
After being discharged from the army and starting to write novels, Nico embarks on a trip to the world with the roar of a train, encountering all kinds of people and events on the way, and experiencing the new world after the war, and the real purpose of Nico's trip gradually emerges ......
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挺喜欢的,风格,模式也是
首先我是比较推荐这个游戏的,治愈的狗狗画风可以让更多人接受(我感觉有致敬古老动画片《云彩面包》,游戏中确实也有关于这个面包的制作),这个游戏的美术确实没得说的夯,能评上年度确实无可质疑。 然后是解迷部分,我个人感觉还不算很难,不过部分交互确实是比较难受,急需一个可交互引导,比如场景物品交互后出现的放大画面,那些可交互如果鼠标晃到能亮起来就会好很多,不至于说需要人一阵瞎点才能发现原来有个地方能交互,第三章威克尔发布后能感觉到解密部分的一些优化,场景部分没有赫本那么吃力了(整理书籍那一段真的特别难受,一开始确实是不知道哪些能交互,不过眼尖一些确实能看出书本摆放的样式不同) 而且在题材方面非常加分,从平易近人的治愈狗狗画风里,不仅是只讲了一个热心的退伍兵狗狗的故事,传递了互帮互助的正能量,以及主线中的关于反对战争坚持和平的观念,这一点在赫本与维克尔尤其重点,故事处处透露对于和平的美好向往与对战后伤痕的治愈,这才是最重要的! 抛开这款游戏开发公司的一些事情,这款游戏能称得上是好游戏,目前三个章节长度也不短了,只能希望后续章节该公司还能有余力开发吧,后续章节DLC只要价格合理,大部分通关了三个章节的玩家都会买单的。
看评论是褒贬不一,玩试版很短觉得可能不值50块钱,都是我全程玩下来还是挺不错的,画风治愈精美,解谜并没有特别难(*❦ω❦),如果有过不去的地方攻略在抖音上是搜得到的,全程唯一的不足就是任务要跑来跑去的太远了,我有两次由于游戏存档没刷新导致重新玩了一二章各一遍(T▽T)发现有些地方选错或者忘记选后期影响是不大的,所以大家每章结局一定要记得保存啊喂!!!!威克尔篇还没有玩,前面两篇有不懂的可以问我٩( 'ω' )و 蟹蟹!
Lovley, calm game. I love the style and there seems much love poured into it. With the DLC releasing for free there is even more content to explore now :)
画面给满分
很棒的游戏,音乐好听又漂亮,很有特色。老电脑都能玩
别太好玩了!就是感觉剧情没走完,真的很希望能出下去,把剩下的朋友都见到。真的是我玩过最精美的游戏。
个人认为画风是来吸引我玩的一大亮点,解密部分也是比较轻松的内容,如果是专门奔着解密来的可能会有一点失望,我是以看绘本的心态来期待这部作品的,进入游戏发现美工比我想的还棒,整体故事情节还是很温馨美好的,超赞,个别细节处故事可能有一点气人,比如小狗拿走了我的东西,其他人还说“也许有什么误会”,其他还是很美好的,总体还是超喜欢
除了美术啥也不是
장점은 매우 재미있고 난이도도 적당하며 캐릭터들이 귀엽다는 거고 단점은 한국어 지원이 안된다는 것입니다.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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