
Carve up the sky in the most realistic virtual reality kite experience ever!
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Dutch, Russian
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm a casual stunt kite flyer and I'm SUPER IMPRESSED with Stunk Kite Master VR. The physics are spot on. The haptic feedback is very realistic. The graphics are beautiful on the beach. The minigames are fun and challenging. I'm 100% convinced that your skill (or lack thereof) would translate accurately to real kite flying - Get better in the game and you'll improve in real life and vice versa. My daughter tried stunk kite flying for the first time in this sim/game and made exactly the same mistakes a first time stunt kite flyer makes in real life. Hats off to the devs on this project. _______________________________________________ My wishlist to make this great game even better: - more kite designs (and matching physics of course) - More locations (I'm a fan of realistic locations like parks, beaches etc. In the game, I rarely fly on the mountaintop or city rooftop because it takes away some of the realism for me) - I would LOVE, LOVE, LOVE a stunt routine mode where points are awarded for how closely you follow a prescribed flight path. You could follow a ghost kite through increasingly more difficult stunt routines or follow a course line which shows the flight path for the routine loops of various sizes, figure 8s, 90 degree turns, dives etc. I would spend ages trying to perfect each routine to work my way up the leaderboard. Highly recommended.
It may not be the biggest, flashiest VR game out there, but it's an excellent, low-cost example of what VR does best. Normally, if you want to fly a stunt kite, you'd have to first buy one for like $50, $100, or even more. Then you have to put the thing together. You might have to drive somewhere to find a windy enough spot, or wait a few days for it to get windy. You have to always be careful with the strings, or they can take forever to untangle. And if you crash, you might need to repair or replace the kite. Personally, kite flying is something that only entertains me for maybe a few minutes at a time, and really isn't worth all the hassle of dealing with an actual physical kite. But a $5 VR game eliminates all the inconvenience, and can be played for however long or short a time you want. Nothing to set up or assemble before you start, nothing to spool up and put away when you're done.
Pretty good Stunt Kite Simulator which I can fully recommend without hesitation, even for full price of 5 EUR. The physics of the kites feel very realistic and it is a lot of fun to fly the kite around, making some easy stunts, trying not to meddle yourself. If you put a fan in front of your face it feels even more immersive and gives me back memories when I was playing with my kite outside on the top of the hill in front of my home. So get ready to get some backflash in this sense. What does it offer: * 3 game modes: free stunts, collecting stars and evading rockets/ planes * 3 locations: beach (fresh design), city (with a helicopter that changes the wind circulation) and mountain (try to avoid the rock in the middle * different kites Very much recommended, It's fun and you can get yourself lost in it quickly. [i] Twitch Channel : https://www.twitch.tv/mrorange55 Youtube Channel : https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ/videos?view_as=subscriber [/i]
If you're here for a stunt kite simulator, then you're going go be incredibly disappointed by this. Pulling/pushing on the motion controllers feels akin to pressing left/right on a D-pad. The kite is attached to a plane of motion which limits its possible motions: 1) If you push both controllers forward, the anticipated behavior is that the strings will slacken, and the kite will tip forward or back. None of this is possible in the game 2) If you pull both controllers backward, the anticipated behavior is that the kite will move faster and with more intensity, in whatever direction it is already moving If you've ever flown a stunt kite and would like to fiddle around with practicing your skill set on a rainy day, I suggest looking elsewhere. If your 5 year old kid wants to fly a kite, and you don't care about their long term vision, then this will probably fool them into thinking this resembles actually flying a kite.
