
Traverse a harmonious hand painted forest in this first person hike. ☀️The trees guide you with gentle whispers, as you explore a philosophical story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a beautiful short (philosophical) story about transcendence of the self, and the interconnectedness of all living things, wrapped in the form of a walking simulator. You walk through a gorgeous hand painted forest - dappled with glorious patches of sunlight - picking up flowers, as the many voices of the narrator tell their story. The music is beautiful, a choral piece by Tchaikovsky, which is entirely in keeping with the main theme of kinship and universality - of everything in the world being, as John Steinbeck once had one of his characters say, all part of ‘one big soul’. This is such a calming, meditative experience, that’s so full of hope. It reminded my own misanthropic soul that, as Rimbaud once wrote, ‘I is another’. A lesson worth remembering.
Gioco carino e rilassante, il classico walking story game. L’atmosfera è bella anche se la storia non ti prende molto. Peccato per qualche bug visivo. Nel complesso però è ok.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was alright, to be completely honest, I would only endorse you to buy the game if its on sale, simply because the gameplay is VERY linear, there is virtually nothing to do and its basically just an interactive art project. I did love the artstyle and the message behind the game tho
I really wanted to like this, but I can't say that I do. For the positives, the visuals are absolutely stunning! They knocked it out of the ballpark in that regard. I like Tchaikovsky but the music doesn't have enough variety to be enjoyable, its a short section of music repeated for half an hour. I can't call myself much of a poet, so I won't heavily comment on it. But the poetry isn't good enough to justify playing the game. This is what could've been a fine short film, but instead they layered a mundane, cumbersome veneer of gameplay on top. To progress and unpause the dialogue you must move towards and collect shining flowers, but since the players' moving speed is so agonisingly slow, it takes around [b]30 seconds[/b] to reach a flower— its a simple goal made needlessly dissatisfying! They're always so close, yet just out of reach. The constant shifting narrators is a novel idea, and certainly very unique. But it doesn't work out to be relaxing in the sense that the game presented itself to be at the beginning. The change in narration is one of the elements that makes the game stand out, but I think the game would've been far better without it. The game lets you write a sentence to name your bouquet of flowers/the sad remaining stump of a tree. You can write whatever you want so I wrote "poopoo". That was a nice reward for getting through the game. Unfortunately I must say that I appreciated the lovely store page preview images more than the full game.
Don't play it while stoned.
Sunlight to nietypowa, około 30-minutowa gra eksploracyjna, która bardziej przypomina interaktywne doświadczenie artystyczne niż klasyczną grę. W grze wędrujemy przez ręcznie malowany las oraz słuchamy szeptów drzew opowiadających filozoficzną historię. Na wyróżnienie zasługuje wspaniała ścieżka dźwiękowa. Przez brak tradycyjnej rozgrywki i wyzwań może nie przypaść do gustu każdemu, ale ta produkcja chyba nie miała być grą w tradycyjnym tego słowa znaczeniu. Na minus dodam, że las jest bardzo monotonny, oraz zbierane przez nas kwiaty podczas rozgrywki glitchują się. Podsumowując, nie jest to produkcja dla każdego.
unfortunately the voices were jarring and yet unengaging, along with the gameplay and graphical glitches
This game makes me think... does a bush count as a mini tree? who knows, those are the questions of life we can never be sure about. does this count as a video game? I don't know, but what I do know is that the story might have hit harder if the game, which is incredibly slow, didn't glitch out on me and never actually got to the end lmfao. game or not, it is an experience, and I didn't hate it. I was even liking it, until I realized I would have to replay it to actually finish it, lol. In times like this, I really need steam to create an EH button. I think it's a bit existential for people with crazy anxiety, so I don't think I'd recommend it to help those kind of folks with relaxation.
MALARDO
Some trees narrate a story about some sort of psychedelic trip. Not very interesting. No gameplay. Did not finish.
Players by region
Where this game's players are, estimated from review languages.
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