
Subnautica 2 is an underwater survival adventure set on an all-new alien world, developed by Unknown Worlds. Play alone or with friends in 4-player co-op. Adapt to survive by building custom bases and crafting tools. Explore the unknown to uncover the mysteries hidden within the depths.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Subnautica 2 is an underwater survival adventure game set on an all-new alien world. It is the next chapter in the Subnautica universe, developed by Unknown Worlds.
Driven from your home by ongoing conflict, Alterra offers you the chance at a new life. But as the colony ship CICADA shepherds you and your fellow Pioneers to your new home, something goes awry. The ship’s AI insists that your mission should continue. Stranded and faced with near-insurmountable odds, you must do everything in your power to survive. The future of humanity on this world is in your hands.
Subnautica 2 is being crafted as a single-player experience that you can optionally play in online co-operative multiplayer with up to three friends. You can choose from four pre-designed characters, with more characters and customization options coming throughout Early Access. Work together to explore long-forgotten ruins and learn to adapt to a planet that might not want you there.
To survive the depths and make this planet your home, you’ll need to utilize all the tools at your disposal. Traverse vibrant and breathtaking biomes with your Tadpole submersible. Design and customize bases to return to when your adventures push you beyond the safety of shallow waters. As Early Access develops, so too will your array of tools, equipment, and vehicles. Upgrades will help push you beyond your boundaries and unlock the secrets of this strange world.
Scan and study a rich world of biodiversity to understand life here. Discover everything from the smallest creatures to towering Leviathans. Experience the wonder, and sometimes danger, lurking around every corner. Every dive is an opportunity to uncover why the ship's AI is so determined to continue the mission and what mysteries lie beneath the surface of this breathtaking new frontier.
Subnautica 2 is an Early Access title in active development. Throughout this journey, we will continuously expand the world with additional biomes, creatures, and craftables, while expanding the narrative. You may encounter bugs, in-development features, and performance issues. Your feedback is the cornerstone of our development process. Join us and help shape the next chapter of the Subnautica universe.
Subnautica 2 is being developed by Unknown Worlds, the studio behind the award-winning Subnautica and Subnautica: Below Zero. Our journey began with the 2003 Half-Life mod Natural Selection, and today we have evolved into a fully remote, globally distributed team spanning from the United States to the United Kingdom, France, Australia, and beyond. Defined by a philosophy of open development and over a decade of community-focused innovation, we invite you to dive back into the depths with a studio dedicated to pushing the boundaries of the survival genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 127.6Kreviews | 91% | — | $80.8M |
| $29.99 | — | 96% | #22 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cringe game rn
Dolphin tech removed as a bug fix (No replacement to fill niche). Timers on crafting for ingots/metal farm(why do we need timers in a single player experience? Why do you feel entitled to waste my time to pad playtime?). Finally Unknown Worlds Entertainment UWE admonishing players that want to be able to kill the wildlife, when the wildlife wants to kill you. If you came to this product looking for a sandbox, you should look elsewhere as a true sandbox conflicts with UWE's "vision of the game". The developers have clearly signaled that there will be a "right way" and a "wrong way" to enjoy their product. I don't support what Krafton did to the senior staff. That being said UWE's previous project Below Zero was lackluster compared to the original. This product is looking to be more of the same, with a political narrative being more important than gameplay.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #59, worst CA #94 · 11 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Spanish - Latin America, French, Japanese, Simplified Chinese, Italian, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolute ♥♥♥♥♥♥♥. i know its early acess or demo, but this is worse than 9/11.
Currently not launching at all with error Failed to open descriptor file ../../../Subnautica2/Subnautica2.uproject . Thus i cannot recommend buying this game at the current time. Otherwise this is a pretty good successor to Subnautica 1/BZ, but very unfinished of course.
Finish your game, instead of taking our money
can`t even launch the game
Am I the only whose game keeps crashing before even entering the menu? And it's the weirdest crash ever too, it completely shuts down my pc, like it literally powers down. I am sure it's not my hardware because everything is up to the requirements and I played much more demanding games on this set up too. It's such a shame because I'm huge of the original game, and here I can't even get to the menu.
кагда выдет в релизавыаыыЯСВПЫЧ
面白いか面白くないかでいえば面白いとし1とゼロから順当に進化してよりプレイしやすくなっているとも思いますが1とゼロよりおすすめできるかって言われたらうーんって言いたい 個人的にですがサブノーティカの敵性生物って無条件で襲い掛かってくる敵よりは進行上必須で通らないといけない場所に縄張りを持っててその中で警戒を怠ると襲われるかもしれないぐらいの存在で、この生き物感や襲われるかもしれないってドキドキ感、いざ襲われたときにまっすぐ逃げる、怯ませて突破する、どうしてもって時には討伐するといったように各々の対処法が用意されているといったとこが楽しいと思っていたのですが、 サブノーティカ2の敵性生物は縄張りに入った瞬間に真っ直ぐ襲い掛かってきて偶然生息していた敵性の生き物ってよりはただゲームの都合で配置されたエネミーといった印象を受けますし、 襲われないようにやり過ごすのが不可能なくせに対処法も怯ませて対処するかダメージを食らいながら強行突破するしかなくてつまらないです。 正直敵性生物関連に関してはアプデでいくら対処法を増やしたところでそもそものデザインがサブノーティカとして間違っているから良くならないのではないかと思います。 ソースが不明なのでなんとも言えないのですが本当に今の野生生物からの被害を放置してただ自然を害さないことだけを共生だと言っているならその程度の認識で環境保護や共生を語るの恥ずかしいだけなのでやめた方がいいと思う
honestly, same thing as the first one, lame in my opinion , make better content
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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