
Make the movie of your dreams amid the glamor and romance of 1950s Hollywood! Hire Alfred Hitchcock, seduce Greta Garbo, or build your studio into a powerhouse.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Disappointing... I was expecting some classic Hollywood hijinx, the kind of craziness depicted in "Moonlight and Magnolias", or "The Producers", but instead it's a bog-standard choice-of with a Hollywood skin. A great setting, completely squandered. Here's how: 1. You only get to make one film, and the details of that film don't seem to affect the story in any way (they can unlock some achievements, though!). Just nudge up the quality number to ensure it's a classic. 2. It's frustratingly one-sided in its politics. (I know, it's a choice-of, but still...) Rather than setting it in the golden era (surely the obvious choice?), it's in the 50s, and I think this is purely to bring in McCarthyism. Why do this? Well, you can maybe guess... still, it could theoretically have been made fun, but here the choice is between being an imaginative, freethinking pinko martyr or a creatively-bankrupt establishmentarian sellout. There should have been another axis, imho (or let my cigar-chomping oppressor-of-the-masses bribe the senator, or something). However, I suspect fun was lower priority than The Message. I could say more, but I'll leave it... just know that, for some, this will be an irritant throughout. 3. The relationship stuff seemed a bit rubbish. (To be fair, I wasn't massively gung-ho in pursuing one, since neither option seemed that interesting, but I can't be bothered playing again to say more.) 4. The writing is adequate, but no more. 5. The scenarios are lacklustre. None really stand out.
Bad writing. Indistinctive, unlikeable characters that are impossible to get attached to, besides maybe your niece, but your relationship with her is cheesy and unrealistic, bonding much too quickly. No clues to possibly know about "the twist", there needs to be atleast a bit of subtle foreshadowing, not to notice in the moment, but to notice when replaying as a clever subtle detail, and I've found many of those in tons of other choice of games. I ususally love these interactive novels, and I've played quite a few of choice of games, but I just couldn't get into this one unlike the others. Choice of Robots and Zombie Exodus: Safe Haven were my favorites if you want a better one than this. I mean, seriously, the actress/actor you meet at the resturant and the grip barely have any personality differences. No contrast, no side by side display of their personalities by having to side with one in a crisis, nothing! Very poor character development overall. Don't waste your brain cells on this game. It's trash.
Not much replay value here. The story is pretty much the exact same every time. It's neat seeing some of the old Hollywood name drops, but the effect quickly wears off.
Hollywood Visionary is one of my favourite entries from the Choice of Games brand. For those unfamiliar with Choice of Games, they are a series of interactive stories inspired by the old 'choose your own adventure' books. The format has been improved upon, and the presentation is both slick and intuitive. I went into this game a fan of the brand, but not expecting to be particularly enthralled with this story or setting. I was wrong. The premise is that you have a dream movie you wish to create, and the story that follows explores whether or not you can achieve this dream, and the ups and downs you experience on your journey to this end goal. These games tend to give a nice perspective of life, but I think this one was a standout. If you are interested, I have a video discussing Choice of Games, and some of the entries within their series. https://www.youtube.com/watch?v=22wAYzW_CdM
Reviewing (mostly) every game (or DLC) in my library, part 190: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) [i]Hollywood Visionary[/i] completely caught me off guard in the best way. I expected a short, quirky sim about making a 1950s movie, but what I found was a heartfelt, politically-charged, character-rich narrative wrapped in a surprisingly tight gameplay loop. Despite being one of Choice of Games’ older titles, it still holds up thanks to strong writing, nuanced choices, and an unexpectedly powerful emotional core. 🎬 [b]Pros:[/b] [list] [*] You really do get to make your own movie—and it matters. The game lets you choose your film’s genre, themes, casting choices, director, and production focus (technical polish vs. star power, for example). These aren’t cosmetic choices either: they ripple through your budget, PR, critical reception, and how your story ends. For example, if you’re making a mystery movie, you don’t want to hire actors known for romance. And you don’t want the pacing to be quick either. You can make a total flop, as well: a French, artistic silent film with A-list actors. There’s a lot of choices. [*] Stat management that’s actually fun, not overwhelming. You’re not just a director; you’re a businessperson, a boss, and a public figure. You have to manage your reputation, charisma, technical skills, people-pleasing abilities, your crew, and financial oversight. The stat system is clear and flexible, as well. [*] A shockingly sharp and grounded Red Scare subplot. Just when you think you’ve settled into a fun Hollywood production sim, the game pivots into heavier territory: the McCarthy-era blacklists, HUAC hearings, and political paranoia. This storyline is woven into your relationships, your film, and your personal ethics. You’ll have to make decisions about loyalty, safety, and survival in a climate where being different—or simply principled—can cost you everything. For example, [spoiler]I chose to betray a close friend to preserve my career after being accused of being a communist. I mean, I WAS, but … oopsie. This, in turn, made my friend blacklisted and poor. Yikes.