
Subnautica 2 is an underwater survival adventure set on an all-new alien world, developed by Unknown Worlds. Play alone or with friends in 4-player co-op. Adapt to survive by building custom bases and crafting tools. Explore the unknown to uncover the mysteries hidden within the depths.
Modeled estimate, not a reported figure. How we estimate →
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About
Subnautica 2 is an underwater survival adventure game set on an all-new alien world. It is the next chapter in the Subnautica universe, developed by Unknown Worlds.
Driven from your home by ongoing conflict, Alterra offers you the chance at a new life. But as the colony ship CICADA shepherds you and your fellow Pioneers to your new home, something goes awry. The ship’s AI insists that your mission should continue. Stranded and faced with near-insurmountable odds, you must do everything in your power to survive. The future of humanity on this world is in your hands.
Subnautica 2 is being crafted as a single-player experience that you can optionally play in online co-operative multiplayer with up to three friends. You can choose from four pre-designed characters, with more characters and customization options coming throughout Early Access. Work together to explore long-forgotten ruins and learn to adapt to a planet that might not want you there.
To survive the depths and make this planet your home, you’ll need to utilize all the tools at your disposal. Traverse vibrant and breathtaking biomes with your Tadpole submersible. Design and customize bases to return to when your adventures push you beyond the safety of shallow waters. As Early Access develops, so too will your array of tools, equipment, and vehicles. Upgrades will help push you beyond your boundaries and unlock the secrets of this strange world.
Scan and study a rich world of biodiversity to understand life here. Discover everything from the smallest creatures to towering Leviathans. Experience the wonder, and sometimes danger, lurking around every corner. Every dive is an opportunity to uncover why the ship's AI is so determined to continue the mission and what mysteries lie beneath the surface of this breathtaking new frontier.
Subnautica 2 is an Early Access title in active development. Throughout this journey, we will continuously expand the world with additional biomes, creatures, and craftables, while expanding the narrative. You may encounter bugs, in-development features, and performance issues. Your feedback is the cornerstone of our development process. Join us and help shape the next chapter of the Subnautica universe.
Subnautica 2 is being developed by Unknown Worlds, the studio behind the award-winning Subnautica and Subnautica: Below Zero. Our journey began with the 2003 Half-Life mod Natural Selection, and today we have evolved into a fully remote, globally distributed team spanning from the United States to the United Kingdom, France, Australia, and beyond. Defined by a philosophy of open development and over a decade of community-focused innovation, we invite you to dive back into the depths with a studio dedicated to pushing the boundaries of the survival genre.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 890 reviews with recorded playtime.
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Warning before playing game: Don't try to find silver before completing the blackbox quest because a big fish will molest you and your family. You will never recover and you will hallucinate every night and see the fish coming to molest you again. You become pregnant and give birth to twins: Epstein af a jewish Hitler. But yes very good
very fun game, definetly still room for improvement but it was a very enjoyable experience.
amazing game, still work in progress, my only issue is that a repair tool is hard to find.
имба, пукан горит где продолжение!!!!
Peak, makes me scared of the water. Big thumbs up
Immersive, engaging, beautiful and terrifying all in one.
I liked the first game and Below Zero a lot. Some of my favorite survival crafting games out there. And I know liking BZ may eb a kinda unpopular opinion, but I really liked how the campaign elements were handled, and only thought the exploration was disappointing because it was very familiar after the first game, which definitely isn't a design issue. If it were the first Subnautica I'd played it probably would've hit very similarly. And I will say that this game scratches the same itch, even unfinished, but it definitely needs more time in the oven if you really need this $30 right now. There's something about the map that feels kinda empty and boring. Maybe there just aren't enough AIs or variation therein, or details in all the biomes haven't been filled in, but a lot of the places just don't feel that dynamic with plenty of large spaces just being legitimate wastelands or offering very little variation in resources/enemies/passives if they offer any at all. And I don't want to say the AI are boring since I think that might just be an issue with the lack of variation and population right now, but I coulda sworn the hunting styles and passive mobs was more interesting in the past two games. Like the approach of a Reaper (♥♥♥♥♥♥♥ iconic) or how stalkers were only in kelp forests or how those exploding ♥♥♥♥♥♥♥ made no sense or the fart dudes in the shallows. This seems like mostly "I'm gonna bite you" or "I'm runnin". The variation in the old games kept you engaged by forcing you to shake up strategies in different areas, even within a single biome, and forced engagement with enemies for various resources or competition for resources in their territories. Now it's less like you're a part of the ecosystem and more like some of the enemies are no different from some passive damaging feature like a vent. Also feels like they're trying to balance the story approach between Alan and the original game by using your base AI, but he's a Skyrim npc that just repeats the same ♥♥♥♥ every time you take to it and gives the same incessant alerts when you aren't near him even though the various PDAs and logs you can find seem to insinuate that he is actually much more interesting a character than you get to experience in person. Anyway, I'm glad I got it on release. I was really looking forward to it and knew what I was getting into with EA, and it helps fund them as they continue improving the game. If you would rather wait for a full release, that's valid too. It really seems like, given time and feedback, this'll be an awesome addition.
so tuff
good
yes
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, German, Korean, Portuguese - Brazil, Spanish - Latin America, French, Japanese, Simplified Chinese, Italian, Russian, Ukrainian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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