
Summonsters is a roguelike auto-battler game where you buy summons and combine artifacts to survive against oncoming enemies. Utilize summons that fight on your behalf to defeat bosses and elites. To ensure survival, strategically combine artifacts to forge powerful legendary artifacts.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
쉬움 - 보통 보통 - 어려움 어려움 - 존나 어려움 근데 재밌음
Easy, simple to follow game. Fun as well. In short, you are defenseless. So, you summon monsters who run around you and auto attack enemies. When you fight mini-bosses (which are optional) the horde of enemies will leave you alone, same with the main boss every 10 minutes. There is a 30 minute time limit on runs BUT each 10 minutes a boss spawns, the timer stops.
I'd say the game is good enough. I really enjoy the idea of monster summoner type games, and this filled that niche for a bit. Given the cost it's fine. I would of course liked to have access to more monsters. Definitely not enough of them, being around a dozen or so. The game has a lot of potential if it gets support, but as is it's worth the couple bucks it costs. I'd buy a sequel to this for sure
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.7K | 172 | 67% | $3.99 | |
| $14.7K | 172 | 61% | $3.99 | |
| $14.7K | 139 | 88% | $7.99 | |
| $14.7K | 266 | 60% | $1.99 | |
| $14.7K | 116 | 72% | $5.99 | |
| $14.7K | 137 | 90% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 14 | 100% | $5.99 | |
| — | 0 | — | — | |
| $190.1K | 2.2K | 84% | $3.49 | |
| $41.6K | 167 | 67% | $6.99 | |
| $41.6K | 474 | 80% | $3.99 | |
| $22K | 149 | 90% | $4.99 |
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Неплохой Концепт (я такую игру и искал), но реализация на уровне дипломного проекта, есть зачатки для билдостроения, некоторые существа бафают других существ, но ограничивается это 2-3 существами, маг бафает короля магов, Демон бафает другого демона, но не больше. Нет каких-то фракционных бафов, а предметы получаются супер рандомно. так же отсутствует мета прогрессия или какие-то уникальные комбинация, от чего достаточно пройти 1 уровень чтобы в сути увидеть всю игру, ничего нового вы не увидите
is good some descriptions are a bit off but easy enough to get the gist
I don't hate it but... it's pretty rough. I love pet build games, so I was all in when I saw a Vampire Survivors-like based on summons. I didn't pay attention to the game description, it's sort of halfway between that and a merge game. My problem isn't with what the game is so much as how it plays. As others have stated, there's only one map, not a lot of enemy variety, the meta progression unfeasibly valued, and the difficulty spike is pretty insane. I felt like I got extremely powerful pulls on my run that got me through beginner and I only felt like I was kind of keeping up. That's fine. The second difficulty is literally "Enemies continue to gain higher max health as the run continues". I think I made it like nine minutes before it became a press of bodies I couldn't break through. They couldn't kill my summons but we couldn't kill them and they crushed in so hard they killed me through the "defensive" line. On that note, the game will throw a big "SUMMONS CAN'T ATTACK IF YOU RUN SO USE THEM AS A WALL BETWEEN YOU AND THE ENEMY" when you fight the first elite. This seems unimplemented, as the elites will brush past your your summons like they don't exist in order to chase you. Kiting them in circles still works, your summons DO still attack but have to chase it around as it chases you around. It looks and feels lame. And on the note of the big warning, the UI kind of sucks in regards to notifications. Oftentimes I would barely even know they popped, or miss them entirely, because they are on a visual layer behind other elements of the UI. (A minor personal complaint is that there is no cohesive theme to the summons, or characters/builds pertaining to them. I can get past that, I'm no stranger to zoo builds if that's what it takes to be a summoner in a game, but it seems like a missed opportunity for unlocks and meta progression.) Overall the game feels more like a prototype to something much greater.
없댓이긴 한데 가격생각하면 그럭저럭 킬링타임으로 ㄱㅊ
This is one of the funnest games in the genre, and vary challenging, worth ten times s much, get it!!!!
재미있음 도전과제 올클 하고도 가끔 합니다
Un petit jeu sans prise de tête qui peut vite être très prenant, je me suis surpris à enchainer les parties
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