
Create your dream garden center! Design, decorate and stock it with stunning plants to wow customers and earn top ratings. Manage staff, suppliers, and finances to stay ahead of the competition. Take control of stock management, interact with cash registers and experience the day-to-day operations.
Modeled estimate, not a reported figure. How we estimate →
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About
Starting from scratch, grow your garden center into a thriving business. Begin with the basics, expand your plant selection, design your layout, and turn your humble shop into a flourishing business
Stacking supply crates can save floor space and keep your store organized—but be careful and don’t go overboard!
Draw in more customers by using a mix of promotional strategies
Utilise any free space and add in shelves and plant stock
Playing in first person :
purchase infrastructure and design a layout for your store
buy plants and other items and arrange on suitable shelves and tables
expand the store floor space
perform daily store operations like restocking shelves and operating cash registers to keep your business running smoothly
add staff to perform tasks as your business grows
manage the finances and monitor customer ratings to increase customer numbers
manage stock replenishment whilst considering supplier and competitor dynamics
decorate and choose flooring that meets your taste
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Reviews
I will change my review if the game bugs are fixed. The game is very buggy with the cash register being one of my biggest complaints. If a customer gets a lot of plants then some of them are hidden and you can not scan them. I had to hire a cashier just to be able to check customers out. That brings me to the next glitchy thing.... the cashier, constantly asking for prices of plants, this should not be happening. When plants are all gone on the shelves even the price tags disappear so its hard to remember what you had on that shelf. Some of the medium plants will not fit on any shelf except large shelves. My character is stuck on top of a shelf in my first game, there is no unstuck button. I quit the game and came back and I am still stuck so now that game with as hard as I had worked on it is now useless. I will have to start all over again. There are a lot of bugs in a game that has great potential. I have been looking forward to this game since I tried the Demo a while ago. I will change my review if bug/glitch fixes come out, but right now its honestly miserable trying to play it.
I rtealise that the game is in very early access. I have only had 1 issue with staff(cashier) constantly asking for price confirmtion. WEnt back to a save and used this save , before the staff member was added and the game is now running great. It took me a while to learn the commands. I am elderley so maybe I didn't uinderstand things as quickly as a younger person. I find the game great and very relaxing to play.
This is one of those times I could leave a review and neutral feedback. In my opinion I can't say I recommend this game. It may appeal to some people but it absolutely doesn't appeal to me. I spent about 500 hours in Supermarket sim and another 100 hours in retail store sim and 100 hours in Liquor store sim. I loved those games and their mechanics. It only took me about 20 minutes in Sunny Blooms to realize this game is not fun for me. The first thing I noticed was the mechanics of how thew game is played. Its too much to have items ordered on pallets, have to drop the pallets in store then remove the item from the pallet then pick up the pallet and throw it away. My advice is to get rid of the pallets all together its annoying to have to keep doing the extra steps every time. The pallets feel so clunky and feel so much worse then just having box you open then throw away. It's probably due to the overall clunky and abnormal feel of the game mechanics in general. The right there killed the enjoyment off the bat. It is entirely too tedious to be fun. It was also very annoying that when I ordered plants the pallet had to be sat right next to the shelf I wanted to place the plants on. Just send them in boxes and let us quicky fill the shelves while holding the box just like the other store sim games. The tablet is cool but the navigation of it reminds me of what it feels like to use windows 98 in the year 2026. It feels and looks old and uninviting. The feature where you compare your store to competitors is also something I would advise to get rid of. When we order inventory just tell us what the market price is and suggest that as the selling point and if we raise the price make it sell less and if we lower it make it sell more. Its too much and kills the fun to have to sit there and go back and forth for every item to compare everything. The quality and being able to order from different places but might take longer to be delivered is neat on paper but when you use it that becomes annoying and tedious. Again I would advise to get rid of that and just make it so when we order it always comes from the same place and same quality. I can appreciate trying something different with this game but all the things I touched on make the game feel like a tedious chore and no longer a game where I will have fun and enjoy. The beginning of store sim games should go fast and be easy to get into the swing of things before getting more complex. Maybe try scale way back on the things in the tablet and start to slowly introduce them 1 at a time after level 10 and then introduce each new function every couple levels would be my suggestion if not just get rid of these things all together. Some people may like this but my hunch is the overall store sim gamer community will get tired of the tediousness and constant looking at the tablet and drop this game.
