
SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 28 → 20/day in the week after.
About




Plan ahead, outsmart enemies and progress a world of dark creatures and cunning evil. Utilize playful and tactile weaponry in visceral and intense combat. Create unique builds by combining weapons, gear, tools, and enchantments to suit your playstyle. Whether you’re a gun-blazing risk-taker or a careful strategist, the choice is yours. Adapt your approach, experiment, and survive the dangers of Sulfur.

Enter a world packed with relentless action, powerful firearms, and dynamic FPS combat, where unpredictable enemies lurk in every shadow. Arm yourself with an array of weapons that can be modified and enchanted with a vast range of attachments and effects.
As you explore, uncover hidden secrets, collect valuable loot, and discover rare treasures – but tread carefully. Every decision counts: the gear you bring may be lost if you fail, and the equipment you leave behind won't be there when you need it most. Risk and reward are tightly intertwined in every choice you make.

Experience the atmosphere, suspense and tribulation of a world in redemption. What happened? And why? Travel through eerie caverns, sordid Black Guild shanties, putrid sewers and pass through castle walls and beyond. Go deeper, head on. Answers come to those who listen.

Explore, discover, uncover. On your adventure you encounter strange creatures in unexpected places—pay attention to their warnings. Whether they despise, admire, or ignore you, your path is yours to forge. Stay alert; these encounters may offer insights, but ultimately, it’s up to you to push forward and find the answers you seek.

A bloodstained white collar
Dirt on your shoes
Your shoulders are aching
Is this but a ruse?
A coven is suspect
A church is aflame
Who is the culprit?
Who is to blame?
Ocean screaming,
Twisting turning
Mouth is dry,
Eyes are burning
But you must tread on,
There is no remorse
Brush the saltwater film
off your Palehorse™
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.4Kreviews | 88% | — | $8.8M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1358 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Run around shooting baby goblins for 45 minutes, then run into a ghost that takes no damage and like 3 terminators. Die, then get 45 quid for your troubles (bullets cost 50). I don't know about this one.
搜不到,打不过,撤不了。对不起搞错游戏了,写反了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 179/day in the week to Jul 15 → 19.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I AM GOOD ENOUGH TO THROW GRENADES ♥♥♥♥♥♥♥♥♥♥, SOMEONE JUST WONT GET OFF THIER FAT ♥♥♥♥♥♥♥ ASS AND HELP ME
Same as it ever was. Gameplay: back up, keep going. Shoot at bad guys. Keep backing up. Rinse/repeat. Scrolls are useless. Thought they fixed this? Still bad. Most oils are useless. Keep grinding the same level over and over because you need one of the good oils/have more armor/etc. Cooking is...kind of fun? Just insane enough to be a novel addition. It's welcome and lonely. Most guns suck. Until you start being able to max out ammo ($$), all automatic weapons are useless. Stupid how many revolver-esque (80 rpm baybee) handguns they have. I put time in this thinking, hoping, trying to WILL a better game into being. It's not here. If you enjoy "back up and keep shooting", this will hold you for a few hours. Leaving this review mainly so that in two years, when this game finally hits 1.0, I do not think "maybe I'll give this a shot, maybe they fixed it". They have not fixed it. It cannot be fixed.
this game aint fun at all.
За#батая такая струлялка. Различные локации со своими особенностями, которые ещё процедурно генерируются. Много оружия, из каждого приятно стрелять, и снаряги. Много врагов, некоторые из которых со своими особенностями, плюс прокачка хаба, того же оружия, возможность собирать его в разные сборки. Получается неплохая реиграбельность и приятное времяпрепровождение
It's gotta be one of the most fun shooters I've played in years. Great game all around.
A fully-fledged game in almost every aspect. Amazing artstyle, mechanics, and a fully-fleshed out gameplay loop, this game is more engaging than like 90% of modern shooters. Most of the game concepts are easy to understand, such as enchanting, cooking and looting, but that doesn't mean they are insignificant. As a matter of fact, you can spend hours engaging with only one of these aspects of the game if you wish. The combat in this game is very fun. Bosses are rarely unfair, enemies cant just teleport/ spawn behind you, and enemy's attacks are always telegraphed. Pretty much every gun can beat the game, and enchantments/ attachments will let you play how you want. The gameplay loop does a good job helping less-skilled players, while also giving higher-leveled players something to grind for. If you struggle with losing guns often, the first regions of the game still contain large amounts of weapons, and defeating the first boss always drops a gun or insurance. Not only that, but going through the first level will let you level your gun safely, so you can enchant your gun after only one (relatively safe) expedition. To players who manage to max out their gun without dying, you get the ability to print that gun in exchange for destroying it. The only complaint I have there is that if you print a gun, its starts at level 0, which feels a bit backwards- as a reward for playing well you are now forced to grind in a safe region with a lvl 0 gun. Ofc being able to get multiple copies of a gun is worth this downside, and keeps the game fun for everyone. The main issues I have with the game are how/ what players can 'safekeep' once they successfully escape/complete a region. Insurance, the mechanic that makes sure players won't lose their favorite items after dying, can only be applied to guns and melee. Both Outfits and Trinkets- items that are hard to carry/ loot and cant be bought/ created outright, cannot be insured. And since clothing takes up a huge amount of space, even if you get a copy of your current outfit, it will take up at least 12 slots of precious storage. Additionally, oils (the main way of enchanting guns) are rather poorly balanced. Too many oils straight up ruin a gun or require a very specific combo that is hard to achieve. They also take up too much space, making hard to store specific oils in the hope of find its' counterpart or some sort of synergy. Both of these issues can be fixed relatively easily (like a storage unit specifically for oils, or letting all items be insured), and are very minor gripes in the face of what this game has to offer
Если вкратце, игра кайф. Я бы описал её как Лутер-шутер-рогалик. Давно не ощущал такого азарта в рогалике. Подобное ощущение было в Void Bastards. Со старта на хард сложности решил играть и скажу что это не так уж и сложно (особенно если уже на базе за марки всё куплено и инвентари фулл забиты оружием и едой). Билды в этой игре работают хорошо, прям душа радуется, когда ты из обычного револьвера делаешь ПП, или вовсе дробовик. Единственное что домой всё утащить тяжело. Особенно в начале игры. Каждая локация по своему удивила своими "мини-историями" и несколькими отсылками. Буду ждать дальнейших обновлений. По скидке однозначно стоит брать. 9.5 Сульфурколы из 10-ти P.S. Я готов нести оружие в зубах с дебаффом на скорость, но дайте доп. слот/слоты в инвентаре.
很上头
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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