
SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
Modeled estimate, not a reported figure. How we estimate →
Media

About




Plan ahead, outsmart enemies and progress a world of dark creatures and cunning evil. Utilize playful and tactile weaponry in visceral and intense combat. Create unique builds by combining weapons, gear, tools, and enchantments to suit your playstyle. Whether you’re a gun-blazing risk-taker or a careful strategist, the choice is yours. Adapt your approach, experiment, and survive the dangers of Sulfur.

Enter a world packed with relentless action, powerful firearms, and dynamic FPS combat, where unpredictable enemies lurk in every shadow. Arm yourself with an array of weapons that can be modified and enchanted with a vast range of attachments and effects.
As you explore, uncover hidden secrets, collect valuable loot, and discover rare treasures – but tread carefully. Every decision counts: the gear you bring may be lost if you fail, and the equipment you leave behind won't be there when you need it most. Risk and reward are tightly intertwined in every choice you make.

Experience the atmosphere, suspense and tribulation of a world in redemption. What happened? And why? Travel through eerie caverns, sordid Black Guild shanties, putrid sewers and pass through castle walls and beyond. Go deeper, head on. Answers come to those who listen.

Explore, discover, uncover. On your adventure you encounter strange creatures in unexpected places—pay attention to their warnings. Whether they despise, admire, or ignore you, your path is yours to forge. Stay alert; these encounters may offer insights, but ultimately, it’s up to you to push forward and find the answers you seek.

