
SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 28 → 20/day in the week after.
About




Plan ahead, outsmart enemies and progress a world of dark creatures and cunning evil. Utilize playful and tactile weaponry in visceral and intense combat. Create unique builds by combining weapons, gear, tools, and enchantments to suit your playstyle. Whether you’re a gun-blazing risk-taker or a careful strategist, the choice is yours. Adapt your approach, experiment, and survive the dangers of Sulfur.

Enter a world packed with relentless action, powerful firearms, and dynamic FPS combat, where unpredictable enemies lurk in every shadow. Arm yourself with an array of weapons that can be modified and enchanted with a vast range of attachments and effects.
As you explore, uncover hidden secrets, collect valuable loot, and discover rare treasures – but tread carefully. Every decision counts: the gear you bring may be lost if you fail, and the equipment you leave behind won't be there when you need it most. Risk and reward are tightly intertwined in every choice you make.

Experience the atmosphere, suspense and tribulation of a world in redemption. What happened? And why? Travel through eerie caverns, sordid Black Guild shanties, putrid sewers and pass through castle walls and beyond. Go deeper, head on. Answers come to those who listen.

Explore, discover, uncover. On your adventure you encounter strange creatures in unexpected places—pay attention to their warnings. Whether they despise, admire, or ignore you, your path is yours to forge. Stay alert; these encounters may offer insights, but ultimately, it’s up to you to push forward and find the answers you seek.

A bloodstained white collar
Dirt on your shoes
Your shoulders are aching
Is this but a ruse?
A coven is suspect
A church is aflame
Who is the culprit?
Who is to blame?
Ocean screaming,
Twisting turning
Mouth is dry,
Eyes are burning
But you must tread on,
There is no remorse
Brush the saltwater film
off your Palehorse™
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.4Kreviews | 88% | — | $8.7M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1352 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the general art style and guns and concept, but its too early access and overall has a really boring gameplay loop. Most enemies are simply bullet sponges and there's no challenge whatsoever, you simply walk away and shoot and they have little to no way to fight back, the few ranged enemies have really easy to dodge projectiles. The "challenging" enemies that can actually hurt you, you stand inside a corridor they can't reach and fire away and it's just a matter of them being bigger bullet sponges and rather or not if you have enough ammo to take them out. Everything in the early game is way too expensive to afford so at best you'll have to endure hours of this snorefest to get to the good stuff, if there is good stuff at the end of the tunnel. I know its early access but the early game should really be the most important to make an impression and i still expect a game to be fun for $25, in its current state i would only keep it in my library for $5
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 179/day in the week to Jul 15 → 19.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра хорошая, но отрицательный отзыв пока не добавите выход из рана с сохранением. Это вообще как понимать, делаете забеги на час, а выйти из игры когда хочу нет?
Great game, really fun. Only issue is the straight jacket. It auto equipped and i lost everything. 5 full hours of grinding a single weapon lost because of an item that was not in my inventory auto equipping for some reason
Чтож. Игра была неплохая. В самом начале я бы даже сказал она очень простая, а многие чары позволяют создать очень сильное оружие Радость закончилась, когда гений на разрабе решил создать толпы бессмертных врагов. Сначала в лабиринте, а затем в лесу, где толпы бессмертных воротных работающих по непонятно какому принципу игнорирующие огромное количество урона, а затем дающие аое и рывок в тебя. До этого также были намеки на ужасный геймдизайн, когда появились враги с МАСКОЙ на голове, которые имитировали шлем пятого тира не позволяющие наносить урон оппоненту. Какой смысл от моего лука на 500 урона, если маска принимает два тика урона поглощая любое значение, а после ломается, позволяя убить оппонента. Был бы это один враг, но это обычный рядовой противник. Бессмертные птицы стали последним гвоздем. Какой интерес иметь топовые пушки, которые не вносят импакт в силу фреймов неуязвмости или другой специфики врагов
I like the idea of having a vast range of strange weapons and it's well made but after the first hour I have no desire to keep going the normal feeling of "I want to go again and do better" is not there, wish I had this realization back when I got it
The game was advertised on social media as a gun builder roguelike with endless possibilities. In reality, most of the "upgrades" for the guns are tradeoffs that make your guns break faster and nerfs them more in one area than it buffs them in another. I enjoy the art style and the overall feel of the game, but the core gameplay does not work as advertised even in the slightest. The setting of the game is very cool and it is a fun roguelike, but its not the game I purchased, and for that reason I refunded the game after 2 hours of gameplay.
Я люблю и ненавижу эту игру одновременно, в ней есть действительно прикольная система крафта и готовки, много уникальных пушек из которых приятно стрелять, оригинальный визуал и странноватый саундтрек. Однако же я бесчисленное количество раз сгорел с врагов, у которых нет логики в поведении от слова совсем, на первых уровнях будет довольно легко с ними разбираться, но начиная с локации лес игра будет становится только душнее. Экран будет просто переполнен мобами у которых неоправданно часто срабатывают кадры неуязвимости и придется очень долго ждать окна для нанесения урона. Когда войдя в пустыню, я в 90% случаев оказывался в вышеописанной ситуации, желание играть дальше пропало очень быстро. Может быть в другой день я все таки осилю это до конца. Как мне кажется, единственная проблема этой игры заключается вот в такой неимоверно душной сложности которая лишает игру интересных ситуаций и динамичных перестрелок, ведь единственное что остается это байтить мобов на выход из фреймов неуязвимости. Я конечно оставлю положительный отзыв, ведь у игры есть свой шарм, но при возможности я бы пометил его как нейтральный. И да, за такое удовольствие платить полную цену я бы не стал, поэтому берите только по скидке!
Made lovingly and with passion. But really lacking alternative first levels for a game where the loop really is about grinding weapons and its a corridor shooter where you are constantly out of health and out of ammo. Needs a parry mechanic or more plentiful ammo and the builds are still too restrictive and nerfed to ground in case, god forbid, a player gets powerful. It would be fine if it wasnt a corridor shooter where you were forced to engage every enemy and could pick your battles. But no, you enter a small corridor shaped arena and deal with enemies that aggro to you instantly. Its a great game with terrible balance.
This game is awesome, its challenging yet fun. It allows me to be a loot goblin and face my hording issue head on. It also has a quick learning curve and what feels like endless combos to try out.
无尽模式真是最有潜力的模式搞成了最受苦的折磨,回家和商人应该安排固定波次以后而不是刷新出来才能选,制作人小时候上学回家还得过随机才行吗?无尽模式无脑堆怪还老刷新在背后,赶上几个自爆贴上来直接同归于尽,打也不是跑还跑不过;四爪青蛙模型小速度快伤害巨高命中判定范围还大,制作人小时候被四爪青蛙qj过吗这么有阴影?现在削了无尽弹药流,又削了无限耐久持续时间,你这个无尽模式的爽点还有什么啊?怎么单人刷图游戏也要各种“平衡”恶心玩家吗?剧情也是戛然而止,你那个帷幕显然是后面故事推进到“舞台”元素才该有的东西,它就不该在沙漠那;机器人战争背景和硫磺域细节也没发挥出来,黑心工会的机器人科技怎么来的也没说,偶尔出现的机器人追杀者和特里亚的故事线也没展开,以前版本偶尔出现在城区和沙蛙城市里冒烟的导弹一样带屏幕的东西是什么也没讲,教堂老寒腿边上挂的画里明显暗示故事里还有别的种族和“金苹果”,感觉至少好几关好些内容被阉割了,突然就说完结了,怎么钱骗够了跑路了是吗?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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