
Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 2.14/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Subsistence — как старая карта, потрёпанная, с оборванными краями, но хранящая секреты. Ты знаешь, что она не безупречна, что где‑то линии смазаны, а масштаб неточен. И всё же ты снова и снова разворачиваешь её, потому что за этими несовершенствами скрывается что‑то ценное. В игре много того, что можно назвать «минусами»: не самая современная графика, местами неуклюжий геймплей, не всегда логичные механики. Но всё это как‑то… не важно. Потому что Subsistence даёт редкое ощущение — ты здесь не герой, не спаситель мира, а просто человек, который пытается выжить. Мне нравятся её тихие моменты: когда ты сидишь у костра, слышишь шум ветра в деревьях и понимаешь, что сегодня ты всё сделал правильно. Когда находишь новый ресурс и радуешься, как ребёнок.
love this game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 194.14/day in the week to Jul 18 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Norwegian, Portuguese - Portugal, Portuguese - Brazil, Dutch, Russian +14 more
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
вылитает при запуске что делать
jeu intéressant MAIS le problème est le loot ou le farm qui est pour moi, très incompréhensible, tu coupes du bois et tu ne récupères pratiquement rien, donc tu passes ton temps à farmer du bois pour essayer de construire ta base et je ne parle pas de créer de l'équipement dans la base
eIN SCHÖNES SPIEL ABER EINFACH VIEL ZU SCHWER.Viel zu schwer an essen zu kommen.
кушти
Игра отличная много крафта и атмосферного выживания есть все для шикарного время провождения после работы нужно побольше добавить ресурса лития его очень мало уменьшить голод персонаж какой то прогладит очень часто его кормить нужно и можно убрать после смерти иконку заражения если персонаж умер то и иконки заражения не должно быть
Farming ressource kill this game :/
セールでも買う価値のないゲームでした。 二度と起動することはない
I wanted to share my thoughts on the game I've been playing recently. It’s clear that the developer has poured a lot of love into this project, and I genuinely enjoyed the game for about the first 20 hours. However, I must admit that this is a HARDCORE survival game, and it’s designed to be played at a very SLOW pace. You can’t expect to accomplish tasks quickly, and unfortunately, my attention span isn't long enough to delve deeply into the gameplay. The initial experience is very addicting and fun, but as you progress and begin to unlock more features, the pace tends to die down. It becomes evident just how much farming is necessary to achieve anything substantial, which can be a bit tedious. On another note, the NPCs add a fun element to the gameplay; but I have to say they’ve become VERY overpowered with the recent update, which can alter the game dynamics significantly. Overall, while the initial stages of the game are engaging, it does get a bit exhausting as you move forward. If you're up for a challenge and enjoy a slow-burning experience, it might be worth diving into!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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