks after digging in the forums. Too much emphasis is put on the grind over the strategy here. I'm hoping that shifts, but for now I can't recommend this.
왕국 재건 디펜스 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 망해버린 왕국의 성에서 깨어납니다. 박살난 내부에서 정신을 다잡고 유일하게 남은 영웅과 함께 왕국을 재건하기 위해 움직이죠. 첫 단계는 우선 주점을 배치하는 것으로 시작됩니다. 왕성을 중심으로 크고 작은 빈슬롯이 존재하며 이 곳에 원하는 건물을 건설할 수 있죠. 물론, 이를 위해서는 나무나 돌 등의 자원이 필요하며 일꾼들을 통해서 이를 수집할 수 있습니다. 일꾼은 집이나 특수한 조건에서 인원이 증가하며 각 건물에 배치하여 업무를 지정할 수 있죠. 앞서 언급한 나무나 돌을 채집한다거나 물고기, 열매 등을 채집하여 식량 조달 등. 생산된 자원은 업무가 지정되지 않은 주민이나 동물을 통해서 성으로 운반할 수 있습니다. 아래에서 건물을 지으며 왕성을 키워나가는 동안 위에서는 적들이 침공해옵니다. 첫 전투 이후로는 2개의 몬스터 그룹 중 하나를 선택할 수 있으며 저녁까지 지속적으로 적들이 침공해오죠. 적들을 저지하기 위하여 메인 영웅이 전투를 수행하며 게임 진행에 따라 추가로 영입한 용병들이 전투를 돕습니다. 용병은 왕국의 도로 확장으로 연결된 건물이나 특수 NPC 방문, 포탈 등을 통해서 영입이 가능하죠. 참고로, 영웅과 용병들은 왕성 외부 슬롯에 배치하여야 전투를 수행하며 내부의 예비 슬롯에 배치하면 전투를 수행하지 않습니다. 또한, 슬롯의 확장에는 특수한 재화를 필요로 하며 위치에 따라서 필요한 수치가 증가하죠. 오전를 시작으로 오후를 지나 저녁이 되면 주민들이 모두 잠이 들러 복귀합니다. 적들의 침공도 중단되며 남은 잔당을 모두 처치하면 안전하게 하루를 마무리할 수 있죠. 전투 보고서를 확인하고 용병들에게 식량을 분배하는데, 어떤 음식이냐에 따라서 획득하는 경험치가 달라지게 됩니다. 만약, 식량이 없다면 식사도 못하고 경험치도 얻지 못하고 체력도 회복하지 못하고 하루를 마무리하게 되죠. 이후로는 채집한 자원으로 건물을 추가로 건설하거나 업그레이드 또는 도로를 깔 수 있습니다. 도로의 배치 경로에 따라서 명예 조건 달성과 돌이 필요하며, 명예는 처치한 적 10마리당 명예 1이 증가하게 되죠. 도로를 깔아서 가려진 맵 영역이 조금씩 드러나게 되며 새로운 건물 등과 연결되어 이용이 가능해집니다. 특정 자원으로 용병을 고용하고 강화시킨다거나 상인과의 거래를 할 수도 있고 확률적으로 자원 획득도 가능하죠. 또한, NPC들로부터 퀘스트를 부여받고 수행하여 보상을 획득할 수도 있고 부패한 크리스탈을 정화하여 시작 자원을 활성화할 수도 있습니다. NPC를 통해 함정을 배치하여 적을 포획한 뒤 그를 영웅으로 고용할 기회가 제공되기도 하죠. 그렇게 자원을 얻고 도로를 깔고 성을 업그레이드하면서 성벽도 쌓으면서 성장하면서 플레이를 지속합니다. 그러다가 점점 강해지는 적의 공세를 영웅과 용병들이 막아내지 못하면 게임 오버! 플레이 기록에 따라서 경험치를 얻어 왕국의 레벨을 올려 시작 자원이나 새로운 항목을 언락할 수 있게 됩니다. 또한, 특수한 재료를 수집하여 왕국의 장비를 제작하여 시작할때 영웅에게 지급해줄 수도 있죠. 그 뒤에 다시 처음부터 다시 시작! 이지만 이미 깔아둔 도로를 그대로 유지가 되어 연결된 건물들을 이용할 수 있습니다. 정화한 크리스탈의 자원도 보유한 상태로 시작할 수 있죠. [2일차~] 플레이 중 발견하는 일부 NPC는 왕성으로 초대할 수 있습니다. 이들은 특수 재화를 소모하여 활성화할 수 있으며, 전투 시작 영웅으로 선택할 수 있죠. 또한, 왕국의 레벨에 따라서 감옥의 건설이 가능하며 여기에 특정 용병을 가두어 플레이 중에 등장하지 않도록 제한할 수도 있습니다. 인간 왕국이 아닌 언데드 왕국 모드도 개방되어서 플레이 가능. 총 28일 동안 생존하여 4번의 보스전을 완료하면 생존 모드로 전환됩니다. 밤이 찾아오지 않으며 무한하게 등장하는 몬스터들에 맞서서 최대한 오래 생존하여야 하죠. 일정 시간을 생존해낼때마다 정화나 새로운 영웅 활성화 등에 사용되는 특수 재화인 샤드를 획득할 수 있습니다. [아쉬운 점] -뭔가 지루함 -업그레이드 가능한 건물이나 이용가능한 항목에 대한 인지가 좀 더 되면 좋을듯 -왕은 대사말곤 별다른 능력이 없구나...?
Super fun game, super attentive developer. Tons of content already in the game, and a lot more potential content to come, especially if the game gets even more popular. There are two kingdoms to play as now, but there could be so many more, I can't wait to see what he does next.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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