Игра ужасно сырая, множество багов и неудобств в управлении. В отличии от других подобных игр на кассу нажать нельзя с любой стороны, обязательно надо заходить с правильной Неудобная расстановка товара, нельзя ставить сразу с ящика, необходимо снять ящик с тележки, тыкнуть на полку по разу за каждую единицу товара, сам ящик не всегда нормально подсвечивается, быстрой расстановки товара нет Нельзя складывать несколько ящиков на тележку, чтобы их сразу все выкинуть Различные меню не закрываются на эскейп, в связи с этим возникла ситуация, когда какое-то меню открылось во время управления тележкой, обратно не закрывалось, а эскейп вёл в главное меню. Ужас. Не рекомендую.
Sunny Blooms: Garden Center developed by Mojosoft Ltd and published by Rockgame S.A. is a first-person business management simulator focused on the relaxing yet demanding world of horticultural retail. The game places players in charge of running and expanding their own garden center, blending shop management, interior design, inventory logistics, and customer service into a steady progression system. Rather than focusing on large-scale farming or complex agriculture systems, the experience centers specifically on the commercial side of gardening—buying plants, arranging displays, managing customers, and slowly transforming a small local shop into a thriving garden business. The game begins with the player inheriting or starting a modest garden store with very limited resources. The shop itself is small and sparsely stocked, containing only a few shelves and basic gardening supplies. Early gameplay focuses on setting up the store layout and choosing which plants and products to sell. Players must purchase inventory, unpack shipments, and arrange plants neatly on shelves or display tables so that customers can browse the shop comfortably. These first steps introduce the core gameplay loop while giving players the freedom to experiment with store design and organization. Inventory management becomes a central mechanic as the business begins to grow. Different types of plants, seeds, tools, and decorative garden products can be purchased from suppliers and added to the store’s catalog. Each item must be physically placed somewhere in the shop, meaning players must think carefully about how to arrange shelves and displays to make the best use of available space. As more items are introduced, organizing stock becomes a surprisingly engaging challenge. Poor planning can lead to cluttered aisles and inefficient layouts, while well-designed displays can make the shop more attractive to customers. Customer interaction adds another important dimension to the simulation. Visitors arrive at the garden center looking for specific products or simply browsing for plants that catch their attention. Players must operate the checkout register, process purchases, and ensure that customers leave satisfied. Customer satisfaction depends on factors such as product variety, store cleanliness, and the overall atmosphere of the shop. As the store’s reputation grows, more customers begin to visit, increasing both profits and the workload required to keep the business running smoothly. As the business expands, players unlock opportunities to hire staff members who can assist with daily operations. Employees can handle tasks such as restocking shelves, assisting customers, and managing parts of the store. This introduces a light management layer where players must balance staffing costs against the increased efficiency that workers provide. Delegating tasks allows players to focus more on strategic decisions, such as expanding the store layout, adding new product lines, or redesigning the interior space to attract more customers. Financial management also plays an important role in the progression system. Players must carefully monitor expenses related to purchasing inventory, upgrading the store, and paying staff salaries. Pricing products appropriately becomes a balancing act between attracting customers and maintaining profitability. As the shop grows, the player gains access to new suppliers, promotional tools, and marketing strategies that can help draw more visitors to the garden center. These systems create a sense of long-term development as the small shop gradually evolves into a larger and more successful retail space. Visually, Sunny Blooms: Garden Center adopts a bright and inviting aesthetic that matches the theme of horticulture and plant care. The shop environment is filled with colorful flowers, leafy plants, gardening tools, and decorative elements that help create a cozy retail atmosphere. The first-person perspective allows players to move around the shop floor freely, arranging displays and interacting with objects directly. The visual presentation emphasizes warmth and comfort, reinforcing the relaxing tone that many simulation fans enjoy. The customization options are another highlight of the game. Players can modify the interior of their shop by adjusting flooring, rearranging shelves, and experimenting with different display setups. This creative freedom encourages players to design a garden center that reflects their personal style. Over time, the store can grow significantly in size, offering more room for decorative arrangements and product displays that make the business feel unique. Despite its appealing concept, the gameplay can become somewhat repetitive during longer sessions. Much of the experience revolves around stocking shelves, organizing inventory, and operating the cash register, which may feel routine after several in-game days. Additionally, some systems—particularly financial management and supplier relationships—remain relatively simple compared to more complex retail simulation games. Players seeking deep economic strategy may find the management mechanics somewhat limited. Even with these limitations, the game succeeds in providing a satisfying sense of progression. Watching a small, nearly empty shop gradually transform into a vibrant garden center filled with customers and colorful plants is genuinely rewarding. The mixture of creative design and business management creates a relaxing yet engaging gameplay loop that keeps players invested in the growth of their store. Overall, Sunny Blooms: Garden Center offers an enjoyable retail simulation experience centered around the charm of gardening culture. Its combination of store design, inventory management, and customer service provides a steady and satisfying progression as players expand their business. While the gameplay can become repetitive and some management systems could be deeper, the cozy atmosphere and creative freedom make it a pleasant experience for fans of shop simulators and relaxing management games. Rating Score: 7/10
I really like the idea of this game and hope it continues to be developed further. It has relaxing gameplay where you build and manage your own garden center, which makes it great to unwind after work. Some bugs mentioned by others, like the cashier, have already been fixed with updates. Which shows the developer is actively improving the game. Since it’s still in Early Access, I’m looking forward to seeing more content and features added over time.
