
The master of stealth is back! Explore the dizzying heights of the Iserian Continent and cunningly eliminate your enemies. Thanks to your Quartz powers, you are freer than ever. Be creative: Never has it felt so good to be greedy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 17 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.1Kreviews | 68% | — | $815.5K |
| $69.99 | 637ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Après deux opus vraiment très sympathiques, Styx est de retour pour encore plus de sympathisme ! Il ya des nouveautés qui font plaisir, on peut attaquer des missions dans l'ordre qu'on veut et il y a des nouvelles compétences qu'on l'air franchement chouettos. Le jeu peut paraitre bancale par moment, l'ia est déglinguée par moment, la caméra nous fait revivre les meilleures moments de la PS1 MAIS ça reste un super bon jeux. Si vous avez aimé les opus précédents, foncez ! C'est un Styx comme il faut, comme on les aime. Dès qu'on meurt on passe sur un écran de mort et pas une cinématique où Styx s'adresse au joueur et se fiche de lui comme dans le jeu précédent( ce qui à la longue est très pénible MDR comme disent les americains). On en a clairement pour son argent, et en plus si on est fan de la licence et bin on est content. C'est vraiment un super jeu, quelques bugs par ci par là mais rien de bien méchant.
On retrouve Styx comme on l'a connu, râleur, avec un humour acide, touchant dans sa solitude. Le jeu, comme les opus précédents, est clairement pensé pour les amateurs de l'infiltration, la vraie ! Avec plusieurs chemins possibles, plusieurs ruses à tenter, des défis qui impliquent de la patience et beaucoup d'observation. Les joueurs les plus aventureux, qui furètent partout, seront souvent récompensés en découvrant des secrets et des bonus. La seule critique que je ferais, c'est pour les joueurs comme moi qui jouent sur clavier : afficher les roues de pouvoirs en appuyant sur une touche (V), puis F1 pour changer de roue, et maintenir V enfoncée pour lancer un pouvoir avec les touches &, é, ", ou '.... ce n'est pas pratique du tout ! Surtout en cas d'urgence ! Mais pour tout le reste, la magie du jeu opère : décors somptueux, niveaux sinueux et complexes à souhait pour fureter partout avec adresse. Les jeux d'ombre et de lumière parfaitement dosés et qui donnent une densité au jeu. Tout est magnifique ! Alors bien sûr que je recommande ce jeu ! Sauf peut-être pour les joueurs qui n'aiment pas l'infiltration.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Japanese*languages with full audio support
| $49.99 |
| 179ratings |
| 66% |
| — |
| not modelled |
| $27.99−30% | 21ratings | 52% | — | not modelled |
| $39.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hanno buttato alle ortiche quella che poteva essere una saga molto interessante. Il primo capitolo resta quello meglio riuscito perche' aveva una buona direzione artistica, un level e character design particolare ed una trama intrigante, seppur con un gameplay un poco acerbo. il secondo gia' peggiora la situazione con una storia piu' banale ed una direzione artistica piu' sciapa. questo terzo capitolo e' terribile: a parte il gameplay che, ad onor del vero, finalmente e' maturo (bravi, c'avete messo solo 3 giochi) tutto il resto e' da buttare. trama e personaggi sono inesistenti, quest'ultimi che fanno i compagnoni, senza alcun motivo per stare assieme e senza alcun scopo comune mentre continuano a dire parolacce per apparire "cool". le mappe sono orribili, sembra davvero una demo di unreal engine 5. hanno *assemblato* tanti ambienti diversi ma sono tutti uguali ed estremamente vuoti. l'impressione che ho e' che abbiano voluto monetizzare un'ultima volta su questa IP buttando fuori il minimo indispensabile prima di dedicarsi ad altro
このシリーズ好きなんだけど、今回の敵AI、かなり質が悪い気がします。 でもオークが出てくるところとか、好きなので次回作も期待してます。
I liked the previous two games, but this one frustrated me to no end. The story felt nonexistent, too.
