
Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 2.14/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очередная кривая и по всей видимости мёртвая программа....
When will you make it 1.0 ? I mean, its been what 5 years in EA? Cmon man.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 194.14/day in the week to Jul 18 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Norwegian, Portuguese - Portugal, Portuguese - Brazil, Dutch, Russian +14 more
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
セールでも買う価値のないゲームでした。 二度と起動することはない
Not for Babies
не игра а помойка....откуда столько положительных отзывов??? непонятно
Ho giocato parecchio a questo titolo e devo dire che all'inizio mi è piaciuto molto. Poi man mano che andavo avanti mi rendevo conto che alcune cose non quadravano. Prima tra tutte la incessante necessità di cibo e acqua che non permette al gioco di decollare, dovendo praticamente pensare solo a questo. L'acqua di per sé si trova ma bisogna bollirla e quindi accendere un fuoco...ma la cosa più frustrante è che il cibo si divide in due categorie: vegetali e proteine e le energie che ti danno sono poche e veloci a finire. Inoltre non bisogna essere un medico(e lo sono) per chiedersi : i carboidrati che sono alla base delle energie a pronto uso? boh! Forse la scelta migliore era evitare e mettere come in tutti i survival una voce "cibo " che accogliesse tutte le specie di materiale ingurgitabile e buona sera. Altro problema è il fatto che si dà per scontato che bisogna morire. OK ci sta che a volte si schiatta ma qui spesso conviene morire specie quando i viveri ed il resto non vanno tanto bene e si ha un letto dove rigenerarsi, avendo prima pagato almeno una rigenerazione. Spero che gli sviluppatori modifichino questi aspetti. Ripeto che il gioco ha molte potenzialità, ma finché non verrà cambiato specialmente il problema delle energie degli alimenti (o più energie ad alimento o meno consumo nel tempo) non ci si potrà godere a pieno il gioco dove di cose da cercare e da fare ce ne sono tante.
кушти
A nice grind game without too much pressure. You can augment the difficulty in a variety of ways to make it suitable to your play style. I find it nice that you can also adjust it as you progress in the game. Turning off hunter attacks, or making them only attack you in revenge if you attack their base. For what it is, it's quite polished. There's some bugs here and there, but nothing that is game breaking that I've found so far. The building options are kind of limited, but there's still plenty to work towards. I would imagine that more things will be added later, but either way, it's a great game to play with your kids, or by yourself. (you can turn off gory stuff) Use the terrain to your advantage when taking on hunters or wild game.
вылитает при запуске что делать
Игра отличная много крафта и атмосферного выживания есть все для шикарного время провождения после работы нужно побольше добавить ресурса лития его очень мало уменьшить голод персонаж какой то прогладит очень часто его кормить нужно и можно убрать после смерти иконку заражения если персонаж умер то и иконки заражения не должно быть
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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