A bloodstained white collar
Dirt on your shoes
Your shoulders are aching
Is this but a ruse?
A coven is suspect
A church is aflame
Who is the culprit?
Who is to blame?
Ocean screaming,
Twisting turning
Mouth is dry,
Eyes are burning
But you must tread on,
There is no remorse
Brush the saltwater film
off your Palehorse™
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Engagement
Hours played at review time, across 199 reviews with recorded playtime.
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You should play this game. It has a strong core gameplay loop. A crafting system that keeps expanding in depth as you play with it. A list of guns (Except for you 1889 Mario...you know what you did) that are all fun to play with that is ever expanding. I could go on. Most importantly it has creators that core for the game and the players who play it. Hats off to these cool people.
Game is great, the devs do seem to put the playerbase at the forefront of the updates, given that every one we get seems to improve quality of life. I'm excited to see what the future holds for the game!
Really enjoyable just in general, the movement feels nice, the guns feel nice, i wish ammo was given a tad bit more but thats pretty forgiving too, food i dont really get atm but i havnt played much and even without that ive still been able to find all the heals ive needed from the basics, yeah so just generally enjoyable
The game is good and plays pretty much exactly as the trailer shows. It has a classic shooter feel like the Original Marathon trilogy or DOOM, but with some modern quality of life updates as well as roguelite elements and a ton of weapon customization options. The game seems to be receiving regular updates which is always a good sign for Early Access and as far as the story goes, it seems complete at this point. The soundtrack is very good. There were a few songs I'd love to find a way to use in TTRPGs in the future and most of the bosses had really good, really cool fight music that really made the fights more enjoyable. If you like roguelites and classic shooters, pick this game up. I think you'll like it.
Love every second of my gameplay time, the game just feels incredible!
An incredibly promising game that’s as unforgiving as it should be, but not in all the right ways. Even on Medium difficulty (keeping equipped items) it becomes a bit of a struggle, and in some ways not enough of one. There are many scenarios where you’ll regenerate health in the same moment you die, get sniped by archers with absolutely no line of sight left to you, get rushed by enemies that teleport away from your bullets, or just get a downright unlucky seed. The latter is definitely part of the struggle that you [i]do[/i] want, meaning you have to prepare for the worst and adapt, but on the opposite end of the spectrum it can become a little too point-and-shoot at times. You’ll also occasionally get absolutely bodied by this ghost enemy which [strike]I can only guess functions the same as the one in Spelunky[/strike] seems to spawn at complete random, which definitely makes the “tactical” way of playing less fun. Speaking of, the movement — while unique — is incredibly satisfying once you get a feel for it, and really exemplifies the movement shooter aspect of the game. I only wish there was more of an incentive to actually be moving that quickly beyond just “hurry up.” Other things like being able to descend waterfalls but still taking damage when traveling down them into what would normally be a killbox even when there’s water visible below, and ore veins not dropping anything when hit with explosives definitely feels like a punishment for exploring in what’s meant to be a dungeon crawler, especially when coupled with the ghost aspect. As for what I’d like at least the option to change is the fact that even with the challenge Medium still offers, your weapon rank progress carries over along with your equipped items and money, where Very Easy has you lose nothing and Easy strangely has you now lose money. There’s also no way to change your difficulty (or enable cheats) mid-game, which wouldn’t normally be an issue if it were a true roguelike, but there’s so much in the post-run that’s influenced that unless you’re playing on Hardcore (permadeath) you’ll have to be progressing through absolutely everything again just to experience a different difficulty — not just getting good items again, which is easy enough to do if you don’t mind having a suite of mediocre guns as opposed to getting a really specific build since everything is so compatible. Think [i][url=store.steampowered.com/app/1016790/West_of_Dead/]West of Dead[/url][/i] but without the evil max volume bug. On the topic of guns, the gunplay itself can get spread a little thin as far as what really works in regards to enchantments, which is another thing I would like at least the option for there to be more leniency with (at least not having to re-rank a duplicate gun that you’ve already grinded all the same attachments/enchantments for to make again, even if that feature would be tied to a cheat), but there’s a wide range of items available to you to experiment with, many with ties to other properties and some slightly more risqué than others. I also think certain guns/calibers should be able to break walls the same as explosives can (e.g. a fully loaded Breacher 8) and that bullet bounces should damage you if you get hit, maybe coupled with a “You’ll Shoot Your Eye Out” achievement, but I understand you want the experimentation with weapons to go [i]mostly[/i] unpunished. One thing really impressive to me that I think could be easily overlooked is the cosmetic damage on enemies, specifically with melee weapons. Their sprites always face you, but they’re rendered in 3D space in a way where your cuts will still match the direction you’re facing even if they’re prone on the ground and not fully rotated towards you. Doing melee attacks also won’t fully cancel your reload, but they will reset the draw of the bow-gun. Finally, the soundtrack, while simple, keeps a groove throughout every gunfight with an energy that never wavers, and the attention to detail is further noticeable with the inclusion of dynamite that burns as you hold it, distinct sounds from different calibers, and even distortion when firing underwater. The only other things I could possibly ask for are the round icons in the magazine changing with what you’ve chambered the weapon with (just as a visual cue) and maybe a beastiary to complete? I understand how the latter might not make a lot of sense with the whole “amnesia” bit, but you could always say it’s magic and I’m sure nobody would ask any questions whatsoever.
The hedge maze level is stupid and ruined the game for me. Why?
这游戏伤害乘区几乎全在卷轴魔油上,基伤多重元素百分比增伤全搞里就结束了
Игра прям дико порадовала меня. Местами хардкорно и весело особенно пушки и названия их
痛苦 打一個多小時剛過一個 小王 明明自己很肥 資源豐富 還是會進到某個小關被一堆小怪圍攻們又被關起來 直接死掉 東西直接蒸發 培育的武器直接不見 超幹 而且也不會說明合成配放 就是為了噁心人做的遊戲
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Quasimorph | $4.3M | 6.3K | 84% | $24.99 |
| EmergeNYC | $3.3M | 3.8K | 64% | $24.99 |
| VOID/BREAKER | $1.9M | 2.7K | 92% | $19.99 |
| Tinkerlands | $1.7M | 4K | 86% | $12.99 |
| StarMade | $1.6M | 3K | 68% | $14.99 |
Related
| MX vs ATV Legends | $3.6M | 5.1K | 81% | $39.99 |
| Blood Bowl 3 | $3.6M | 5.6K | 50% | $29.99 |
| Deliver Us The Moon | $3.6M | 7.4K | 88% | $24.99 |
| Cricket 19 | $3.6M | 4.1K | 92% | $29.99 |
| Shieldwall | $3.6M | 7.3K | 87% | $17.99 |
| The Front | $3.6M | 10.7K | 67% | $9.99 |