
Incarnated into a world of demons, you find yourself caught up in a middle of a demon civil war. Form contracts with demons and aid the Rebellions to take back what's rightfully theirs in this beautifully illustrated turn-based RPG!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⣿⣿⣿⣿⡿⠟⠛⠛⠛⠛⠉⠉⠙⠛⠛⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠟⠀⠀ ⣿⣿⣯⣥⣤⣶⣶⣶⣶⣿⣿⣿⣿⣿⣿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣏⣀⣀⣀⡀⠀ ⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠛⠻⠿⠟⠉⠉⠉⢻⣿⣿⣿⡿⠟⠋⣡⣼⣿⣿⣿⡄ ⣿⣿⣿⣟⣭⣤⣶⣶⣿⣿⠃⠀⠀⢀⣀⣤⣶⣿⣿⣿⣿⡅⡀⢀⣩⣤⣤⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣛⡛⠛⠛⠛⢋⣩⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣛⠛⠛⠓⠠⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣤⣤⣤⣦⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⠿⠿⠿⢿⡿⢿⣿⣿⣿⠃ ⠿⠿⠿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣥⣄⣀⣀⠀⠀⠀⠀⠀⢰⣾⣿⣿⠏⠀ ⠀⠀⠀⠀⠀⠀⠉⣩⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣜⡻⠋⠀⠀⠀ ⣰⣾⣷⣶⣿⣾⣖⣻⣿⣿⡿⣿⣿⣿⣿⠿⠿⠟⠛⠛⠛⠋⠉⠉⢉⡽⠃⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⡉⠉⠉⠛⠛⠛⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⡤⠚⠉⠀⠀⠀⠀⠀ ⠛⠛⣿⣿⣿⣿⣿⣿⣿⠉⠛⢶⣶⣄⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀ ⠠⣾⣿⣿⣿⣿⣿⠿⠟⠃⠀⠀⠀⠈⠲⣴⣦⣤⣤⣤⣶⡾⠁⠀⠀⠀⠀⠀⠀⠀ ⠄⠈⠉⠻⢿⣿⣿⡀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠛⠛⠉⠀⠀⠀⠀⠀⠀⠀
一応おすすめにはしておきます キャラデザが気に入ったので購入(日本語は無し) これをダンジョンRPGと言っていいのかは少し疑問ではある バランス面も割と悪いより。装備更新もほぼほぼ順当に強化していくだけです それでも値段(セール時400くらい?)考えたら割と楽しめました 実績解除は特段難しくない20時間もあれば終わるかな 効率化すればもう少しは早くなりそう トレカは6枚セットです
Поставлю палец вверх, но на деле обзор нейтральный - игра просто обычный проходняк, вы ничего не потеряете, не поиграв в нее. Сюжет довольно простенький и, я бы сказал, весьма детский, особенно учитывая финал из разряда анекдотов моего детства, где "и тут пришли менты и всех повязали". С балансом и способностями тоже все не очень хорошо - есть по стандарту разные эффекты, включая яды, но почти все это не работает на боссов, так что ценность этого разнообразия весьма спорна. Есть провокация, но толку с нее фактически 0, поскольку сделать кого-то из персонажей танком нереально - даже многие обычные мобы попросту будут ваншотить ваших персонажей и провокация будет влиять лишь на то, кто будет целью (во всяком случае на сложности выше легкой). Большую часть игры проходил на максимальной сложности, пока не дошел до босса - змеи, которая на той сложности на персом же ходу сняла всей группе порядка 80% хп и повесила яд и решить эту проблему с 1 хилом (а больше их и нет в игре) у меня не получилось. После этого переставил на легкую сложность и допрошел уже без проблем. Как итог, я бы не стал рекомендовать эту игру, но если все-таки хотите попробовать. рекомендую дождаться скидки.
