
Submarine Titans is a real-time strategy video game that takes place in the year 2115 after a comet has struck Earth, driving two human factions, the militant White Sharks and the scientific Black Octopi, to establish underwater bases and fight for dominance over the oceans.
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Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Нужен ремастер! Для старых пердунов как я. Озвучка от 1с шикарна!
One of my favourite Starcraft-like RTS games (as opposite to the traditions of C&C or Total Annihilation). It's rather slow and ponderous, but exceptionally deep for an RTS, and very, [b]very fun[/b]. It seems inspired by the movie Abyss, but with a more (post-)post-apoc vibe. It's very, very [b]atmospheric[/b], and well-designed. Let me give a small example: there are two human factions, one militaristic, one more scientific. The militaristic faction names their underwater sensors "Sonar". The scientific factions calls it "ASDIC". That's an amazing way to characterise the potential origins of the two, and get the imagination working. Just by not having two "Sonar"s. The [b]tech-tree[/b] is very, very deep, enough to fit a 4x game. If you allow full tech level (you can set-up games with smaller tech trees, from the lobby) - you'll be researching throughout the match. This feels quite different from reaching the max tech level, and then just focusing on combat alone, and allows for many different game choices. The techs themselves are very creative, range from offence, defence and special technologies - and technology stealing is an important part of the game. The alien faction is totally different, and even more creative. Compared to other RTS, this depth makes Submarine Titans slow and ponderous - but that does allow controlling more forces, and for a generally 'bigger' game. I'm still having a lot of fun playing it, even after 20-something years. The gameplay itself is, as I've said [b]slower[/b] than other RTS games - at least at the start. One of the techs you can research is submarine engines, and the speed increase is drastic. If, at first, you have very slow submarines, by the last tech level, they'll be zipping around the map, greatly increasing the tactical choices and their value against increasingly teched-up defences. Still, I advise setting the game speed to max, as the general pace of RTS games has increased, and you'll most likely be able to control it just fine. Interestingly, there are [b]AI assistants[/b]. Either focused on economy, military, or both. This can free you to focus on certain aspects, or learn the game at the start, by seeing what your own AI does. A few [b]tips[/b]: the first thing you do is set up oxygen extraction (for humans) or silicon (for the ... Silicons, the aliens); 2 cargo subs / workers for every resource patch; defences are quite powerful, as are the 'special' buildings; AI likes to rush with small subs, and that works very well. For the [b]technical issues[/b]: I'm running this on Linux, default Proton settings. The game ran fine in 640x480, but, when increasing resolution to 1280x1024, it was sluggish. You can either experiment with various DirectDraw implementations, or can view the wonderful guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=2129291420 which provides instructions to update to the 1.1 official patch, and provides an unofficial patch to use a faster renderer and expand resolution support. It solved my issues and, as far as I understand, applies to Windows as well. [b]In conclusion[/b], this game is somewhat slower than a modern RTS, has decent QoL, and still remains very fun and interesting. [b]Full thumbs up.[/b]
Jeu de mon enfance, à l'époque sur CD, super heureux de le retrouver sur Steam. ça me rappel les aprems à jouer contre mon frère et les parties avec mon père les week-ends. En bref de supers moments sur un super jeu.
great rts that was ahead of its time, try it out make sure to get the proper update for it i would love a remake of this game maybe with a 4th or even 5th faction
In my memory it was better.