I've been holding off reviewing this game because I found the constant gripping of the controllers uncomfortable after a while and I didn't want this one drawback to affect my review. Fortunately the devs have now offered an option where this is no longer an issue and it has made the game so much more relaxing to play. If you've ever flown real kites you will be impressed by how well this translates to VR and if you haven't flown before then here's an amazingly cheap way to try. I mean you couldn't even buy the kite string for the price of this game!! The game itself offers 3 modes: The first is a stunt kite variation of the classic 'snake' game. As you collect stars, the tail of your kite grows longer and you have to avoid hitting the tail as it gets longer and longer. The second is a survival mode where you have to avoid RC planes for as long as you can. You can even take them down with your kite if you're careful and skillful enough! Lastly there's a free flight mode where you can just fly and chill, and there's the added feature of being able to turn smoke on and off as you are flying, giving you the chance to produce some fancy sky patterns. You can even change the wind strength and their are several kite skins to unlock in the game. If you have any interest in kites, just want a cheap casual game to play now and then, have kids, or just want to feel like a kid again yourself then I highly recommend this bargain title.
La simulación y la sensación es muy buena. Echo de menos que la cometa se balancee cuando tiro de los hilos. La vibración y el movimiento es bueno. Cosas guays: - La vibración. - La simulación en general y las físicas. - Los minijuegos. - El rato en la playa en pleno coronavirus. - Volar en el precipicio con la cometa por debajo de los pies. Imagino que hacer esto en la realidad real es muy peligroso. Posibles mejoras: - Balanceo de la cometa (ahora está tiesa como la mojama) - Posibilidad de tener hilos mas largos. - Que al tirar de los dos hilos a la vez la cometa acuse el tirón. - Cometas de 4 hilos. Google translator: The simulation and feel are very good. I miss the kite swaying when I pull the strings. Vibration and movement are good. Cool stuff: - The vibration. - The simulation in general and the physical ones. - The minigames. - The time on the beach in the middle of the coronavirus. - Fly over the precipice with the kite below your feet. I imagine that doing this in real reality is very dangerous. Possible improvements: - Kite swinging (now it is stiff as bone) - Possibility of having longer threads. - That by pulling the two strings at the same time the kite acknowledges the pull. - 4-wire kites.
It's great! A genuinely polished product with a great presentation and delivers on what it promises at the price. I used to be a kite enthusiast years ago, if the devs ever expand it I'd like to see support for four-line kites and Pakistani single-line fighter kites, or maybe an environment where you fly off the back of a moving boat (good times) but this is a good five-dollar experience as it exists right now.
VRスポーツ凧揚げゲー。 二本の糸が繋がった特殊な凧を揚げ、左右の糸を引いて旋回させる。……だけ。やれることが少なすぎる。 感覚としては、真上からの見下ろし視点しかないRCカー操縦ゲーからアクセルとブレーキをなくして、コースやコースアウトの概念もなくして、タイム計測とかライバルカーといった競争要素もなくした感じ。ただ左右に曲がるだけ。 凧が逆さまだと落下するのでこまめに立て直せっていうのがゲーム性だけど、そもそも正位置でド安定してるバランスをわざわざ自分で崩してるわけで、自分で真上に投げた石ころを自分で避ける一人遊びめいた自己完結型マッチポンプ感が漂う。 ちゃんとしたゲームを買うまでの場繋ぎだとしてもつまらん。
This game is pretty good. The physics are a lot of fun. I will call out there is a large learning curve. It took me a great deal of time just to get it to move across the sky without crashing. However, once you do get the hang of it, it is extremely rewarding. Looking forward to 100% this game. Should be soon! Dang rc planes are so quick!
Stunt Kite Masters VR is just what it says on the box, an attempt at making a rather shallow kite flying simulator for VR, something nobody really wanted or asked for, so here it is anyway. It's by the same guys who did a 2D kids console stunt flyer game that got dumped on Steam as an afterthought, so there's that. It recreates some but not all of the mechanics of flying a stunt kite, but they have the wonderful advantage that this is the only VR stunt kite game on Steam, so until someone (anyone) else comes along, they got the market cornered. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game assets are far from bleeding edge, with lowish polygon counts and somewhat low resolution textures, making this look like it's at least 10 years old. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks poor in comparison to more professionally produced games as a result of their decisions. This seems to have been made a VR exclusive to prevent any comparison with non-VR 3D games, a comparison that this game would fail very badly at. Developers must learn that while VR is great, if the only thing that makes the game great is the VR, then the game isn't great at all. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Stunt Kite Masters VR has the laughable price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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