
Fan Jin, who has failed in the exam for decades, has only one way to change his life - to pass the exam and become a successful candidate.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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打开游戏,迎面的系统和UI很有十多年前的感觉,差点退款,但还是坚持了一下善终结局通关 总的来说游戏性一般,跑腿任务多、跑图时间略长、小游戏不少(黄金矿工、羊了个羊、连连看、2048等)使得游戏没那么枯燥;美术中规中矩,部分还使用了AI辅助 剧情优秀,视角由小及大。范进由贫穷困厄到中举新贵,乡民邻里(包括岳父胡屠户)的嘴脸如变色龙般,贫居闹市无人问,富在深山有远亲,这是民众视角;未等入仕领俸先逢丁忧,被乡绅拉拢勾结搜刮民脂,办白事请吃喝淫掠的破戒僧官,范进还未就职就要被迫花银两搞关系搞各式封建流程摆排场,这是乡绅视角;入朝做官宦海浮沉洁身难,锐意改革阻力大,蝇营狗苟盘根错节。故识旧友花落去,乞骸骨安享晚年,时代洪流非个人可挡。范进入仕方知权力斗争官场艰难不自在,大多人只求保全个人富贵不顾黎民社稷,不改革早晚会亡、改革动太多人利益也会被害死,这是官僚视角。一路上的道德选择,可以决定范进走善/恶线。封建王朝下重重压迫剥削,没有多少人是绝对自在轻松的,但最苦的总是百姓。
真的不推荐,剧情很精彩,是他儒林外史本身剧本写得好,你作为一个游戏而言,除了在走路就是穿插一些低脂小游戏,还有搞点文曲猫武曲狗这种尬的,那我为什么不直接去看原著?
[h1]十年科举寒窗路,一朝中举意难平——[b]"原来范进中举,才是中国最早的上岸文学。"[/b][/h1] [code] 天仙配[祈雨支线]的歌曲是:[b][u]《春雨处》-祈雨[/u][/b] [hr][/hr] [h3]猜字谜[/h3] [olist] [*]红娘子,上高楼。心里疼,眼泪流——蜡烛 [*]有面无口,有脚无手,听人讲话,陪人吃酒——餐桌(桌子) [*]一个小姑娘,生在水中央,身穿粉红衫,坐在绿船上。 (荷花) [/olist] [/code] 当Steam评论区涌现"玩完更懂考公人的痛"的共鸣,这款以16-bit像素重构经典的游戏,已然撕开古今知识分子共有的精神褶皱。开发者用动态震颤的手指、骤然扭曲的对话框与加速癫狂的梆子声,将"中举发疯"的文学留白浇筑成视听洪流,更以飘向2025年的方巾为锚,勾连起科举崇拜与当代"上岸焦虑"的隐秘血脉。那些[b]失衡的生存系统(砍柴20次换1本《四书》)、割裂的殿试"黄金矿工"小游戏,恰似体制围城中的荒诞注脚[/b]——我们嘲笑范进在科举游戏里机械劳作,却在新手村重复着砍柴抄书的现代轮回。 这面像素青铜镜终究未能磨亮锋刃,却映照出更刺目的文明病症:举人坊匾额从残破木牌镀成金匾的虚妄,宦海沉浮压缩成5小时的程序卡顿,连NPC都凝固成静态的明代市井,都在诉说独立团队与历史重量的角力。当范进辞官时放飞的那顶方巾掠过三战考研党的屏幕,当"改革科举"的理想主义者倒在2048官场拼图前,游戏已悄然完成对"上岸主义"的终极解构。[h3][b]或许正如那条热评所言,我们从未走出范进的命运剧本——只不过把"中举"的执念,换成了考编、买房、学区房的新科举,[/b]在Steam成就系统里继续撰写着未完成的儒林外史。[/h3] [hr][/hr] [h1]A Decade of Exam Struggles, One Day of Success Leaves a Lingering Bittersweetness—[b]"Who knew that Fan Jin’s triumphant exam pass was the very genesis of China’s earliest 'onshore literature'?"[/b][/h1] As the Steam review section fills with echoes of “after playing, I finally understand the pain of civil servants-to-be,” this 16‑bit pixel reimagining of a classic has ripped open the shared spiritual creases of intellectuals across time. The developers, with trembling animated fingers, abruptly contorted dialogue boxes, and an accelerating, frenzied clapper sound, have transformed the literary void of “madness upon success” into a torrent of audiovisual expression. Anchored by a handkerchief drifting toward 2025, the game interweaves a reverence for the imperial examination with the modern undercurrent of “onshore anxiety.” Those [b]imbalanced survival mechanics (chopping wood 20 times to trade for one copy of the Four Books) and the disjointed “gold miner” mini-game during the palace exam stage[/b] serve as absurd footnotes in the fortress of an entrenched system—we mock Fan Jin’s mechanical toil