[/spoiler] [*] Romance options that feel natural. I believe there's only three: the Actor, Grip, or your assistant (and an option to romance the Actor and Grip!). They’re not overly dramatic, but they do feel meaningful, especially since the world around you doesn’t always make space for love, especially LGBT love. They react to your choices as well. If you ignore your assistant, you can't romance them. Betray a trusted friend, and the Actor will break up with you. [*] Your niece. One of the most touching elements of the game is your relationship with your young niece. Whether you play a parental role or take a step back, your choices impact her growth, outlook, and future. She’s more than just a side character; she becomes a reflection of the values you’ve modeled. I found myself liking her spunk and charm! [*] Clean, confident writing. Despite being an older Choice of Games title, the writing is refreshingly polished. There are little to no typos, and the prose strikes a balance between era-appropriate flair and clear emotional tone. Dialogues feel natural. Scenes are long yet don’t drag on. [*] Quietly inclusive with strong LGBT+ support. The game lets you define your gender identity, pronouns, and romantic interests freely, without fanfare or awkwardness. It’s baked into the story’s structure rather than treated as a “feature.” The way it handles being gay or trans—especially in a 1950s setting—is affirming, and while there are some comments about your appearance, it’s not made a big deal. [/list] 🎥 [b]Cons:[/b] [list] [*] The ending feels a bit rushed, especially after such a strong build-up. For a game that gives you this much control over your choices and stats, the finale can feel sudden. Important emotional and narrative arcs—like the political fallout or the success of your film—wrap up quickly, sometimes in just a few scenes. It’s not bad, but it feels like the final act needed more time to show the consequences of your actions. [*] Can be tough to get the exact ending you’re aiming for. Between the overlapping systems (stats, money, relationships, production decisions), it’s sometimes hard to know what exactly leads to a "successful" or fulfilling ending. If you didn’t carefully min-max or replay certain scenes, you might end up with an unsatisfying outcome that doesn't feel earned, even if you made strong narrative choices. It’s a little opaque in that sense. [*] It shows its age as an early Choice of Games title. Compared to newer CoG releases, [i]Hollywood Visionary[/i] lacks some quality-of-life features and mechanical nuance. There’s no visible stat-testing feedback, no detailed relationship breakdowns, and the UI is basic. If you’re used to the more complex or dynamic scripting of newer IFs, this one might feel slightly dated. But its strengths in writing and structure still carry it. [/list] [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
In the tradition of games like Executive Suite and Hidden Agenda, Hollywood Visionary was an absolute joy to play. Plenty of options and paths to go down for a small game like this. (It is NOT a "visual novel" in the vein of Bible Black or England Exchange - it's much more engaging). I'm looking forward to this company's next release!
Nope. This is just the worst, least thought out game that I have played in a long time. 1/10
I like the game, but there's a glitch with the name-formatting of the grip, for one - I can insert any last name I want, but it'll still inevitably say 'there's already a character with this last name' unless I pick a pre-determined one. This bug has been around since launch (I originally got it on another platform), and I'm surprised it hasn't been fixed yet.
This is a great game and I played many times. One playthrough, I went over-budget, had quite a few thing go wrong, revealed myself to be a former communist, got blacklisted, got arrested and I still got the Cecil B. DeMille Lifetime Achievement Award. Once again, great game, I recommend it to anyone who likes text based games.
This is a 'Choice Of' game, which is essentially a choose-your-own-adventure program. Some mild resource management like "stress" or "funds" affects outcomes, but otherwise the entire game is writing. And it is well-written. Hollywood Visionary is a good story, and you do get a diverse array of choices. I was happy to see that these games are available on PC. They might be better for mobile formats, where you can pick them up and enjoy them for short bursts, but it's nice to have them for a big, distraction-free computer screen as well. At 4.99, they're the cost of a slightly pricey coffee drink. It's worth it to try one out, and Hollywood Visionary is as good as any to start with. If it doesn't sound good on PC, they should be available on mobile devices, as well.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| FullBlast | $9.9K | 87 | 71% | $2.49 |
| Lex Mortis | $9.9K | 87 | 41% | $4.99 |
| Mars Colony: Frontier | $9.9K | 58 | 41% | $4.99 |
| Colorful Colore | $9.9K | 168 | 96% | $2.99 |
| Monster Outbreak | $9.9K | 101 | 66% | $4.49 |
| Sakura Hime 6 | $9.9K | 67 | 93% | $3.99 |