游戏流程短,但是立绘和配音很不错,打折入手最好。
Очень простенький данжен кроулер, всё что в нем есть - это 22 комнаты , состоящие из квадратов, по которым нужно ходить как в даркест данжене. Вариативность в комнатах поражает - на комнату есть один фонтан, 4-5 сундуков с зельями, рандомные ловушки и мобцы). В принципе на обычном уровне сложности даже у такого непосвященного в жанр игрока как у меня сложности игра не вызвала - я отнесу в важный плюс (всегда думал что этот жанр - просто безумная дрочильня). Душить начало только на 6 часу, но там уже подошел файт с последним боссом королём. Нормальные такие 5 из 10)
Just to preface this, I don't normally like posting negative reviews for smaller indie titles, because I know how hard it is to make games and promote them. However I felt like I needed to speak out after my time with this, so lord, where to start with this mess? First off - I will fully admit to two things. 1) After about a quarter of the way through the game, I started skipping every single dialogue that popped up. This mainly was because the dialogue was so inane and pandering (and I get that the latter is the *point* here) that I felt like I scraping the bottom of the Ao3 barrel. 2) I shut off the music and sound effects a hour or two in - while the compositions I did hear were decent, they quickly became repetitive, and the menu sound effects reminded me too much of Earthbound for some reason. However, my biggest beef with this game is the balance - or lack thereof. You see, there's a passage I remember reading in the Bard's Tale Construction Kit manual years ago that talked about balance. It was about how yes, you can make a weapon that does 10d100 damage or a combat that has 99 mega-orcs in it, but after a certain point, it starts to become an arms race as to who can build the better weapon or monster. The developers obviously never had kept that in mind here, because after roughly the halfway point in the main story - and very much so in the late game and post game parts - it 100% does become an arms race. The gear you start finding from combats (which I did appreciate that the game was rather liberal with its drops, considering that the majority of your gear upgrades come from that) starts eclipsing what gains you make from leveling up. While I know this is true for most JRPGs and games made in that mold, it started to become absurd in the post-game. I was finding myself in situations where I was finding gear that was twice as powerful as the gear I had found in the previous area, which in and of itself was twice as powerful as the gear before it. These weren't small numbers either - it was very common for gear to go from +100 defense to +200 defense to +400 defense in the span of a mere 30 or so minutes. While I understand that getting those big boosts does produce an endorphin rush (believe me, I know, I love the Disgaea series for that), it starts to make leveling up feel useless. Considering the fact that you need to manually distribute stat and skill points after every level gain, it starts to become extremely tedious to take care of. On the other side of this arms race issue, it's the enemies. You start by facing small groups of enemies - 1-2, rarely 3, but as your party grows and you progress, it's not uncommon to face groups of 6-8 enemies by the endgame. While this isn't so much of a problem in and of itself, the fact of the matter is is that enemies start to become so powerful and tanky by the end, that AoE spells start to take precedence over single target spells. This is mainly because if you don't eliminate them quickly enough, they can and will absolutely tear your party apart - it's very common to see weaker party members get 1-2 shotted in the endgame and post-game areas. To exacerbate this issue, there really isn't many build pathways for your characters - or combat options for that matter. Sure, the game does tell you that you can distribute your points freely, but here's the rub - not all characters gain the same benefits from the same stats (outside of two characters you get in the post-game). Ryuu, for instance, gains more from a single point in strength than Luna does and vice versa for intelligence. While most characters have both a physical and magical set of abilities, there really isn't a point to beefing up both. As far as abilities go, beyond the two that I already mentioned, you have a set of buffs and debuffs (which the latter never, ever work in the situations where you'd want to use them in), along with some status effect spells (which, much like the debuffs, are quite useless in the situations where you'd want them to work). Each character also has a set of passives that grant such a small stat benefit that they may as well not even exist. That's it, no means of diverting or mitigating damage, no clever tricks or gimmicks, no planning or strategy, every combat becomes a pure rushdown by the end. It's a tiring experience. Plus there's an ailment resistance stat that I didn't know existed until after I beat the final story boss, as the only gear that affects it doesn't start dropping until the post-game (and before you ask, no, there are no buffs that affect that stat). To not be entirely negative on this game, there are a few things that I liked. The main thing is the fact that you can fully respec your characters at any point for free. Also, I did really enjoy the fact that the game is rather breezy in terms of progression - a new piece of gear or a new level was *always* right around the corner. That alone kept me going through the entire game, and something I find a lot of indie RPGs sorely lacking, so good job there. Also, the art was mostly good - some of the characters felt like the artist(s) had dived into a few too many "how to draw fantasy anime" books and some of the enemies were a touch on the horny side. Overall, I'd say the art was much easier to deal with in this than it is in a lot of games that go down the anime-inspired route for character designs. However, none of those facts could wash the extremely bitter taste of the unbalanced, boring combat and wonky gear progression from my mouth.
Winged Sakura: Demon Civil War is a definitely good dungeon crawler in terms of graphic and story but the overall gameplay is just... Boring as hell. Repeating the same thing over and over again eventually made me just spam arrow keys and space, to select another levels/abilities. I love to complete games at 100%, so it was a pure pain to grind. I'd recommend this game overall, but only on a sale. It's full price is really not worth it. If you're looking for a simple, linear game, that's something for you.
