
Liberation Day will come... but you will be betrayed. Experience the stunning continuation of Sunrider Mask of Arcadius in this hardcore turn based tactics game with heavy story elements.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
literally unplayable, constant error: Out of memory in battles
ゲームを始めようとすると「input history」と表示され、「inport」を押すとエラーメッセージみたいのが出てタイトル画面に戻される 他の部分を押しても赤くなるだけで何も起こらない どうすればゲーム始まるの??
And I thought Mask of Arcadius was sometimes unfair in its "normal" difficulty (seriously, wtf was that escort freighter mission in MoA?) Got to love Mission 2 in this game though, really gave me a reason to pull out the console commands because, once again, I am too prideful to lower the difficulty below captain. anyways, ik it's a skill issue, but whatever, let's relish in my ineptitude together.
Well it continues the story (sometimes better sometimes worse) but somehow feels very rushed (storywise) torwards the end. Gameplaywise it adds alot of depth, but on higher difficulty settings you are forced to cluster since the enemy still spams rockets at you for the first few turns (like in the first game). The re-write added storys are fun, but some are kinda hit or miss if you ask me. all in all still a decend game, but still not super deep story. 7/10
2/10
It was a fun turn based tactics visual novel. Definitely enjoyed it!
Arcadius v7.2를 완료하고 저장파일을 내보내야한다고 그러는데 어케해야되나요??
Con traducción al español quedaría excelente, aun así la verdad que esta muy bueno y con algo de ingles lo entiendes.
I had sought to start playing this game many times but, having forgotten all about Sunrider except the fact I liked it as a teen, I decided to replay the first entry; while the art was a bit crude and the gameplay very meh, the world and its narrative left me wanting to see more of Kayto and crew, so here I am, beginning my final steps of this decade long journey with a sci-fi series I was not expecting to grow so fond of. First of, Liberation Day steps up both in its audio and graphics: the sounds are clearer, the backgrounds look better and the models don't look so stiff. The girls have more detail to them especially in their hair but they still resemble their original versions, which is nice. The only model that did not change was Admiral Grey's and that was quite jarring. The UI got a bit of an overhaul but the battle system stayed roughly the same with just small changes and add ons (the captain points have a limit, repairs cost way more, etc); they did take out the close ups for the battles though which makes the fights less cinematic; not really a problem since the cutscenes themselves got a big level up: particle effects, nicer looking art and voice acting of an all new japanese cast. The casting is ok with most voices fitting the characters but hearing Asaga go from "IMMA FIRE MA LAZER" to cute generic anime girl was a bit sad. The music is still good with an opening that goes very hard but I could not believe when they used the spinning monkeys theme AGAIN in more than one scene. Unfortunately the game is not accomodating for new people, expecting you to know what happened on the last game and to have played it to completion: this would not be a big thing if not for the fact that the game throws you into combat against a lot of enemies with the same difficulty the last game's final missions had. Now, for the story: unfortunately for Sunrider, the sequel steers away from the original Mobile Suit Gundam and isntead feels heavily inspired by Mobile Suit Gundam SEED. Gone are the politics of the Alliance with the only interesting politic being the divide between the two factions of PACT; the main theme is now the harem, of which you have no way of choosing who to go to. They push the Kayto-Chigara relationship even though the most popular girl by the end of the original game was Ava all for plot reasons. Speaking of plot, while it is definitely better paced than the last game and has some interesting ideas (first and foremost the idea of the Sharr being some sort of weird possession that happens to Ryuvia royalty, shame it never gets brought up again, but also the companionship between Sola and Asaga) the fact that ALL of it, the entire fate of this franchise galaxy, depended on a love triangle was not the kind of thing I was expecting and I don't mean that in a good way. The way they use Chigara and Lynn in the story, how Asaga feels by the end and the whole thing about time paradoxes feels... off. This could have been a less complicated story and have benefited for it. That last stand of the Sunrider though? That was exquisite to watch. I'll keep my eyes open for the series going forward (there is a Sunrider 4 which I might just buy) but I am more cautious for Sunrider than I was when I finished Mask of Arcadius; the way the plot is moving might just make everything I liked about this series fall apart. While this game and its predecessor share the same value of 3.5, I do believe that story wise Mask of Arcadius was better, with less contrivances; still, one has to account for all of the small and big changes Liberation Day brought, most of them good.
除了男主戀愛腦太嚴重, 一切都好. 戰棋系統太有趣了. 比機戰好N倍.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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