
Suit for Hire is a challenging action shooter, tactically blend weapons and martial arts together to unleash beautifully crafted violence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 26 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Suit for Hire is a thrilling top-down (and third person) action shooter that combines strategic gunplay with intense martial arts combat. Dive into a world of exquisitely executed violence as you navigate through adrenaline-pumping missions.
In Suit for Hire, you'll step into the shoes of a highly skilled assassin, taking on dangerous contracts in a variety of stunning locations. With a limited supply of ammo and resources, you'll need to outsmart and outmaneuver your enemies to survive. Utilize a wide array of weapons at your disposal, including pistols, shotguns, and assault rifles, but it's not just about firepower- masterful martial arts moves will allow you to take down foes in stylish and brutal ways.
Top down and Third person mode, easily switchable at any point in the game
Tons of levels, chapters and Arena levels to put your skills to the test
Finishers, melee combat and action movie moves
Use different weapons and tools to your disposal
The game's sleek and stylish visuals, combined with its intense gameplay, create a truly immersive experience. Whether you prefer to go in guns blazing or rely on your martial arts skills, Suit for Hire offers a variety of playstyles to suit your preference. Prepare for an adrenaline-fueled journey through a world of beautifully crafted violence.
Are you ready to become the ultimate assassin? Suit up and prove your skills in Suit for Hire.
Genres
Engagement
Reviews
Themes across 156 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mt top
Hey kiddo, Handsome Jack here... and I just played Suit for Hire, and apparently somebody decided that John Wick wasn't sufficiently corporate, so they made a game about putting on a nice suit and then proceeding to murder an entire building full of people. Finally. Professional attire. Professional violence. Professionalism. You play as some extremely well-dressed psychopath who walks into a room and immediately turns every criminal inside into a workplace safety incident. Guns, melee weapons, executions, slow-motion takedowns... this guy doesn't enter a building. He conducts an audit. And the combat is fantastic. Everything is fast, brutal, and ridiculously satisfying. You shoot one guy, grab his weapon, shoot another, throw something at a third, kick someone into a wall, and suddenly you're standing in the middle of a room surrounded by bodies looking like you just completed a very aggressive quarterly restructuring. That's efficiency. The gunplay feels great, but the melee combat is where the game really shines. There's something deeply satisfying about disarming someone, stealing their weapon, and immediately using it to solve the next problem. At Hyperion, we call that resource management. And the levels are basically playgrounds for violence. You look around and see weapons, objects, enemies, doors, furniture... Everything is an opportunity. Everything is a tool. Everything is also probably about to become covered in blood. The aesthetic is fantastic too. The whole thing has that stylish action-movie feel where everyone apparently agreed that wearing a suit while committing mass murder is completely normal. Honestly? It works. The biggest issue is that it's still a relatively small experience, and you can definitely feel the limitations of its scope. But that's not necessarily a bad thing. It gets to the point quickly and doesn't waste your time with unnecessary nonsense. You want to shoot people? Here's a gun. You want to punch people? Here's a guy. You want to feel like the world's most stylish psychopath? Here's a suit. 9/10, kiddo. Fast, stylish, violent, satisfying, and exactly the kind of game that makes you think, “I should probably stop playing this.” And then you immediately start another run. I'd give it a 10, but apparently the game doesn't let me purchase the entire building and convert it into a Hyperion corporate headquarters. Honestly? Terrible real estate management. The suits are nice, though. Very professional.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese, Simplified Chinese, Spanish - Latin America, Turkish, German, Korean, Portuguese - Brazil, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 157 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the best action games I have ever played in my life -- the third person mode update is literally what sold me on this. This game is the closest we have to a playable John Wick simulator right now, it's got plenty of guns, a good melee system, takedowns, parrying, dodging, rolling, mechanics that drive you to engage with the melee system, etc etc. In short: It has incredible gun fu and is an overall amazing game. [h2] Now, I have a couple small quality of life suggestions for the dev if he ever reads this: [/h2] - Grabbing enemies could have a bit more range to it, sometimes it feels like if you're not literally rubbing your nose against the enemy, you won't grab them. - Parrying enemy melee attacks is wildly inconsistent, I think adding a little sound effect and a visual ping to let you know when to actually counter would fix this entirely. - Vaulting is REQUIRED -- having to dive to hop over a fence feels... weird. Weird as hell. - (THIS ONE IS A BIT MORE EXPERIMENTAL AND I WOULDN'T MIND IF IT DIDN'T MAKE IT IN): I feel like focus/slow-mo should be a separate bar. I understand it's probably designed like that to keep its power in check, but as of right now, using slow-mo, running out, and then literally not being able to do anything to keep me from getting shot feels pretty sucky. Again, I get that this one is a bit more of an ask, but I'm really curious to see how the game would feel if this were changed. And that's about it, outside of small quality of life changes that could be added, this game is just solid overall.
爽,满足了我对姜威克模拟器的一切幻想
I was waiting for a game just like this.
So grateful I found this game! When the third person perspective was added? Oh my god I couldn't stop playing. This and Hotline Miami are the only two games that made me want all the achievements. I found myself replaying missions over and over to get the best score I can. So much fun.
It's a fun timekiller, has a few bugs but it's enjoyable nonetheless.
TipTop
bacana
john wick simulator expertly done In all honestly plays a little like SIFU but gunplay focus rather than melee. Precision is rewarded rather than just gun blazing strength. Fun problem solving is required to complete specific challenges and there's enough re-playability to make the low cost of entry feel extremely enticing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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