
Sunday Gold is a point-and-click, turn-based adventure game set in grim, dystopian future. Play as a ragtag trio of criminals to hunt down and expose the dark secrets of an evil mega-corporation and the malevolent billionaire behind it.
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About
Finalist in the 2022 Gamescom Awards for both ‘Best Role-Playing Game’ and ‘Best Indie Game’, Sunday Gold is a point-and-click, turn-based adventure game set in grim, dystopian future. Play as a ragtag trio of criminals to hunt down and expose the dark secrets of an evil mega-corporation and the malevolent billionaire behind it.
Experience a unique hybrid of escape room style puzzles, turn-based combat, and RPG mechanics tied together with a dark and cinematic storyline.
Once bustling and full of life, the city of London is in a dark and dismal state. Unemployment and homelessness are at an all-time high. Ethical boundaries are being stretched to their limit and corrupt billionaire, Kenny Hogan, is up to no good.
It’s up to ragtag band of criminals Frank, Sally, and Gavin, to put a wrench in Kenny Hogan’s plans and bring him to his knees. But this is no simple job and there’ll be a smattering of obstacles they’ll have to face along the way…
Immerse yourself in a gritty and graphic world with a storyline narrated by fully voice-acted characters. Experience stunningly hand-drawn environments, 2D cinematics and comic book inspired sequences as well as cliff hangers that will keep you on your toes.
Explore each room and solve a combination of observation, deduction, and inventory puzzles to progress on your mission. Hunt for clues, hack terminals, bust down a door (or two) and test your wits in mini game challenges unique to each “hero”.
Face off against your opponents in stylish and cinematic RPG style battles. Each team member possesses their own unique set of skills as well as their own strengths and weaknesses. Plan your moves strategically, master winning combos and kick your enemies to the curb.
Battle your own stress levels as well as enemies! Disturbing and pressured situations will wear down your characters’ composure causing them to act impulsively. Maintain your composure with consumables and leadership abilities. Lose your mind, lose the mission!
Sunday Gold takes the traditional elements of a point-and-click game and mixes them with fierce RPG combat and a gritty storyline.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[DEVELOPPEURS DU DIMANCHE] On aime : - la partie énigmes - les doublages en VO - la gestion des équipements On regrette : - une chapitre final complètement raté et bien trop difficile - des minijeux peu intéressants - un manque d'équilibrage navrant Conclusion : J'étais bien parti pour le finir et lui donner un avis positif malgré ses nombreux défauts, car il était assez attachant. Mais le dernier chapitre a eu raison de moi, et je n'ai pas pu finir les 2 derniers gros combats qui se succèdent sans nous laisser la moindre chance... J'ai pourtant analysé comme j'ai pu les solutions et j'ai essayé au mieux, mais c'était trop dur pour moi et je n'ai pas 10H devant moi pour faire le même combat pour gagner sur un coup de dé. Dommage...
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Damn, some of the reviews are kinda harsh. I went in expecting a mild experience based on what I read but I actually had a blast, this game is pretty fun and creative. tl;dr: Don't let negative reviews turn you away, the game isn't groundbreaking but it's still very fun, specially if its style pulled you in. Its main selling point is quite clearly the audiovisual presentation: the game is very stylish, which can be seen immediately in the trailer and game intro. The soundtrack is completely original and frequently shifts from a jazzy mystery noir to an action-pumping synthwave. The voice acting is professional (though I've seen complaints about the accent from British players). The missions and scenarios are very well designed, there's very little to no pixel hunting in the point-n-click parts. Everything is consistent and works well together, so if this is what drew you in, you're in for a treat. The biggest complaint for most players seems to be the combat. It's similar to a JRPG: it's turn based and mostly just requires managing resources like health, action points and items. There are additional mechanics like weaknesses that stun (like Persona), action points being shared between combat and exploration (pretty cool actually, can be punishing if you're bad, but the point economy is pretty simple to abuse specially with certain skills), and sanity. On that last point, if your character's sanity is low enough (easily avoided with items), a time limit is introduced during their turn, which means you can lose a turn by being slow. Naturally this is somewhat of a controversial design decision as players might not expect to have to act fast in a turn based game, which is made worse by a specific fight forcing zero sanity, giving split seconds to react. Personally, I thought this was a non-issue, this game isn't very challenging and wasting a turn or two is no big deal, but I understand the frustration, so if this bothers you maybe have a look at a gameplay video just to be sure. I thought the combat was just ok, it worked well enough but it wasn't very satisfying. Some boss fights might be tough if you leveled up poorly, or didn't explore thoroughly for items, but I think that's just part of the game, you're not supposed to fumble your way to victory. Everything else including exploration, puzzles, minigames, they're simple and functional enough to not detract from the main experience. I didn't even need a guide to get all achievements in my first playthrough. As for the plot, it's set in a dystopian near-future London and features a short story about a conspiracy. More importantly, each main character has a very distinct and authentic personality, and we see the beginnings of interesting plot points for each of them, but unfortunately the game is so short that we barely get a glimpse of their backstory or any sort of character development. For instance, what happened to Frank's debt? Guess I'm never finding out, as I doubt this game will ever see a sequel, even though the game's ending strongly hints at one. Regardless, I had a very good time with this game, and I don't think it deserves some of the reviews it got, so here's my two cents.
This game is incredible until the final boss that is absolute ♥♥♥♥♥♥♥♥♥.
qué juego tan de mierda de verdad que solamente un imbecil o un masoquista le podria gustar, honestamente qué carajos estoy haciendo con mi puta vida
Turn-based heist story.
A unique RPG blending turns both in investigation and combat set in a dystopian London. The art, story and VA are good, although if you are looking for in depth combat you'll have to keep looking, it's quite simple and unbalanced. The only bug I found was with savefiles after first chapter, for some reason, naming screws up and it's hard to follow if you make multiple, saves themselves are fine. Game is quite short, around 10-15h depending on speed Definitely worth a try in a sale, it was worth my time.
Lo disfruté de principio a fin. Tiene una muy buena historia y personajes. Me encantó el sistema de combate, incluyendo algunos jefes que pueden ser algo difíciles de vencer, pero no imposibles. Mención especial a las ilustraciones, al arte gráfico y a cómo logran resolver las secuencias de cada escena con animación limitada.
Short point and click adventure with JRP style battle. Debuffs and buffs are to speciel in all the stats they change otherewise a good game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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