Hübsch anzusehen. Umsetzung leider GROTTIG ! Freie Maus/Tastaturbelegung ist ebenso wenig gegeben wie innovative Steuerung, Handhabung. NO GOs für sich. Die IDEE sehr gut. Und man hofft das sich Entwickler entwickeln. Derweilen DEINSTALL und ab in den Keller. Fraglich ob noch guter Wein daraus wird oder vergorener Essig. PS: Die deutsche Übersetzung benötigt dringlich Korrekturen ;) Aber DANKE das an mehrere Sprachen gedacht, umgesetzt wurde.
Черговий симулятор. Початок гри був трошки заплутаним.
+1 有中文 有成就 为何要采用抢先体验这种模式? 这样可以让玩家提前体验游戏,同时以折扣价格购买。此外,玩家还能分享宝贵的反馈与建议,帮助我们完善游戏开发。 这款游戏的抢先体验状态大约持续多久? 我们计划在抢先体验发布约 6 个月后推出完整版,具体时间可能根据玩家反馈进行调整。 计划中的完整版本和抢先体验版本到底有多少不同? 我们会在完整版发布前定期推出新内容,并在正式上线后继续扩展内容 —— 优化植物养护系统,强化与供应商、竞争对手和店铺星级评分相关的财务管理系统。 抢先体验版本的现状如何? 目前核心玩法已完成,玩家可以建造并经营自己的店铺。自定义店面布局、装饰室内环境,全面掌控库存管理、货架摆放与员工安排。管理财务、监控顾客满意度,根据供应商与对手价格保持竞争力。直接与收银机交互,亲身体验店铺日常运营。 在抢先体验期间和结束之后,游戏价格会有所不同吗? 会的。为了感谢支持抢先体验的玩家,抢先体验期间的售价会低于完整版价格。 在开发过程中,你们是如何计划让玩家社区参与进来的? 玩家可以通过 Steam 讨论区以及我们的 Discord 服务器提交反馈与建议。我们会持续关注这两个渠道,采纳玩家建议并修复相关漏洞。
Сегодня посмотрим на Sunny Blooms: Garden Center — спокойную и атмосферную игру про управление садовым центром. Сразу скажу — игра оставляет очень приятное впечатление. 🌼 Графика яркая, сочная, всё выглядит уютно и расслабляюще. Прямо хочется зависнуть и просто расставлять растения, создавать свой идеальный магазин и наблюдать за этим процессом. 🌿 Что понравилось: Красивая визуальная часть Уютная атмосфера без стресса Простая и понятная механика Приятный геймплей для отдыха Но без минусов не обошлось. ⚠️ Что не понравилось: Нельзя ставить палеты друг на друга — это сильно ограничивает удобство и реализм склада Нет работника (NPC), который бы помогал расставлять цветы — всё приходится делать самому, и со временем это начинает утомлять 💬 Итог: Игра отлично подходит для расслабления и любителей симуляторов, но ей не хватает немного глубины и автоматизации. Добавление работников и улучшение системы хранения сделали бы её намного лучше. ⭐ Оценка: 7/10 — красиво, уютно, но есть куда расти. Канал на ютубе GotikoS
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