уникальный подводный сетинг. в 2025 всё ещё не выглядит вырвиглазно
Submarine Titans developed by Ellipse Studios and published by Strategy First is a distinctive real-time strategy title that transports the genre’s traditional land-based warfare into the depths of Earth’s oceans. Set in a future where a catastrophic comet strike has forced humanity beneath the sea, the game builds its entire identity around underwater colonization and conflict. Two rival human factions and an enigmatic alien race vie for dominance across vast submerged battlefields, creating a science-fiction premise that immediately separates it from the more common medieval or terrestrial sci-fi RTS settings of its era. What truly defines the experience is its three-dimensional underwater combat system. Unlike many strategy games that operate primarily on a flat plane, units here can maneuver at varying depths, adding a vertical layer to tactical engagements. Submarines and sea vehicles are not confined to horizontal positioning; they can ascend, descend, and utilize underwater terrain such as cliffs, trenches, and coral formations for defensive advantage or ambush opportunities. This depth mechanic fundamentally alters battlefield awareness, forcing players to think in three dimensions when positioning fleets or defending resource extraction points. The result is a strategic environment that feels layered and dynamic rather than purely lateral. Base construction and resource management follow familiar RTS conventions but are adapted to the aquatic setting. Players establish underwater hubs, harvest materials such as metal and rare minerals, and invest in research to unlock more advanced vessels and technologies. The economic loop requires balancing expansion with defense, particularly because resource nodes are often scattered across vulnerable areas of the map. Protecting harvesters from enemy raids becomes a crucial aspect of maintaining momentum. As fleets grow in size and capability, skirmishes evolve into large-scale naval confrontations, complete with torpedoes, sonar-based detection systems, and specialized support units. The three factions offer distinct approaches to warfare. The White Sharks emphasize military strength and aggressive expansion, focusing on heavy firepower and direct confrontation. The Black Octopi lean more toward scientific advancement and technological superiority, often prioritizing research-driven strategies. The alien Silicons stand apart with unique mechanics and unit designs that require players to rethink conventional economic and combat tactics. While the human factions share structural similarities, their philosophical differences and tech trees encourage varied playstyles. Mastering each faction reveals subtle strategic nuances that enhance replay value. Campaign missions provide narrative context to the underwater struggle, presenting scenarios that gradually introduce mechanics and escalate in complexity. Early missions focus on establishing control and learning faction-specific systems, while later operations demand coordinated multi-front assaults and defensive planning. The pacing reflects classic RTS design, favoring deliberate buildup and sustained engagements rather than rapid-fire skirmishes. This slower tempo allows players to fully explore strategic options but may feel methodical compared to more modern, streamlined strategy titles. Visually, the game reflects its early-2000s origins. Unit models and environmental textures prioritize functionality over high-fidelity detail, yet the aquatic atmosphere retains a certain charm. Submerged cliffs, glowing seabed flora, and murky water effects contribute to an immersive underwater ambiance. Combat animations, while dated by contemporary standards, effectively communicate action and impact. The sound design further reinforces immersion, with sonar pings, mechanical hums, and torpedo launches creating a distinct auditory identity that complements the oceanic setting. One of the game’s lasting strengths lies in its replayability. Skirmish modes and multiplayer options allow players to test strategies beyond the campaign, and the inclusion of a scenario editor opens opportunities for custom maps and community-created content. These features extend longevity and encourage experimentation with faction matchups and tactical configurations. The depth-based combat system ensures that even familiar maps can produce varied outcomes depending on how players utilize terrain and vertical positioning. While certain aspects, such as interface complexity and occasional pathfinding quirks, reveal the game’s age, they do not overshadow its ambition. The interface can initially feel dense, requiring patience to master efficient fleet control and resource allocation. However, once acclimated, players can appreciate the strategic intricacies that arise from managing underwater infrastructure and coordinating three-dimensional engagements. Ultimately, the game stands as a unique entry in the real-time strategy genre. Its underwater setting and depth-oriented mechanics offer a refreshing departure from traditional battlefield designs, delivering a strategic experience that rewards careful planning and spatial awareness. For enthusiasts of classic RTS titles seeking something distinctive, it provides a thoughtful and atmospheric dive into science-fiction naval warfare beneath the waves. Rating: 8/10
Un juego de mi infancia, cuando hacia mis primeros pasos en RTS con AOE. Siempre me parecio divertido y entretenido, no será el que mejor haya envejecido del género,, eso desde luego
Great game, ahead of it's time when it was made. A kind of command and conquer underwater world. I followed game discussions page to upgrade the game and found it worked nicely. Absolutely marvelous for the sale price! A no brainer to buy. Old but Gold! It did run on windows 11 with no changes necessary if that is what you like.
Even with the community patch this still crashes too much on win10.
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