
Subterranauts is a 1-6 player multiplayer horror game with proximity voice chat and terrifying creatures. Your job is to complete assignments by gathering scrap for the Association of Scrap Allocation. Work together with your team to complete assignments, earn company Bucks, and survive!
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About
You’ve been assigned as a Subterranaut for Association of Scrap Allocation. This isn’t the job you applied for, but it’s the only one you got. Your sole responsibility is to gather scrap for the Association from the depths below the wasteland.
Your work begins on the train. You’ll route it to different abandoned stations across the wasteland. You won’t question why or how—you’ll just go where you’re told, because there’s nowhere else for you to be.

When the elevator takes you down, you’ll enter the dark, forgotten remains of facilities abandoned long ago. What you find there isn’t important. What’s important is that you return with something useful. If you don’t, someone else will.
.

You’re not alone in this. Use your radio to stay in contact with your team, but don’t expect any help if things go wrong. The train’s terminal controls bulkheads, cameras, lights, and more, but once the day ends, you might be left behind. It’s just how things are.

Scrap is what matters. The more you bring back, the more you justify your existence here. If you don’t succeed, don’t worry—the scrap will still find its way to the Association, with or without you.

You’ll encounter dangers down below, but they aren’t our concern. Your survival is secondary to the mission. The Association expects losses, and you’ve already been factored in.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
хз пока что, пусть так буде
Lacks some of the charm and polish that Lethal Company has. Most of the enemies are creative and the gameplay loop is fun in concept, but multiple of the interiors are quite bad for looting and the balancing and spawn rate of enemies becomes noticeably abhorrent as you progress. The game is also practically unplayable without the scanner item, which you drop on death. Will be enjoyable in the short term if you have a squad, but only in the short term.
In it's current state, the game is passable but that's not really enough for me to want to continue playing it. I've seen people play this on YouTube and from their and my own experiences there's a few things of note to me personally that I'd like to see changed. The monsters aren't really balanced. I know that's kinda the point is the difficulty but when I die to something instantly at 100 HP that I couldn't have reacted to? That's not fun. Especially if it happens at the start of the day so I'm sitting there dead for several minutes. The lighting is too dark. If you don't have a flashlight (unlikely if you are playing with several people or people keep dying with flashlights so you just run out of money) you won't be able to see at all. If they had the natural light the player gives off be a bit further out or even just illuminate near you a bit better or anything it would help a lot. Maxxing out the brightness did nothing for this either. It helped when I HAD a light source but it didn't help at all when I was lacking one. The monsters can also be straight up impossible to see in the darkness as well which really doesn't help when I don't want to die right at the start of the game. I understand some monsters blending in intentionally by design, like the barrel monster, but the mannequins running at you from the darkness with no way of knowing if it's one I'm supposed to look at or look away from and then dying because I only had a split second to get a reaction is not enjoyable at all. The shop is also insanely expensive considering how easy it is to die. I felt like I was getting scammed just trying to buy a flashlight. This game has promise for sure, but right now it's just a very unbalanced game.
Very sigma game. Cured my cancer from horror games. Make me into a buffoon but also a giga chad. Witawy mogging everything hardrock style
This game has many pros and cons. Some pros are that it has some cool lore, unique art, scary theme, and is overall challenging. Some cons though are that this game was built with little to zero counterplay against enemies, it's just "you see an enemy, you run away" and this game has little variety to it and an almost non existent community. It is also pretty much impossible for you to get anywhere far in this game as a solo duo or even trio. Would definitely recommend if you have friends, but if you don't have friends who are willing to pay 5 dollars for this game, then this game is not for you
Love this game. It's kind of hard, though.
Goddddddd I wanted to love it, but it's just too hard. It's hard to get away from anything from the moment you start the game. There is 0 ease in, the learning curve is insanely steep, and if you get caught by anything you pretty much have no chance. It's hard to find items and finish anything. I tried so many times to love it, and I think I'm just over it at this point. 1.8 hrs and 0 progress feels like a waste of time.
This game is... Mediocre at best. The maps are very very difficult without a flashlight and loot scanner, which I will say, they give you one at the very beginning, BUT if you die at all, they're just gone and you have to go through the next map completely blind and wandering around in the dark. Honestly, for $10, it's worth it for a few runs, but not worth returning to currently. Kinda mid and lack of updates kills the game.
it's a good game but subterror is better
best game i've ever played. better than elden ring
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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