
A pararealistic battle commander simulator based on pseudo-historical events
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Yeah, what can I say about this game. I was like "WTF AM I PLAYING???" Okay, so WSAD is basically your "musical" intrument. You got a battalion and you can control them in quicktime events using different types of scores to do actions. Like WSAD is used to make your batallian shoot the opponent. Not sure what the rest will do, because I did not get any further then when I was facing the practice dummy's. It kept asking me to press WSAD, the battallion shoots the dummy's and it asks it again. After like 30 times typing WSAD, I must think that, accordingly the pictures that I've seen from this game (which persuaded me to buy this game in the first place because it looks different and promised something) I quit the game. Maybe something to work with? Or to fix? I AM STUCK in what seems to be the tutorial? I did NOT expect that you had to use a "musical" score to operate your battalion. THAT is an interesting concept. However, I don't think this game get's a high replayability factor. But who knows what the DEV has in it's mind with this project. But for now, for me, it's unplayable, because I do not progress further because of this, what it seems to be, a bug. For now, I do not recommend it, because it doesn't let me progress in the game. I will keep this game on my harddrive for a little while, maybe this game get's updated and maybe I can play it like how it was intented and rewrite my review.
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Cool concept, but controls are somewhat clunky :\
Super Commander XL is a somewhat unpolished 3D top down low poly hybrid of a strategy game and a rhythm/quick time events game. Fight your battles by pressing different sequences of the keys "WASD" on your keyboard. Because apparently someone thought that would be fun. Turns out it isn't. Who knew. Anyway the whole thing lacks polish, the keys make wacky, silly drum sounds when you hit them so listening to this is annoying. The low poly army assets look like asset flips, the whole thing is lazy and feels unfinished. While this is cheap, it's not good, so I don't recommend it.
This has to be the absolute worst running game I have ever played. I liked the prospect of being able to play in an historical context, but the controlling the pawns with a seemingly random rythym is so hard to do. Not to mention how roughly the game moves; there is no clear dilineation between the sounds I am making with "wasd" and the examples that are expected of me. the controls either need to be simplified or they need to be easier to understand. If you expect me to follow a pattern, I need to be able to see that pattern (i.e. Dance Dance Revolution). I quit the game in the first minute out of confusion. Firstly, there is not currently an instrutions or directions screen/ interface, just "continue" and "quit". Secondly, there is no clear game tutorial sequence-- even having a single fram that says tutorial would have been nice-- because "Listen closer" is so vague. Thirdly, the reason I quit is that I thought the game had frozen. Now after reading the reviews and all discussions, I found that the game is based on the rythym of the background noises. This by the way should have been mentioned in the game description. I tired to give the game another chance and I will say that I was able to make so much more progress, I marched down the trail, linked up with my battalion, and then I stumbled into a bug where my men were left behind while marching to the range. This is when I quit for the second time. I will not be giving this game a third try until significant changes and/or updates are made. I am all out of words, I dont think I could be more disappointed.. J.
進行不可能なバグがあり、クリアすることはできません。 あと、このゲームをプレイしているとき、自分はなんて無意義な時間を過ごしているのだろうという感覚に陥ります。 100円で水買ったほうが有意義です。
Amazing mix of not existant UI and Rythm - based strategy , but it lacks optimization , difficulty level setting and help menu / controls settings menu , because now it's not for weak PC and has too high entrance difficulty. I'll be waiting fr fixes.
Cool little concept!
Memorizing the key instruments seems like a bore. I think this would have been better off as a simple action typer game.
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