
Immerse yourself in SUGAMENIA, a 2D action platformer, where you'll have to solve puzzles in an epic adventure.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese*, Korean*, Japanese*, Portuguese - Portugal*, Russian**languages with full audio support
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メトロイドヴァニアというよりもアクションパズル要素が非常に強い2Dアクションプラットフォーマー。 序盤で「Suichi」というドローンが仲間になり中盤近くにSuichiからボムを出せるようになるとアクションパズルの要素が強くなるのだが、ボム取得以降はそれだけのゲームになってしまった。更にSuichiは踏んで足場にする事ができるので、高い所をお手軽に行けるようになってしまうのもどうかと思った。 主人公のアクションは操作感がとても良かったので、敵や武器の種類を増やして戦闘も楽しめたら尚良かったのだが… ともあれ楽しく遊べたので「初見3時間程度で100%クリアができる、小規模な2Dアクションプラットフォーマー」として見たら一応オススメかと。 数年前のデモ版を当時遊んだ限りだとSuichiの存在は無くアクション要素が強かったので「Suichiの追加で色々と迷走しちゃった?開発に何年もかかっちゃったから急いでリリースしちゃったのかな…?」みたいな事をしみじみ感じたゲームだった。
Quick Summary: As an NES-style Metroidvania, it's an admirable effort for a first-time offering from a solo dev, but an accumulation of flaws makes it hard to justify the price per hour of content ratio. The good: Decent pixel art and chill soundtrack Gating abilities are not the bog standard double jump/air dash and are actually somewhat innovative Puzzles aren't particularly tough but there's some interesting mechanics there, especially in the final zone where there's some interesting stuff where you need to control the player-character and the drone independently to work your way through a set of corridors The bad: Game is extremely linear, there's 10 zones you traverse in numerical order. The only backtracking is to get one item in each zone that is needed for the "good" ending once you have unlocked all of the abilities. There's no in-game map Some of the puzzles rely on maneuvers that don't work consistently so there's a fair amount of trial and error even if the solution is obvious Combat and platforming are extremely basic. Game is overall extremely easy, most deaths basically came because of combat mechanic jank (enemies and bullets are both very small so it can be difficult to hit some enemies, there's no hit knockback and the invulnerability window is short so it's easy to take several hits in a row from a small enemy and die) It's only about 4 hours of content if you go for 100%, and the asking price is $10USD which seems high Once you unlock the ability to control the drone separately, there's sometimes some nauseating camera jittering as you run when the drone isn't separated. Plot is extremely sparse and the script, while limited, seems to be a poor-quality translation. Particularly annoying is the death message of "You didn't get it" The menu command to initiate a teleport defaults to the B button on the controller while A/Start does every other menu command. Hitting A or Start while trying to teleport will bring you back to the save point menu. Why? The game loading splash screens linger for quite some time and you are forced to sit through it to get to the exit game option after quitting from the menu while playing
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Hours played at review time, across 21 reviews with recorded playtime.
Un plataformas 2D de puzles muy bien diseñado y tremendamente divertido que acaba dejando con ganas de más. Es un proyecto pequeñito y eso se nota, la historia casi ni existe y la etiqueta de Steam de "metroidvania" es más que nada por el post-game, ya que el juego es completamente lineal. La música así como el apartado sonoro son muy buenos y, como ya dije, el trabajo de diseño de puzles y niveles es muy destacable. Se introducen mecánicas y nuevas ideas constantemente, el juego no se siente aburrido ni repetitivo en ningún momento (la duración de 3 horitas ayuda), y sorprende con una mecánica casi al final del juego MUY interesante. Solo podría poner como punto "negativo" algún bug anecdótico, el extraño planteamiento del boss final y la falta de mapa (que si, el juego es lineal, pero para sacar el 100% no vendría mal). Para aquellos a los que os guste el género y os llame la atención el juego, lo recomendaría perfectamente a precio completo, me ha parecido una pequeña joyita muy bien llevada a cabo.
