
This is a retro 8-bit pixel-style RPG. The game features turn-based combat, inviting players to explore the unknown in a fantastical world.
Modeled estimate, not a reported figure. How we estimate →
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About
《Sunken Dragon》is a retro-style, turn-based Japanese RPG.
Featuring nostalgic pixel art paired with modernized controls, you’ll guide the protagonist on a journey through this fantastical world. Along the way, you’ll meet comrades who share your goals and form a party to adventure together.
Full controller support
Up to 4 characters in battle simultaneously
Deep, branching storylines with extensive hidden content
Over 20 hours of main-story gameplay
Vast world map filled with diverse villages and dungeons
Adjustable movement and battle speeds—set your own pace
Variety of equipment and extended character progression
Authentic 8-bit–style graphics and soundtrack
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还没通关,目前玩下来感觉游戏是复古,也是我玩的初衷。但是缺少有趣设计。可能放二十年三十年前没问题,但是现在这个时代,不讨好。比如加点小游戏,推箱子什么的。加点解密、加点问答。还有就是物品多了显得乱,能不能直接分为装备和消耗品?还有装备换上去的效果,还要自己算是加了还是减了,能不能直接点,边上加个加减号或者上下箭头,最好配上颜色,红色是加强,绿色是减弱。还有希望装备在任何场面都能直接和全队人员比较穿戴效果,每次卖装备时都怕卖错。最后就是地图设计又臭又长,希望下一作改进
是兒時的味道
很久没玩类勇者斗恶龙的游戏了 不错
很好玩呢
居然没有鼠标控制选项,果断退款
大地罗盘在哪里啊 卡剧情了 亚瑟的古墓也找不到
目前进度到雷塔的5个boss门口,拿了决斗和贵族两身毕业装,游戏很有老dq的味道,当然,也继承了古早qd放在现在已经是缺陷的点,很对我的口味,摸鱼畅玩,这个游戏开荒的时候速度属性很重要,新装备鞋是最后先的,遇到小怪群先手aoe犁地就可以,魔力值设计的挺有水平,开荒时刚魔力值见底就能遇到村镇或者女神像,除了竞技场几乎没卡关,地图空遇怪勤这些缺点有,但是整体在我的口味上
妈的,游戏中途崩了,然后只能读取30分钟前的进度。你都不会自动保存吗。♥♥♥♥。
开始,我确实体会到了纯正的老游戏味道,包括不便的地方,不得不说,确实让人不满了,但是作者更新的很快,立马把不便的地方改的现代化一些了。这就舒服多了。
物美价廉
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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