
Carve up the sky in the most realistic virtual reality kite experience ever!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 69reviews | 93% | — | $9.8K |
| $9.99 | 66ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vor Jahren habe ich diverse Stuntkites gefolgen, aber was dieses Programm an Spaß macht, hätte ich nicht gedacht! Das Beste ist, man muss seinen Drachen nicht wieder aus dem Wasser holen, oder die Schnüre enttüddeln. Ich habe eine HTC Vive und eine Windwos Mixed Reality Brille von Medion (Razer). Bisher habe ich nur die WMR getestet. Aber die Vive ist morgen dran. Doch was ich bisher sah und das Feeling ist jeden Cent wert. PRO: Flüssiges Gameplay Ganz schicke, dem Spiel angemesse Grafik. Recht gute Steuerung (siehe CONS) Viele Drachen, die sich unterschiedlich fliegen Mehrsprachige Menüs Heimgymnastik für die Arme und den Kopf, die Spaß macht CONS: Eigentlich fällt mir bisher nur ein gravierender Nachteil auf, woran das Spiel aber nicht Schuld ist: Da die Controller der WMR Brillen immer vor dem Körper sein sollten, man aber im beim Fliegen doch auch schon mal die Arme nach hinten zieht, verliert die Brille den Kontakt zu den Controllern, was unweigerlich einen Absturz des Drachen nach sich zieht. Ich hatte es auch schon, dass der linke Controller 2 Meter vor mir wieder erschien. Ich denke mal, dass es mit der Vive richtig geil wird.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Dutch, Russian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
VRの凧揚げゲーム。 なかなか独特な挙動の凧揚げが楽しめます。現実だとまず凧を揚げるまでが大変ですが、このゲームでは謎の噴射で勝手に揚がってくれます。(もしかしたらスポーツ凧揚げでは普通なのかもしれない) ゲームモードは2つで、スネークモードとアウトランモード。 スネークモードはいわゆるスネークゲームです。フィールド(空)上の星を拾うと凧の後ろに付いてる紐が少しずつ伸びていきます。紐に凧があたってしまったり、凧が地面に墜落するとゲームオーバです。ゲームオーバーまでに集めた星の数がスコアです。 アウトランモードは戦闘機というか小型飛行機と戦うモードです。飛行機は正面からぶつかるとこちらが墜落しますが、後ろ側から当たると逆に飛行機を墜落させることができます。時間経過で飛行機がどんどん出てきます。墜落するまで生き延びた時間がスコアです。 どちらもハイスコアを目指すだけのシンプルなモードです。 アチーブメントの方に目標スコアがありますが、マイペースに高みを目指していけばよいでしょう。 ステージクリアのような概念があるわけではないのでゲームとして出来ることが少ないと感じるかもしれませんが、値段相応には遊べると思います。こういった独特な操作性のアクションゲームが好きな方は気にいると思いました。
Who knew flying a kite would work so well as a VR experience! the simple yet reactive controls work very well and give a good feeling of the limited control of a kite. There's not much direction on gameplay, so your only guidance is the achievements which direct you to the two game modes which are both very engaging. The 'snake' game is fun and slow paced and 'outrun' is faster and more exciting. Definitely a worthwhile addition to any VR library.