我是打折9 rmb入手的. 虽然其他评论说了一些这个游戏的缺点,但有一说一,这个价肯定是值的,至少不亏 但我还是打了差评,主要由于 1 BUG. 我第一次遇到Pandemonium一楼Boss,Boss在右侧行动栏被错误地复制成2个.不过这问题不大,真正的问题在于,我的一个人物被provoke了,然后轮到她时,战斗就卡死了,没有任何指令可用,也无法继续,只能强行关闭游戏了.然后重打Pandemonium一楼. (顺带一提,虽然Boss被复制了,但并不会行动2次.我的单体技能选中Boss时,右侧行动栏的2个Boss都会被选中.释放群体攻击技能时,Boss会连吃2次伤害) 2 难度. 连小怪的血量都能上5位数,但是我的血量却被死死地卡在9999.后期靠装备,我的3个人物不用怎么加VIT,血量就到顶了,这导致加血量上限的skill就被游戏机制废了. 由于血量受限,到Tower的14楼,打火守卫和精灵守卫时,就算你全Vit加点全员满血,人家还是能轻轻松松全灭你,连补血的机会都没有.这样就感觉很不合理 另外提供一点避坑指引 为了提高刷怪效率,我喜欢用高AGI+高伤害+0VIT加点.但是开宝箱时可能会遇到陷阱.我在大概7,8楼开宝箱,中了全员-SPD陷阱,同时跳出来4个精灵弓箭手(精灵弓箭手是游戏中SPD最高的小怪).由于被减了SPD,敌方先动,一人一箭让我全灭.我的第一个永久死亡存档就这么死了. 陷阱的debuff效果是减值30%,因此,建议额外SPD加点,保证即使中了debuff,仍然比精灵弓箭手高 14楼的火守卫和精灵守卫,守卫本身是免疫一切负面状态的,但守卫的Pet是不免疫的,建议用控制技能+burn+poison先杀掉Pet.不然在高难度下是无解的,满血照样全灭.我的第二个永久死亡存档就死在精灵守卫手下(火守卫其实也一样). Pet依然可能对某种负面状态免疫,记得精灵守卫的Pet就有免疫Frozen的,建议准备多种控制技能 关于永久死亡难度,如游戏中所描述的,强烈不建议第一次接触游戏时选择该难度,至少也得先通关一次 在永久死亡难度中,如果感觉打不过,又不允许escape,可以强行关闭游戏来回避死档.但即便如此,实际上你并不是总有机会关闭游戏 如果还是想在永久死亡难度下通关,建议找到游戏的存档文件夹,并经常备份.虽然这样逃避死档感觉没有意义
норм
[h1]Reseña de \Winged Sakura: Demon Civil War\[/h1] [h2]Resumen[/h2] ¡Prepárate para ser arrojado al caos de la guerra demoníaca con \Winged Sakura: Demon Civil War\! Este juego, una mezcla jugosa de estrategia y rol te pone en los zapatos no tan cómodos de algunos valientes héroes que deben enfrentar horrores más temibles que tu ex en una noche de sábado. [h2]Aspectos importantes e interesantes[/h2] ¡Oh, lá-lá! Lo más destacado definitivamente son sus gráficos, brillantes y coloridos como un unicornio en una discoteca. El sistema de combate también merece una mención, ya que consigue ser lo suficientemente complejo para mantener tu cerebro tan activo como en una maratón de sudoku. Además, la diversidad de personajes te permite elegir entre una amplia gama de guerreros, desde el típico espadachín hasta magos que te dejarán boquiabierto. [h2]Aspectos por mejorar[/h2] Oh querido, no todo es color de rosa aquí. La inteligencia artificial podría utilizar un curso intensivo de \Cómo ser menos predecible 101\, porque a veces se siente tan inspirada como un político en temporada de elecciones. La historia, a pesar de tener momentos brillantes, puede ser tan profunda como un charco en verano. Ah, y las voces, definitivamente podrían mejorar, suenan más desapegadas que tu ex diciendo \debemos hablar\. [h2]Tabla de Puntuaciones[/h2] [table] [tr][th]Categoría[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Divertida pero puede mejorar[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Predecible como serie de los 90[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Bastante para no aburrirse[/td][/tr] [tr][td]Video / Gráficos[/td][td]9[/td][td]Visualmente encantador[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Más superficial que charla de ascensor[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Inmersiva y pintoresca[/td][/tr] [tr][td]Efectos[/td][td]7[/td][td]Logrados, pero nada nuevo[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Aceptable pero olvidable[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]Desconectadas, necesitan emociones[/td][/tr] [tr][td]Diversidad[/td][td]8[/td][td]Una amplia gama de personajes[/td][/tr] [tr][td]Total[/td][td]68[/td][td]Un paquete decente[/td][/tr] [/table] [h3]Veredicto[/h3] [b]Compralo con descuento[/b] Si eres un fan del género y te sobran unos pesos después de pagar el internet, dale una oportunidad en una oferta. \Winged Sakura: Demon Civil War\ puede no ser el amor de tu vida, pero definitivamente es un ligue de fin de semana que recordarás con una sonrisa.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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