Gostei, é diferente dos outros 2 jogos da franquia , esse é mais minha cara, tem alguns bugs mais não é nada de mais
i had fun playing it and i do recommend playing it, the only negative thing i found is the ♥♥♥♥ lighting and so much visual flicker with lighting, it also runs like ♥♥♥♥ on the deck do not bother with it.
aprés 20h de jeu, je le trouve un un peu plus bourrin que les opus précédent, ca reste toujours un plaisir de tendre des embuscades et d'assassiné ces pauvres gardes qui n'ont rien demandé a personne
기존 스틱스 시리즈를 좋아한 사람에게는 추천을 하지만 아쉬운 점들이 부분부분 있다. 몇년간의 공백을 메우기 위해 그리고 스토리 진행을 위해 1,2편의 친숙한 맵들이 다시 등장한다. 그리고 2편에서 싸다 만거 같은 스토리가 진행되며 스틱스와 조연들이 얽히는 모습을 즐길수 있는 점은 팬들을 충분히 만족시킨다. 하지만 전작과 달리 유저에게 자유도를 주기 위함인지 2가지 혹은 3가지 맵을 선택해서 들어가게 하는데 문제는 메인 시나리오 순서상 먼저 봐야할곳조차 지나쳐 게임을 진행할수 있어, 필수적인 장비를 뒤늦게 습득하고 스토리 순서가 역으로 뒤바뀌기도 한다. 그리고 맵의 수직적이고 광할한 침입루트 디자인은 전작에 비해 발전했지만 매끄럽지 않은 마무리로 인해 맵의 틈에 끼여 영원히 추락하는 자세로 고정되는 버그가 발생하거나 맵을 뚫고 들어가기도 하며, 침입 루트에 대한 팁이 팁으로 작동하지 못하는 모습도 나온다. 딴길로 돌아가야겠군. 건물 아래쪽으로 가보자. 아래로 가면 바퀴벌레 둥지를 통과해야하는데 <- 이 팁을 보고 건물 외부 저 멀리 있는 루트를 통해 돌아가야한다고 파악이 가능한가? 건물 아래쪽으로 그것도 바퀴벌레가 있는 지역을 시간단위로 헤메면서 온맵을 뒤져봐도 길이 나오지 않아서 공략 영상을 보고서야 건물 외부로 빙둘러 가는것을 파악할수 있었다. 이런식으로 수직축과 수평축으로 빙 둘러가는 설계를 방대하게 만들어두고, 정작 팁이 이상하게 주어지는 불편함까지 감수하고 즐길수 있는 스틱스 마니아들에게는 1,2편을 더 발전시킨 게임으로 다가올것이다
Styx: Blades of Greed remains a good game, especially if you enjoyed the first two. It stays faithful to everything that made the second game work. Personally, I had a really good time with it. The story was genuinely enjoyable, as was the level design. The art direction is still beautiful, as is the music. Of course, there are some major flaws, mostly related to Unreal Engine 5, such as massive stuttering. The game is almost unplayable without frame generation. There are also major texture streaming issues, with textures sometimes taking far too long to load or not loading properly at all. There is also noticeable shadow pop-in, sometimes quite close to the character. That being said, despite these technical issues, the game still looks absolutely beautiful for a AA title. It has full ultrawide support, very good HDR, and overall delivers a genuinely impressive visual experience for a game studio of this scale. The art direction is excellent, and the environments and the cutscene in engine can look Great when everything loads properly. The music is also as exelent. There are some rather stupid design choices as well, such as not being able to disable motion blur or film grain through the game settings, especially since motion blur itself can cause graphical issues. Thankfully, it can be disabled by editing the Engine configuration file. But overall, you still get the good old Styx, with his sense of humor that has worked so well across all three games, along with excellent English voice acting. There are also some small improvements that could have been added, such as double key binding, or the ability to make sprint a hold-to-sprint input rather than a toggle. That's something most modern games offer nowadays. But if you enjoyed Styx: Shards of Darkness, there is a very good chance you will enjoy this third game as well. And it finally brings the story full circle with Of Orcs and Men, a game I played years ago. Seeing how everything connects back to it was a really nice way to close the loop.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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