
This is a retro 8-bit pixel-style RPG. The game features turn-based combat, inviting players to explore the unknown in a fantastical world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
《Sunken Dragon》is a retro-style, turn-based Japanese RPG.
Featuring nostalgic pixel art paired with modernized controls, you’ll guide the protagonist on a journey through this fantastical world. Along the way, you’ll meet comrades who share your goals and form a party to adventure together.
Full controller support
Up to 4 characters in battle simultaneously
Deep, branching storylines with extensive hidden content
Over 20 hours of main-story gameplay
Vast world map filled with diverse villages and dungeons
Adjustable movement and battle speeds—set your own pace
Variety of equipment and extended character progression
Authentic 8-bit–style graphics and soundtrack
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The person I would recommend this to would be interested in exploring a very broad, but not very deep, fantasy world, and would not be looking for a complex combat engine or intricate RPG boss fights. Note, right now I'm almost 40 hours into the game, but not quite finished (75%?). I'd be done by now if I turned up movement and combat speed to the maximum at the start. This game makes a lot of references to the NES Dragon Quest/Dragon Warrior games, but I wouldn't recommend it just to fuel old DQ nostalgia. Most of the DQ references are visual, such as character sprites, tile sets, and also some quests/story beats, the latter of which I feel are more subtly referenced. Combat is very simple, which does disappoint me. My characters stopped learning skills around the midpoint of the game, and everyone has the same damage spells, plus one or maybe two stat buff/debuff skills. A couple characters can heal or clear status effects, but besides that every character feels exactly the same. There are a few status effects monsters can apply to you (sleep, poison, etc) but you are not able to inflict any status effects back onto the monsters. I think if the game were half as long, the combat would be fine. I also think if combat were more intricate or lasted longer, I'd be complaining about the number of random encounters, so maybe it's still fine? I think the main thing I'm getting out of this game is, I'm enjoying talking to all the people, making notes on hints they give, writing down where I find doors I can't unlock or objects I can't interact with, and then I get satisfaction from crossing things off my list when I get a new key or the ship or whatever. The music's pretty good, and the graphics are pretty good. There are a surprising number of enemy sprites, considering other areas where the game falls short on content. Overall the game exceeds my expectations at this price point. --- Since the dev has been releasing QoL patches throughout launch week, I'll close with a couple small suggestions I have, if the they're reading English reviews: 1) There's a setting to turn off screen flashes before combat. It'd be nice if this also got rid of the flash that happens when you fast-travel to teleport to town. 2) If you could change combat speed during battle, that would be helpful for bosses or bounties that you encounter unexpectedly.
硬核回合制,有DQ,重装机兵,吞食天地的影子,仿佛让我回到年少时的暑假,一个游戏整个暑假,慢节奏,无指引,不过好在能加速游戏速度,整体还是不错的,不过可能会不太适应现在快节奏的人群
还是非常不错的复古rpg游戏,总的来说是瑕不掩瑜的,霸道管家确实不好打但不是无敌的,摸清他的出招加上一点点预判就能打过,要在装备上多琢磨一下,一些不起眼的装备面对霸道管家其实非常关键,具体是什么就不剧透了,所以早上看到作者更新还是有点小失望的,这种不是恶性bug应该保留,肯定是作者自己测试过的才会让大家玩呀,多点耐心游戏是自己花钱买的,搞作弊器的............... 接下来是提的几点建议: 1.新加入的成员能不能在非战斗序列也获得经验呢,要不很难撼动我的首发四人组啊 2.关键剧情获得的道具能不能搞个复古的“噔噔噔噔,噔噔噔噔噔”音效,那样更有那个味了 3.增加一些趣味玩法,比如赌场,用币子换装备 4.部分音乐稍微再优化一下 5.奶妈太超模了,铁换不下场
几乎没有在stem上打过差评的我被一款号称复古情怀的游戏骗进来狠狠的喂屎 游戏的数值是崩坏的,状态是无敌的,主角们是废物且同质化的,15步内是必有敌人的 2026年了,还有人连麻痹和睡眠都不能做出差异,太匪夷所思了,所有的强力DEBUFF对面的BOSS或者路边的野狗精英都有可能会使用,那么谁不会使用呢?该不会是这群看起来像是流水线工厂制作出来的主角们不会使用这些强力状态技能吧? 游戏让人感兴趣的只有开头的10分钟,被复古画面骗去练了10分钟的等级,万万没想到,接下来,95%的时间里,你都会在战斗中度过,这下可以练级练到爽了???这就是游戏制作者的童年,只在战斗中度过,这不是我的童年,我的童年没有这么狗屎 玩家所有单体技能的差异只有数值,还有完全难以理解的高消耗MP,完全不能理解为什么技能蓝耗和伤害的比例是用这种如此不合理的方式进行提升的 玩家所有群体节能的方式都是一样的,统一套用勇者斗恶龙的回旋镖,你没有听错,就是套用了回旋镖,随着群技能攻击的人数,伤害逐渐递减 玩家拥有的状态技能有,对面单体减防,我方群体加速,对方单体减速,我方单人加攻,我方单人加魔攻 敌人拥有的状态技能有,对方群体睡眠(被攻击不会唤醒),对方群体麻痹,对方群体咒语封印,对方群体运气下降(治疗效果变得极差),对方群体速度下降,对方群体防御下降, 谁是勇者? 这款游戏最有特色的地方是可以让玩家在RPG游戏战斗中感受到堆怪,这是这个游戏最有特色的地方了,在95%(较为保守的比例)的战斗中,对面的小怪都会比玩家的数量更多,太爽了,这就是特色! 我这辈子都不会再购买任何国产的RPG游戏了,这种狗屎都能搬出来卖,玩这个还能觉得有童年情怀的,我只能说你的童年过得是有点悲惨的
A good 8-bit style RPG, it still needs work but so far. it's giving me what i've been looking for in a retro RPG. The story is a bit hard to follow at times and the world feels hollow for now but some flavor NPC dialog would fix that up. 7/10 rating, 16 hours in and am still playing and want to finish it.
浪费时间的迷宫,太过老套且无趣的内容
As someone who grew up playing NES JRPG, I really like and enjoy this game. The interfaces, graphic and gaming experiences are very similar to the Dragon Warriors (Dragon Quest) series on the old NES platform. Those who enjoy those classic JRPGs on the old NES would very likely enjoy this game too. My biggest complaint so far is that this game doesn't allow you to rename the characters like the old Dragon Warriors games do.
怀旧是真怀旧,优缺点都很怀旧。 老登玩起来还挺上头。
游戏到后期,拿到船后,地图探索的注水情况非常非常非常非常非常非常非常非常非常非常严重,大片大片的空白,光探索这些未知就需要近2个小时,而且里面推进剧情的地方就2~3个。
这游戏 作者 第一次做游戏就算了 跟没玩过游戏一样 我30年前玩DQ 都不至于像这游戏 这游戏除了 ui什么的像 DQ3 游戏性比不了30年前的游戏 一点 我不想浪费时间打字 垃圾游戏
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Nights with Vroombi | $12.4K | 84 | 95% | $3.99 |
| Druid | $12.4K | 273 | 75% | $2.99 |
| Blacklist Brigade | $12.4K | 52 | 94% | $9.99 |
| Hyper Sentinel | $12.4K | 70 | 84% | $7.99 |
| Solomon's Boneyard: Hideous Retro Edition | $12.4K | 65 | 92% | $7.99 |
| Cardinal Quest 2 | $12.4K | 116 | 91% | $4.99 |