in the exam game, even as we endlessly repeat the modern cycle of chopping wood and copying texts in the novice village. This pixelated bronze mirror may never have honed a sharp edge, yet it reflects a far more glaring malady of civilization: the vanity of scholar banners transformed from dilapidated wooden signs to gilded plaques, the vicissitudes of officialdom compressed into five hours of program lag, and even the NPCs frozen into static Ming-dynasty street scenes—all narrating the relentless struggle between an independent team and the weight of history. When Fan Jin, resigning from his post, releases that handkerchief past the screens of thrice-tested postgraduate hopefuls, and when idealists championing “exam reform” collapse before the 2048 bureaucratic puzzle, the game has quietly accomplished the ultimate deconstruction of “onshore-ism.” [h3][b]Perhaps, as one hot comment put it, we have never escaped Fan Jin’s fated script—we have merely exchanged our obsession with “passing the exam” for new imperial trials: civil service tests, house-buying, and coveted school districts, continuing to write an unfinished Records of the Scholars within Steam’s achievement system.[/b][/h3]
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Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这种把名著短篇扩写弄成游戏还挺有意思的,现在看范进也算是半个爽文。 就提个建议,希望能在地图上把鞋店、私塾各种名字也写上,不然有时候找来找去真的麻烦。
文案优秀。不尬不俗,有些古人风范,不是那种今人拿腔拿调模仿古人说话的样子。镇上地图的背景音乐较为欢快,很喜欢。探讨了科举的意义,当然我们都知道这也是影射当今的现状,一代人有一代人的赶考,这是无法避免的。总的来说,希望有更多的名著能够被改编为优质的电子游戏。
过来打个好评。 作为一个不厚道的人,或者说刻薄的人,首先说缺点。rpgmaker的水平啊,视觉小说可以,但当成游戏就是4399小游戏集合+支线小任务。钱财在中后期根本没有,做官之后基本完全沦为视觉小说,没有操作了 差评说完,该好评啦。 第一,基本选项没有吃屎的。这年头太难了,被剧情策划塞狗屎塞的,底线已经一降再降,最后——王道一点,正常一点的三观就好。不必开作弊挂,也不用爽,但也不必贬低玩家的(这么说起来正常的剧情底线要求不低啊),范进中举是正常的游戏。 第二,True End后面的归乡太棒了,母亲未能尽孝,妻子未能和和美美长相守报她深情,岳父虽然嘴坏但其实还是给了钱的,还有挚友,我本来一直很担心他和男主会因为道不同行事不一而反目,结果分离时肺痨心疼一把基友;还有刘公子和严姑娘,好好在一起吧。就算是人生最后的大梦一场,也请继续吧。 第三,对周进、黄公公、王尚书的一些看法。周进的好感度MAX,他提拔了范进,让范进从20年的屡试不第中抽身,能够一展所长。但最终的结局愕然,他最后成为了统治阶级,身心彻底站在了百姓的对立面。而黄公公和王尚书这俩本来我觉得难伺候的,最后反而是都看开了(嘉靖也不好对付)。职场上,人生路上,朋友和敌人都在转变,同志这个词,太重了。 第四,我对原作《儒林外史》有点兴趣,看评论区其他人说书里黑化了,但原型是穷苦人出来的清官。突然想起在淋过雨的人,要么会把别人的伞狠狠撕碎,或者会更珍惜自己拥有的每一把伞,为别人送伞。还没有打到be,好奇一把。 最后,成就系统不用硬刚了。只要能到达一条线的大结局,基本就可以拿满全成就。对于多线游戏实属难得——我记得有个游戏(就不点名了),和一个队友做朋友,做情侣都各自是一个结局,一共8个队友,到周目大结局拿到成就,最后20-30小时一个周目……也就是说拿满全成就需要160-240小时==|||
从结局后的参考材料看,开发者确实是用心了,作为视觉小说来讲是很好的,希望以后能开发成系列吧。
书山有路勤为径,学海无涯苦作舟 最朴实的语言,最深刻的道理
文本优秀,剧情合格,小游戏难度适中,每次范进作选择前还提示存档尤其显得人性化。 游戏性略嫌不足,主要是跑图任务多而且多数很枯燥。
游戏相对简陋,但看得出制作组还是相当有诚意的,情节和文案的设置让人感同身受地体会到了人情冷暖、世态炎凉。不过一直没研究明白草药是怎么售卖的,内置的小游戏创新性也不够,喜欢剧情的玩家可冲。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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