Short action game where a friendly drone helps you solve puzzles with its bombs. The story is not worth mentioning because there’s barely any in the game. Your hero Violet wakes up in a prison in a strange place. Luckily, a helpful drone decides to help you and let you out. Now you have no other choice but to run after it and try to get out. Your hero has basic platforming abilities that includes jump and shooting. She can also "stick" herself in a spot where she can fire diagonally without moving, or squat to hit enemies crawling on the floor. It’s a good idea to get comfortable with this because you’ll have to deal with pesky flying enemies. Other than that, though, enemies are very easy and very rarely shoot at you. The building is divided into ten roughly linear sections and is one large stage without loading screens. Both the game and its separate locations are small. It could take you two or three hours to finish. This is not a metroidvania, even if you get a few new skills as you go around the facility. The lack of a map is the clearest indication that this is more of a standard action game. Occasionally a path splits, but it either goes to the intended destination or to a dead end where the game's collectibles are located. Collectibles include chests that hide a health orb, butterflies that prefer to hide in bright violet lights and only emerge after you smash them, and unique orbs that are hidden in certain locations and can only be accessed if you have all the skills. Once you find four health orbs, you gain a new health slot. You can check if you’re missing something in an area from the menu. Though certain collectibles need a later-acquired ability, there are no secret walls. If you take the effort to grab everything, you’ll unlock an extra room near the end of the game. Besides shooting aliens, a lot of focus is placed on simple puzzles. The basic idea is to locate a switch, step on it, or fire at it. Typically, there will be more switches that need to have a box pushed on top of them. Your drone buddy has a major part in this. It follows you around, serves as a platform that lets you climb up, and releases bombs that you can on switches. These bombs might be the biggest criticism about the game because most puzzles revolve around them. You always have to drop or push them on switches to open a door forward. Momentum also plays a role because you’ll have to push a bomb with just enough force to make it fall into a narrow hole or canal. Some areas end with a boss fight. This is just a bigger drone that has only a few attacks that are easy to learn. Saving is done at stations that replenish your health and respawn all enemies. You can also find health from killed enemies. Saving stations also remove all backtracking because they allow you to teleport to any finished area. Looking at the content and game-time, the price should be around two dollars cheaper. Although it plays fine, puzzles feel repetitive and the overall difficulty is easy. Since there are also no achievements, looking for collectibles doesn’t feel rewarding.
El estudio zaragozano, Chuso Games, nos trae un juego cortito pero muy ameno, con añoranzas de NES. Un plataformas 2D plagado de puzles y desafíos para darle al coco. En unas 2-3h de juego habremos completado un 80% del jueguito con sus 16 áreas, llegar al 100% será cosa nuestra y de rejugar para completarlo. El juego está plagado de zonas secretas y haditas escondidas, que esperan ser descubiertas. Los gráficos son muy coloridos y amenos; cada fase es diferente a la interior, y aunque algunos enemigos se repitan, como es lógico y normal, siempre hay enemigos únicos de la zona. Las mecánicas son sencillas: saltos, agacharte, disparos a diestro y siniestro… por lo que jugar con mando o en la Steamdeck, es una auténtica delicia. La banda sonora chiptune es maravillosa, acompaña a la perfección al juego y con temas únicos por zona y fase. En definitiva, un juego fresquete para una tarde de verano, para disfrutar pegando tiros a bichos y saltos infinitos, con la compañía de un adorable robotillo, llamado Suichi❤️ y su amiga Violet. Reseña completa en [url=https://www.devuego.es/blog/2024/08/09/sugamenia-un-plataformas-retromoderno/] DeVuego[/url]
Great mix of action & puzzles. Nice NES style pixel art, and awesome music soundtrack. It runs perfectly in Steam deck, as expected. Very enjoyable game, recommended!
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 游戏评分:9/10 评测设备:GPD WIN MAX2 殿堂级作品!SUGAMENIA无疑是一款令人着迷的2D动作平台游戏,其独特的游戏风格和原创的chiptune音乐脱颖而出。复古的像素艺术风格和头脑风暴般的谜题设计,让玩家在探索大地图的过程中体验到自由与挑战。Violet和Suichi的组合,加上丰富多样的敌人和Boss战,为玩家提供了一场史诗般的冒险。 实测任意TDP均可流畅游玩,支持手柄。
Recomiendo este juego totalmente. Tiene mecánicas muy originales y divertidas que están muy bien integradas en los puzzles. Su jugabilidad me recuerda mucho a Super Metroid, por como se juega con la chica, pero su gran diferencia con otros juegos, es el robot volador que te acompaña. Conseguir el 100% del juego no ha sido fácil, pero al final no se me ha resistido.
A game that hooks you from minute one. The puzzle mechanics are cool and the music has that little touch that accompanies the game at all times. If you want to have a good time I recommend it 100x100 Un juego que te engancha desde el minuto uno. La mecánica de los puzzles mola y la música tiene ese puntito que acompaña al juego en todo momento. Si queréis pasar un buen rato lo recomiendo 100x100
SUGAMENIA es una aventura épica en 2D llena de saltos, enemigos a los que disparar y un montón de puzles bien diseñados, que te darán un buen rato de diversión. Pese a tener un aspecto retro es un juego asequible y amable, y no te frustrarás al jugarlo, lo que lo hace ideal para cualquier tipo de jugador. Su protagonista Violeta y su compañero Suichi forman un equipo perfecto para la acción y seguro que les coges cariño. En el apartado artístico este título se siente como un juego de NES, con bonitos gráficos de 8bits y un sonido chiptune que maravilla el oído. Al final y pese a su sencillez, SUGAMENIA consigue lo que se propone, "que disfrutes jugando", y eso tiene un gran merito por parte de Chuso Games. Muy recomendable. Leer completo en Retro & Pixel Press: [url]https://retropixelpress.blogspot.com/2024/08/analisis-de-sugamenia.html[/url]
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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