つまんなそうだけど安いから買ってみるか、と期待せずに買ったけれど思いのほか面白い。 先端技術を採用した10万円近いVR機器を買って遊ぶのがこんなにシンプルなゲームとなるとアホらしく思えなくもないが、何度もプレイしているとだんだん操作が上手くなってきてついつい繰り返しリトライしてしまう。 凧の操作という身体性・動作性の要求されるアクティビティとVRのコントローラの相性は抜群だと思う。 2種類のモードしかなく変化が無いが、プレイヤーの上達が感じられることで先に進んでいる実感がわくゲームである。 カジュアルなVRゲームとしてはFruit Ninja VRなどもあるが、上記の点で私はこちらの方が好きだ。
양키들 스턴트연 가지고 노는 게임이라 한국식 연날리기와는 차이가 좀 있습니다. 글씨쓰기 해보고싶었는데 똥손이라 힘들것같네요. ps. 가오리연 쓰레기 ㅠㅠ
Stunt Kite Masters VR is a calm, tactile virtual reality experience developed and published by HandyGames that transforms the simple pleasure of flying a stunt kite into an immersive, skill-based activity. Instead of chasing spectacle or complex progression systems, the game is built around the physical sensation of guiding a kite through shifting winds, offering players a space to relax, experiment, and slowly develop control through practice. Its design philosophy is immediately clear: this is a VR title that values atmosphere, precision, and mindfulness over intensity or competition. The heart of the experience lies in how convincingly the game translates kite flying into VR controls. Players use motion controllers to manipulate the kite’s lines, subtly adjusting tension and direction to respond to wind speed and environmental conditions. These movements feel deliberate and physical, encouraging players to engage their arms and posture rather than relying on abstract button presses. Mastery comes from learning how the kite reacts to even small adjustments, making each successful loop, dive, or figure-eight feel earned rather than automated. The learning curve is gentle but meaningful, rewarding patience and repetition rather than reflex-heavy input. Several distinct modes give structure to what could otherwise be a purely freeform experience. Free flight options allow players to experiment with wind strength and direction, turning the environment into a personal practice space where creativity takes priority. More goal-oriented modes introduce light challenges that test control and spatial awareness, such as navigating star-collecting paths that gradually grow longer and more complex as mistakes become riskier. Other modes add playful pressure by introducing moving hazards, requiring players to remain aware of their surroundings while still maintaining smooth kite control. These variations help keep the experience engaging without compromising the game’s relaxed tone. Environmental design plays a major role in reinforcing the game’s tranquil identity. Locations range from sunny beaches and rolling hills to nighttime cityscapes and elevated viewpoints, each offering a different sense of scale and mood. These settings are not mechanically complex, but they are thoughtfully composed to emphasize openness and vertical space, giving the kite room to dance across the sky. Visual effects like smoke trails add an expressive layer, allowing players to draw shapes in the air and turn flight into a form of temporary visual art, particularly striking against darker backdrops. Sound design and presentation complement the visuals with restraint. Wind noise, subtle ambient effects, and soft audio cues enhance immersion without demanding attention. There is no dramatic soundtrack pushing urgency or excitement; instead, the audio landscape supports focus and calm, encouraging players to settle into a steady rhythm. This makes Stunt Kite Masters VR particularly well-suited for short relaxation sessions or as a gentle introduction for players new to virtual reality. Progression is intentionally minimal. Unlockable kite designs and achievements provide small incentives to continue experimenting, but the game does not attempt to motivate players through escalating power or narrative arcs. Instead, progress is measured internally—by how confidently you can handle stronger winds, how cleanly you can perform complex maneuvers, and how long you can maintain control under pressure. This approach aligns with the game’s simulation roots, though it also means long-term engagement depends heavily on personal enjoyment of the core mechanic. That same focus can become a limitation for some players. Once the mechanics are understood and the available modes explored, there are few surprises waiting beyond self-imposed challenges. Those looking for deep systems, competitive multiplayer, or evolving content may find the experience too slight. The environments, while pleasant, do not significantly alter gameplay, and replay value relies more on mood and mastery than variety. Taken as a whole, Stunt Kite Masters VR succeeds as a focused and sincere VR experience that understands its niche. It is not designed to impress with scale or complexity, but to offer a tactile, calming interaction that feels uniquely suited to virtual reality. For players who enjoy experiential VR titles, meditative gameplay, or simulations built around physical intuition, it provides a refreshing alternative to action-heavy VR libraries. Its appeal lies in simplicity, presence, and the quiet satisfaction of learning to move gracefully with the wind rather than against it. Rating: 8/10
Tenho experiencia em Kite de dois comandos e posso dizer que esse jogo faz jus a realidade! Foi realmente um achado em meio aos jogos de VR, recomendo fortemente. Existe 3 modos de jogo: livre, snake e fugir de inimigos. No modo Snake vc tentar pegar as entrelas no céu, sem passar por cima da própria cauda. No modo Inimigos vc tenta fugir de aviôes e mísseis que tentam te derrubar. Divertido e bem relaxante, como se vc tivesse na praia. Existe tb um sistema de ladder, com records da comunidade pra quem gosta de desafios. Nota 10.
Almost like real life stunt kite. I wish the lines were longer.
Got it for less than a dollar and my first impressions are that I get way too involved when i play this and break stuff
Ну да, славная. Управляешь змеем. Я незадолго до этого училась кайтсерфингу, так что физика здесь показалась некомфортной. Но игра требует мастерства и навыков, занять себя можно. Через меню вызываются сцены и режимы. Их немного. Но и цена небольшая. Поставлю на полочку в свою коллекцию вместе с Starbear: Taxi и Paper Valley.
Players by region
Where this game's players are, estimated from review languages.
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